public static Texture2D FromFile(GraphicsDevice graphicsDevice, string filename) { Bitmap image = BitmapFactory.DecodeFile(filename); if (image == null) { throw new ContentLoadException("Error loading file: " + filename); } ESImage theTexture = new ESImage(image, graphicsDevice.PreferedFilter); Texture2D result = new Texture2D(theTexture); result.Name = Path.GetFileNameWithoutExtension(filename); return(result); }
public ESImage GetSubImageAtPoint(Vector2 point, int subImageWidth, int subImageHeight, float subImageScale) { //Create a new Image instance using the texture which has been assigned to the current instance ESImage subImage = new ESImage(texture, subImageScale); // Define the offset of the subimage we want using the point provided subImage.TextureOffsetX = (int)point.X; subImage.TextureOffsetY = (int)point.Y; // Set the width and the height of the subimage subImage.ImageWidth = subImageWidth; subImage.ImageHeight = subImageHeight; return(subImage); }
public static Texture2D FromFile(GraphicsDevice graphicsDevice, Stream textureStream) { MonoTouch.Foundation.NSData nsData = MonoTouch.Foundation.NSData.FromStream(textureStream); UIImage image = UIImage.LoadFromData(nsData); if (image == null) { throw new ContentLoadException("Error loading Texture2D Stream"); } ESImage theTexture = new ESImage(image, graphicsDevice.PreferedFilter); Texture2D result = new Texture2D(theTexture); return(result); }
public static Texture2D FromFile(GraphicsDevice graphicsDevice, string filename, int width, int height) { Bitmap image = (Bitmap)Bitmap.FromFile(filename); if (image == null) { throw new ContentLoadException("Error loading file: " + filename); } // TODO resize ESImage theTexture = new ESImage(image, graphicsDevice.PreferedFilter); Texture2D result = new Texture2D(theTexture); result.Name = Path.GetFileNameWithoutExtension(filename); return(result); }
public static Texture2D FromFile(GraphicsDevice graphicsDevice, Stream textureStream) { Bitmap image = (Bitmap)Bitmap.FromStream(textureStream); if (image == null) { throw new ContentLoadException("Error loading Texture2D Stream"); } ESImage theTexture = new ESImage(image, graphicsDevice.PreferedFilter); Texture2D result = new Texture2D(theTexture); return(result); }
public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream) { var image = (Bitmap)Bitmap.FromStream(stream); if (image == null) { throw new ContentLoadException("Error loading Texture2D Stream"); } // Fix up the Image to match the expected format image.RGBToBGR(); var theTexture = new ESImage(image, graphicsDevice.PreferedFilter); var result = new Texture2D(theTexture); return(result); }
public static Texture2D FromFile(GraphicsDevice graphicsDevice, string filename, int width, int height) { UIImage image; if (filename.Contains(".pdf")) { image = Extender.FromPdf(filename, width, height); } else { // If we are loading graphics from the Content folder then we can take advantage of the FromBundle methods ability // to automatically cope with @2x graphics for high resolution devices. If we are loading from somewhere else (e.g. // the documents folder for our app) then FromBundle will not work and so we must call FromFile. if (filename.StartsWith("Content/", StringComparison.OrdinalIgnoreCase) == true) { image = UIImage.FromBundle(filename); } else { image = UIImage.FromFile(filename); } } if (image == null) { throw new ContentLoadException("Error loading file: " + filename); } ESImage theTexture; if (width == 0 && height == 0) { theTexture = new ESImage(image, graphicsDevice.PreferedFilter); } else { var small = image.Scale(new SizeF(width, height)); theTexture = new ESImage(small, graphicsDevice.PreferedFilter); } Texture2D result = new Texture2D(theTexture); // result.Name = Path.GetFileNameWithoutExtension(filename); result.Name = filename; return(result); }
public Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat format) { throw new Exception(); this.graphicsDevice = graphicsDevice; this._format = format; this._mipmap = mipMap; if (GraphicsDevice.OpenGLESVersion == OpenGLES.EAGLRenderingAPI.OpenGLES2) { this._width = width; this._height = height; texture = new ESImage(width, height); } else { // This is needed in OpenGL ES 1.1 as it only supports power of 2 textures int xTexSize = 1; int yTexSize = 1; while (width > xTexSize && height > yTexSize) { if (width > xTexSize) { xTexSize *= 2; } if (height > yTexSize) { yTexSize *= 2; } } this._width = xTexSize; this._height = yTexSize; generateOpenGLTexture(); } }
public static Texture2D FromFile(GraphicsDevice graphicsDevice, Stream textureStream) { Bitmap image = BitmapFactory.DecodeStream(textureStream); if (image == null) { throw new ContentLoadException("Error loading Texture2D Stream"); } ESImage theTexture; if (GraphicsDevice.openGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0) { theTexture = new ESImage(image, graphicsDevice.PreferedFilterGL20); } else { theTexture = new ESImage(image, graphicsDevice.PreferedFilterGL11); } Texture2D result = new Texture2D(theTexture); return(result); }
public ESImage GetSubImageAtPoint(Vector2 point, int subImageWidth, int subImageHeight, float subImageScale) { //Create a new Image instance using the texture which has been assigned to the current instance ESImage subImage = new ESImage(texture, subImageScale); // Define the offset of the subimage we want using the point provided subImage.TextureOffsetX = (int)point.X; subImage.TextureOffsetY = (int)point.Y; // Set the width and the height of the subimage subImage.ImageWidth = subImageWidth; subImage.ImageHeight = subImageHeight; return subImage; }
internal Texture2D(ESImage theImage) { texture = theImage; }