public ManagedCallbackThread(CorDebugThread thread, EventType eventType)
 {
     //breakpoints can happen on virtual threads..
     m_thread               = thread.GetRealCorDebugThread();
     m_eventType            = eventType;
     m_fSuspendThreadEvents = (m_eventType == EventType.CreateThread);
 }
Ejemplo n.º 2
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 public ManagedCallbackThread(CorDebugThread thread, EventType eventType)
 {
     //breakpoints can happen on virtual threads..
     m_thread = thread.GetRealCorDebugThread();
     m_eventType = eventType;
     m_fSuspendThreadEvents = (m_eventType == EventType.CreateThread);
 }
Ejemplo n.º 3
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        public static void GetStackRange(CorDebugThread thread, uint depthCLR, out ulong start, out ulong end)
        {
            for (CorDebugThread threadT = thread.GetRealCorDebugThread(); threadT != thread; threadT = threadT.NextThread)
            {
                Debug.Assert(threadT.IsSuspended);
                depthCLR += threadT.Chain.NumFrames;
            }

            start = depthCLR;
            end   = start;
        }
Ejemplo n.º 4
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		public static void GetStackRange (CorDebugThread thread, uint depthCLR, out ulong start, out ulong end)
		{
			for (CorDebugThread threadT = thread.GetRealCorDebugThread (); threadT != thread; threadT = threadT.NextThread) {
				Debug.Assert (threadT.IsSuspended);
				depthCLR += threadT.Chain.NumFrames;
			}

			start = depthCLR;
			end = start;
		}
Ejemplo n.º 5
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        int ICorDebugChain.GetThread(out ICorDebugThread ppThread)
        {
            ppThread = m_thread.GetRealCorDebugThread();

            return(Utility.COM_HResults.S_OK);
        }
        private void ExceptionThrown(BreakpointDef breakpointDef)
        {
            CorDebugThread thread = this.Process.GetThread(breakpointDef.m_pid);

            thread.StoppedOnException();

            CorDebugFrame frame      = thread.Chain.GetFrameFromDepthTinyCLR(breakpointDef.m_depth);
            bool          fIsEval    = thread.IsVirtualThread;
            bool          fUnhandled = (breakpointDef.m_depthExceptionHandler == BreakpointDef.c_DEPTH_UNCAUGHT);

            if (this.Process.Engine.Capabilities.ExceptionFilters)
            {
                switch (breakpointDef.m_depthExceptionHandler)
                {
                case BreakpointDef.c_DEPTH_EXCEPTION_FIRST_CHANCE:
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, breakpointDef.m_IP, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_FIRST_CHANCE));
                    break;

                case BreakpointDef.c_DEPTH_EXCEPTION_USERS_CHANCE:
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, breakpointDef.m_IP, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_USER_FIRST_CHANCE));
                    break;

                case BreakpointDef.c_DEPTH_EXCEPTION_HANDLER_FOUND:
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, breakpointDef.m_IP, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_CATCH_HANDLER_FOUND));
                    break;
                }
            }
            else
            {
                Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, breakpointDef.m_IP, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_FIRST_CHANCE));

                uint depthMin = (fUnhandled) ? 0 : breakpointDef.m_depthExceptionHandler;

                for (uint depth = breakpointDef.m_depth; depth >= depthMin; depth--)
                {
                    frame = thread.Chain.GetFrameFromDepthTinyCLR(depth);

                    if (frame != null && frame.Function.HasSymbols && frame.Function.PdbxMethod.IsJMC)
                    {
                        Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, frame.IP_TinyCLR, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_USER_FIRST_CHANCE));
                        break;
                    }

                    if (depth == 0)
                    {
                        break;
                    }
                }

                if (!fUnhandled)
                {
                    frame = thread.Chain.GetFrameFromDepthTinyCLR(breakpointDef.m_depthExceptionHandler);
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, breakpointDef.m_IP, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_CATCH_HANDLER_FOUND));
                }
            }

            if (fUnhandled)
            {
                //eval threads are virtual, and although the physical thread has an unhandled exception, the
                //virtual thread does not.  The eval thread will get killed, but the rest of the thread chain will
                //survive, no need to confuse cpde by throwing an unhandled exception
                if (fIsEval)
                {
                    CorDebugEval eval = thread.CurrentEval;
                    eval.StoppedOnUnhandledException();

                    Debug.Assert(thread.IsVirtualThread);

                    CorDebugThread threadT = thread.GetRealCorDebugThread();
                    CorDebugFrame  frameT  = threadT.Chain.ActiveFrame;

                    //fake event to let debugging of unhandled exception occur.
                    //Frame probably needs to be an InternalStubFrame???
                    frame = thread.Chain.GetFrameFromDepthCLR(thread.Chain.NumFrames - 1);
#if DEBUG
                    CorDebugInternalFrame internalFrame = frame as CorDebugInternalFrame;
                    Debug.Assert(internalFrame != null && internalFrame.FrameType == CorDebugInternalFrameType.STUBFRAME_FUNC_EVAL);
#endif
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, frame, 0, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_CATCH_HANDLER_FOUND));
                }
                else
                {
                    Process.EnqueueEvent(new ManagedCallbacks.ManagedCallbackException(thread, null, uint.MaxValue, CorDebugExceptionCallbackType.DEBUG_EXCEPTION_UNHANDLED));
                }
            }
        }