public void Render(Microsoft.Xna.Framework.Graphics.Color XColor) { //myTexture = Texture2D.FromFile(device, fullPath); //textureScreenBuffer.GenerateMipMaps(TextureFilter.Point); //device.Clear(Microsoft.Xna.Framework.Graphics.Color.CornflowerBlue); device.Clear(XColor); // FOR BLOCKY PIXELS, USE THIS CODE spriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None); device.SamplerStates[0].MagFilter = TextureFilter.Point; // FOR ANTI-ALIASED PIXELS, USE THIS CODE //spriteBatch.Begin(); spriteBatch.Draw(textureScreenBuffer0, new Microsoft.Xna.Framework.Rectangle(0, 0, vdb.pnlNT2000.Width, vdb.pnlNT2000.Height), Microsoft.Xna.Framework.Graphics.Color.White); spriteBatch.Draw(textureScreenBuffer1, new Microsoft.Xna.Framework.Rectangle(512, 0, vdb.pnlNT2000.Width, vdb.pnlNT2000.Height), Microsoft.Xna.Framework.Graphics.Color.White); spriteBatch.Draw(textureScreenBuffer2, new Microsoft.Xna.Framework.Rectangle(0, 480, vdb.pnlNT2000.Width, vdb.pnlNT2000.Height), Microsoft.Xna.Framework.Graphics.Color.White); spriteBatch.Draw(textureScreenBuffer3, new Microsoft.Xna.Framework.Rectangle(512, 480, vdb.pnlNT2000.Width, vdb.pnlNT2000.Height), Microsoft.Xna.Framework.Graphics.Color.White); spriteBatch.End(); //base.Update(); device.Present(); }
public override void Clear(ClearOptions options, Color color, float depth, int stencil) { XNA.Color c; XNAHelper.ConvertColor(ref color, out c); XFG.ClearOptions xfgClear = XFG.ClearOptions.Target; if ((options & ClearOptions.Depth) == ClearOptions.Depth) { xfgClear |= XFG.ClearOptions.DepthBuffer; } if ((options & ClearOptions.Stencil) == ClearOptions.Stencil) { xfgClear |= XFG.ClearOptions.Stencil; } _graphicsDevice.Clear(xfgClear, c, depth, stencil); }
public override void draw( Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.GraphicsDevice device, Microsoft.Xna.Framework.Graphics.RenderTarget2D[] render_targets) { base.draw(spriteBatch, device, render_targets); device.SetRenderTarget(render_targets[0]); device.Clear(Color.Transparent); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Splash.draw(spriteBatch); if (DisclaimerIndex < DISCLAIMERS.Length) PreviewString.draw(spriteBatch); BlackScreen.draw(spriteBatch); spriteBatch.End(); }
public void Run() { using (var form = CreateForm()) { PresentationParameters presentationParameters = CreatePresentationParameters(); var device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, DeviceType.Hardware, form.Handle, presentationParameters); Application.Idle += delegate { device.Clear(Color.Blue); device.Present(); Application.DoEvents(); }; Application.Run(form); } }
public override void Clear(System.Drawing.Color fillColor) { device.Clear(new Microsoft.Xna.Framework.Color( fillColor.R, fillColor.G, fillColor.B, fillColor.A)); }
private void CalculateLuminance(Renderer renderer, Vector2 resolution, GraphicsDevice device, Texture2D lightBuffer) { if (_previous == -1) { _previous = 1; device.SetRenderTarget(_adaptedLuminance[_previous]); device.Clear(Color.Transparent); device.SetRenderTarget(null); } var tmp = _previous; _previous = _current; _current = tmp; // calculate luminance map var luminanceMap = RenderTargetManager.GetTarget(device, 1024, 1024, SurfaceFormat.Single, mipMap: true, name: "luminance map", usage: RenderTargetUsage.DiscardContents); device.SetRenderTarget(luminanceMap); device.BlendState = BlendState.Opaque; device.Clear(Color.Transparent); _calculateLuminance.Parameters["Texture"].SetValue(lightBuffer); _quad.Draw(_calculateLuminance, renderer.Data); Output("luminance", luminanceMap); // read bottom mipmap to find average luminance _averageLuminance = RenderTargetManager.GetTarget(device, 1, 1, SurfaceFormat.Single, name: "average luminance", usage: RenderTargetUsage.DiscardContents); device.SetRenderTarget(_averageLuminance); _readLuminance.Parameters["Texture"].SetValue(luminanceMap); _quad.Draw(_readLuminance, renderer.Data); // adapt towards the current luminance device.SetRenderTarget(_adaptedLuminance[_current]); _adaptLuminance.Parameters["Texture"].SetValue(_averageLuminance); _adaptLuminance.Parameters["PreviousAdaption"].SetValue(_adaptedLuminance[_previous]); _quad.Draw(_adaptLuminance, renderer.Data); RenderTargetManager.RecycleTarget(_averageLuminance); }
private void ToneMap(Renderer renderer, Vector2 resolution, GraphicsDevice device, Texture2D lightBuffer) { var toneMapped = RenderTargetManager.GetTarget(device, (int)resolution.X, (int)resolution.Y, SurfaceFormat.Color, depthFormat: DepthFormat.Depth24Stencil8, name: "tone mapped", usage: RenderTargetUsage.DiscardContents); device.SetRenderTarget(toneMapped); device.Clear(Color.Transparent); device.DepthStencilState = DepthStencilState.None; device.BlendState = BlendState.Opaque; _toneMap.Parameters["Texture"].SetValue(lightBuffer); _toneMap.Parameters["Luminance"].SetValue(_adaptedLuminance[_current]); _toneMap.Parameters["MinExposure"].SetValue(renderer.Data.GetValue(new TypedName<float>("hdr_minexposure"))); _toneMap.Parameters["MaxExposure"].SetValue(renderer.Data.GetValue(new TypedName<float>("hdr_maxexposure"))); _quad.Draw(_toneMap, renderer.Data); Output("tonemapped", toneMapped); }
public void Create(bool fullscreen, int width, int height, bool audio) { GraphicsDevice Device; Window = new Form(); Window.ClientSize = new System.Drawing.Size(width, height); Window.Show(); //GraphicsAdapter.DefaultAdapter. PresentationParameters param=new PresentationParameters(); param.BackBufferCount=1; //param.BackBufferFormat=SurfaceFormat.Rgba32; param.BackBufferHeight=height; param.BackBufferWidth=width; //param.FullScreenRefreshRateInHz=60; param.IsFullScreen=fullscreen; param.PresentFlag=PresentFlag.None; param.SwapEffect=fullscreen?SwapEffect.Flip:SwapEffect.Discard; param.PresentationInterval=PresentInterval.One; param.AutoDepthStencilFormat = DepthFormat.Depth16; param.BackBufferFormat = SurfaceFormat.Bgr32; param.EnableAutoDepthStencil = true; param.PresentationInterval = PresentInterval.Immediate; try { Device = new GraphicsDevice(GraphicsAdapter.DefaultAdapter, DeviceType.Hardware, Window.Handle, CreateOptions.HardwareVertexProcessing, param); } catch (InvalidCallException e) { System.Console.WriteLine(e.Message); System.Console.WriteLine(e.ErrorCode); throw e; } Device.Clear(new Color(0, 0, 0, 1)); Device.Present(); renderer = new XnaRenderer(Device); }
public override void Clear(Astrid.Core.Color c) { var color = new Microsoft.Xna.Framework.Color(c.R, c.G, c.B, c.A); _graphicsDevice.Clear(color); }