internal XNATexture3DImplementation(XFG.GraphicsDevice device, int width, int height, int depth, bool genMipmap, SurfaceFormat format)
            : base(width, height, depth, format)
        {
            _graphicsDevice = device;

            _texture3D = new XFG.Texture3D(device, width, height, depth, genMipmap, XNAHelper.ToXNASurfaceFormat(format));
        }
Ejemplo n.º 2
0
		///<summary>
		///    Call this to associate a Xna Texture3D with this pixel buffer
		///</summary>
		public void Bind( XFG.GraphicsDevice device, XFG.Texture3D volume, bool update )
		{
			this.device = device;
			this.volume = volume;

			Width = volume.Width;
			Height = volume.Height;
			Depth = volume.Depth;
			Format = XnaHelper.Convert( volume.Format );
			// Default
			RowPitch = Width;
			SlicePitch = Height * Width;
			sizeInBytes = PixelUtil.GetMemorySize( Width, Height, Depth, Format );

			if ( ( (int)usage & (int)TextureUsage.RenderTarget ) != 0 )
				CreateRenderTextures( update );
		}
Ejemplo n.º 3
0
		public XnaHardwarePixelBuffer( BufferUsage usage )
			: base( 0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false )
		{
			device = null;
			surface = null;
			volume = null;
			tempSurface = null;
			tempVolume = null;
			doMipmapGen = false;
			HWMipmaps = false;
			mipTex = null;
			sliceTRT = new List<RenderTexture>();
		}
Ejemplo n.º 4
0
		/// <summary>
		///
		/// </summary>
		private void LoadVolumeTexture()
		{
			Debug.Assert( this.TextureType == TextureType.ThreeD );
			if ( Root.Instance.RenderSystem.ConfigOptions[ "Use Content Pipeline" ].Value == "Yes" )
			{
				AxiomContentManager acm = new AxiomContentManager( (XnaRenderSystem)Root.Instance.RenderSystem, "" );
				_volumeTexture = acm.Load<XFG.Texture3D>( Name );
				_texture = _volumeTexture;
				internalResourcesCreated = true;
			}
#if !( XBOX || XBOX360 )
			//TODO: XNA40 removed Texture3D.FromFile

			//else
			//{
			//    Stream stream = ResourceGroupManager.Instance.OpenResource( Name );
			//    // load the cube texture from the image data stream directly
			//    _volumeTexture = XFG.Texture3D.FromFile( _device, stream );
                
			//    // store off a base reference
			//    _texture = _volumeTexture;

			//    // set src and dest attributes to the same, we can't know
			//    stream.Position = 0;
			//    SetSrcAttributes(_volumeTexture.Width, _volumeTexture.Height, _volumeTexture.Depth, XnaHelper.Convert(_volumeTexture.Format));
			//    SetFinalAttributes(_volumeTexture.Width, _volumeTexture.Height, _volumeTexture.Depth, XnaHelper.Convert(_volumeTexture.Format));
			//    stream.Close();
			//    internalResourcesCreated = true;
			//}
#endif
		}
Ejemplo n.º 5
0
		protected override void freeInternalResources()
		{
			if ( this._texture != null )
			{
				this._texture.Dispose();
				this._texture = null;
			}

			if ( this._normTexture != null )
			{
				this._normTexture.Dispose();
				this._normTexture = null;
			}

			if ( this._cubeTexture != null )
			{
				this._cubeTexture.Dispose();
				this._cubeTexture = null;
			}

			if ( this._volumeTexture != null )
			{
				this._volumeTexture.Dispose();
				this._volumeTexture = null;
			}
		}