Ejemplo n.º 1
0
        /// <summary>
        /// Constructs a new particle emitter object.
        /// </summary>
        public ParticleEmitter(ParticleSystem particleSystem,
                               float particlesPerSecond, Vector3 initialPosition)
        {
            this.particleSystem = particleSystem;

            timeBetweenParticles = 1.0f / particlesPerSecond;

            previousPosition = initialPosition;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructs a new projectile.
        /// </summary>
        public Projectile(ParticleSystem explosionParticles,
                          ParticleSystem explosionSmokeParticles,
                          ParticleSystem projectileTrailParticles,
                          Vector3 startPosition,
                          float lifeSpan)
        {
            this.explosionParticles = explosionParticles;
            this.explosionSmokeParticles = explosionSmokeParticles;
            this.projectileParticleSystem = projectileTrailParticles;

            // Start at the origin, firing in a random (but roughly upward) direction.
            position = startPosition;

            projectileLifespan = lifeSpan;

            velocity.X = (float)(random.NextDouble() - 0.5) * sidewaysVelocityRange;
            velocity.Y = (float)(random.NextDouble() - 0.5) * verticalVelocityRange;
            velocity.Z = (float)(random.NextDouble() - 0.5) * sidewaysVelocityRange;

            // Use the particle emitter helper to output our trail particles.
            trailEmitter = new ParticleEmitter(projectileTrailParticles,
                                               trailParticlesPerSecond, position);
        }