/// <summary>
        /// Get the object from the cache for the key.
        /// </summary>
        /// <param name="key">
        /// The key whose value to get.
        /// </param>
        /// <returns>
        /// The value associated with the specified key.
        /// </returns>
        public object GetData(string key)
        {
            ValidateKey(key);
            CacheItem cacheItemBeforeLock = null;
            bool      lockWasSuccessful   = false;

            do
            {
                lock (inMemoryCache.SyncRoot)
                {
                    cacheItemBeforeLock = (CacheItem)inMemoryCache[key];
                    if (IsObjectInCache(cacheItemBeforeLock))
                    {
                        instrumentationProvider.FireCacheAccessed(key, false);
                        return(null);
                    }

                    lockWasSuccessful = Monitor.TryEnter(cacheItemBeforeLock);
                }

                if (lockWasSuccessful == false)
                {
                    Thread.Sleep(0);
                }
            } while (lockWasSuccessful == false);

            try
            {
                if (cacheItemBeforeLock.HasExpired())
                {
                    cacheItemBeforeLock.TouchedByUserAction(true);

                    backingStore.Remove(key); // Does exception safety matter here? We're removing it due to expiration or scavenging...
                    inMemoryCache.Remove(key);

                    RefreshActionInvoker.InvokeRefreshAction(cacheItemBeforeLock, CacheItemRemovedReason.Expired, instrumentationProvider);

                    instrumentationProvider.FireCacheAccessed(key, false);
                    instrumentationProvider.FireCacheUpdated(1, inMemoryCache.Count);
                    instrumentationProvider.FireCacheExpired(1);
                    return(null);
                }

                backingStore.UpdateLastAccessedTime(cacheItemBeforeLock.Key, DateTime.Now); // Does exception safety matter here?
                cacheItemBeforeLock.TouchedByUserAction(false);

                instrumentationProvider.FireCacheAccessed(key, true);
                return(cacheItemBeforeLock.Value);
            }
            finally
            {
                Monitor.Exit(cacheItemBeforeLock);
            }
        }
Ejemplo n.º 2
0
 public bool HasExpired()
 {
     if (item.LastAccessedTime.Add(slidingexpiredtime) <= DateTime.Now)
     {
         item.TouchedByUserAction(false);
         return(false);
     }
     else
     {
         return(true);
     }
 }
Ejemplo n.º 3
0
        public void Remove(string key, CacheItemRemovedReason removalReason)
        {
            ValidateKey(key);

            CacheItem cacheItemBeforeLock = null;
            bool      lockWasSuccessful;

            do
            {
                lock (inMemoryCache.SyncRoot)
                {
                    cacheItemBeforeLock = (CacheItem)inMemoryCache[key];

                    if (IsObjectInCache(cacheItemBeforeLock))
                    {
                        return;
                    }

                    lockWasSuccessful = Monitor.TryEnter(cacheItemBeforeLock);
                }

                if (lockWasSuccessful == false)
                {
                    Thread.Sleep(0);
                }
            } while (lockWasSuccessful == false);

            try
            {
                cacheItemBeforeLock.TouchedByUserAction(true);

                backingStore.Remove(key); // Does exception safety matter here? We're removing it due to expiration or scavenging...
                inMemoryCache.Remove(key);

                RefreshActionInvoker.InvokeRefreshAction(cacheItemBeforeLock, removalReason);

                CachingServiceItemTurnoverEvent.FireRemoveItems(1);
                CachingServiceItemTurnoverEvent.SetItemsTotal(inMemoryCache.Count);
            }
            finally
            {
                Monitor.Exit(cacheItemBeforeLock);
            }
        }
Ejemplo n.º 4
0
        /// <devdoc>
        /// There may still be thread safety issues in this class with respect to expirations
        /// and scavenging, but I really doubt that either of those will be happening while
        /// a Flush is in progress. It seems that the most likely scenario for a flush
        /// to be called is at the very start of a program, or when absolutely nothing else
        /// is going on. Calling flush in the middle of an application would seem to be
        /// an "interesting" thing to do in normal circumstances.
        /// </devdoc>
        public void Flush()
        {
RestartFlushAlgorithm:
            lock (inMemoryCache.SyncRoot)
            {
                foreach (string key in inMemoryCache.Keys)
                {
                    bool      lockWasSuccessful = false;
                    CacheItem itemToRemove      = (CacheItem)inMemoryCache[key];
                    try
                    {
                        if (lockWasSuccessful = Monitor.TryEnter(itemToRemove))
                        {
                            itemToRemove.TouchedByUserAction(true);
                        }
                        else
                        {
                            goto RestartFlushAlgorithm;
                        }
                    }
                    finally
                    {
                        if (lockWasSuccessful)
                        {
                            Monitor.Exit(itemToRemove);
                        }
                    }
                }

                int countBeforeFlushing = inMemoryCache.Count;

                backingStore.Flush();
                inMemoryCache.Clear();

                CachingServiceItemTurnoverEvent.FireRemoveItems(countBeforeFlushing);
                CachingServiceItemTurnoverEvent.SetItemsTotal(0);
                CachingServiceCacheFlushedEvent.FireEvent();
            }
        }
        /// <summary>
        /// Flush the cache.
        /// </summary>
        /// <remarks>
        /// There may still be thread safety issues in this class with respect to cacheItemExpirations
        /// and scavenging, but I really doubt that either of those will be happening while
        /// a Flush is in progress. It seems that the most likely scenario for a flush
        /// to be called is at the very start of a program, or when absolutely nothing else
        /// is going on. Calling flush in the middle of an application would seem to be
        /// an "interesting" thing to do in normal circumstances.
        /// </remarks>
        public void Flush()
        {
RestartFlushAlgorithm:
            lock (inMemoryCache.SyncRoot)
            {
                foreach (string key in inMemoryCache.Keys)
                {
                    bool      lockWasSuccessful = false;
                    CacheItem itemToRemove      = (CacheItem)inMemoryCache[key];
                    try
                    {
                        if (lockWasSuccessful = Monitor.TryEnter(itemToRemove))
                        {
                            itemToRemove.TouchedByUserAction(true);
                        }
                        else
                        {
                            goto RestartFlushAlgorithm;
                        }
                    }
                    finally
                    {
                        if (lockWasSuccessful)
                        {
                            Monitor.Exit(itemToRemove);
                        }
                    }
                }

                int countBeforeFlushing = inMemoryCache.Count;

                backingStore.Flush();
                inMemoryCache.Clear();

                instrumentationProvider.FireCacheUpdated(countBeforeFlushing, 0);
            }
        }
Ejemplo n.º 6
0
 public void Initialize(Microsoft.Practices.EnterpriseLibrary.Caching.CacheItem owningCacheItem)
 {
     owningCacheItem.TouchedByUserAction(false);
 }