Ejemplo n.º 1
0
        protected void RaiseCurrentStateChanged(VisualStateGroup stateGroup, VisualState oldState, VisualState newState, Control control)
        {
            if (stateGroup == null)
            {
                throw new ArgumentNullException("stateGroup");
            }

            if (newState == null)
            {
                throw new ArgumentNullException("newState");
            }

            if (control == null)
            {
                throw new ArgumentNullException("control");
            }

            FrameworkElement root = VisualStateManager.GetTemplateRoot(control);

            if (root == null)
            {
                return; // Ignore if a ControlTemplate hasn't been applied
            }

            stateGroup.RaiseCurrentStateChanged(root, oldState, newState, control);
        }
Ejemplo n.º 2
0
        private static bool GoToStateInternal(Control control, FrameworkElement element, VisualStateGroup group, VisualState state, bool useTransitions)
        {
            if (element == null)
            {
                throw new ArgumentNullException("element");
            }

            if (state == null)
            {
                throw new ArgumentNullException("state");
            }

            if (group == null)
            {
                throw new InvalidOperationException();
            }

            VisualState lastState = group.CurrentState;

            if (lastState == state)
            {
                return(true);
            }

            // Get the transition Storyboard. Even if there are no transitions specified, there might
            // be properties that we're rolling back to their default values.
            VisualTransition transition = useTransitions ? VisualStateManager.GetTransition(element, group, lastState, state) : null;

            // Generate dynamicTransition Storyboard
            Storyboard dynamicTransition = GenerateDynamicTransitionAnimations(element, group, state, transition);

            // If the transition is null, then we want to instantly snap. The dynamicTransition will
            // consist of everything that is being moved back to the default state.
            // If the transition.Duration and explicit storyboard duration is zero, then we want both the dynamic
            // and state Storyboards to happen in the same tick, so we start them at the same time.
            if (transition == null || (transition.GeneratedDuration == DurationZero &&
                                       (transition.Storyboard == null || transition.Storyboard.Duration == DurationZero)))
            {
                // Start new state Storyboard and stop any previously running Storyboards
                if (transition != null && transition.Storyboard != null)
                {
                    group.StartNewThenStopOld(element, transition.Storyboard, state.Storyboard);
                }
                else
                {
                    group.StartNewThenStopOld(element, state.Storyboard);
                }

                // Fire both CurrentStateChanging and CurrentStateChanged events
                group.RaiseCurrentStateChanging(element, lastState, state, control);
                group.RaiseCurrentStateChanged(element, lastState, state, control);
            }
            else
            {
                // In this case, we have an interstitial storyboard of duration > 0 and/or
                // explicit storyboard of duration >0 , so we need
                // to run them first, and then we'll run the state storyboard.
                // we have to wait for both storyboards to complete before
                // starting the steady state animations.
                transition.DynamicStoryboardCompleted = false;

                // Hook up generated Storyboard's Completed event handler
                dynamicTransition.Completed += delegate(object sender, EventArgs e)
                {
                    if (transition.Storyboard == null || transition.ExplicitStoryboardCompleted)
                    {
                        if (ShouldRunStateStoryboard(control, element, state, group))
                        {
                            group.StartNewThenStopOld(element, state.Storyboard);
                        }

                        group.RaiseCurrentStateChanged(element, lastState, state, control);
                    }
                    transition.DynamicStoryboardCompleted = true;
                };

                if (transition.Storyboard != null && transition.ExplicitStoryboardCompleted == true)
                {
                    EventHandler transitionCompleted = null;
                    transitionCompleted = new EventHandler(delegate(object sender, EventArgs e)
                    {
                        if (transition.DynamicStoryboardCompleted)
                        {
                            if (ShouldRunStateStoryboard(control, element, state, group))
                            {
                                group.StartNewThenStopOld(element, state.Storyboard);
                            }
                            group.RaiseCurrentStateChanged(element, lastState, state, control);
                        }
                        transition.Storyboard.Completed       -= transitionCompleted;
                        transition.ExplicitStoryboardCompleted = true;
                    });

                    // hook up explicit storyboard's Completed event handler
                    transition.ExplicitStoryboardCompleted = false;
                    transition.Storyboard.Completed       += transitionCompleted;
                }

                // Start transition and dynamicTransition Storyboards
                // Stop any previously running Storyboards
                group.StartNewThenStopOld(element, transition.Storyboard, dynamicTransition);

                group.RaiseCurrentStateChanging(element, lastState, state, control);
            }

            group.CurrentState = state;

            return(true);
        }