/// <summary>
        /// Notify that a new task has been created for the given machine.
        /// </summary>
        /// <param name="id">TaskId</param>
        /// <param name="machine">Machine</param>
        internal override void NotifyNewTaskCreated(int id, BaseMachine machine)
        {
            var taskInfo = new TaskInfo(id, machine);

            Output.Debug("<ScheduleDebug> Created task {0} for machine {1}({2}).",
                taskInfo.Id, taskInfo.Machine.GetType(), taskInfo.Machine.Id.MVal);

            if (this.Tasks.Count == 0)
            {
                taskInfo.IsActive = true;
            }

            this.Tasks.Add(taskInfo);
            this.TaskMap.Add(id, taskInfo);

            if (machine is TaskMachine)
            {
                this.WrappedTaskMap.Add((machine as TaskMachine).WrappedTask.Id, taskInfo);
            }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Returns the next machine to schedule.
        /// </summary>
        /// <param name="next">Next</param>
        /// <param name="machines">Machines</param>
        /// <returns>Boolean value</returns>
        bool ISchedulingStrategy.TryGetNext(out TaskInfo next, List<TaskInfo> tasks)
        {
            var enabledTasks = tasks.Where(task => task.IsEnabled).ToList();
            if (enabledTasks.Count == 0)
            {
                next = null;
                return false;
            }

            int id = this.Random.Next(enabledTasks.Count);
            next = enabledTasks[id];
            return true;
        }
Ejemplo n.º 3
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        /// <summary>
        /// Notify that a new task has been created for the given machine.
        /// </summary>
        /// <param name="id">TaskId</param>
        /// <param name="machine">Machine</param>
        internal void NotifyNewTaskCreated(int id, Machine machine)
        {
            var taskInfo = new TaskInfo(id, machine);

            Output.Debug(DebugType.Testing, "<ScheduleDebug> Created task {0} for machine {1}({2}).",
                taskInfo.Id, taskInfo.Machine.GetType(), taskInfo.Machine.Id.MVal);

            if (this.Tasks.Count == 0)
            {
                taskInfo.IsActive = true;
            }

            this.TaskMap.Add(id, taskInfo);
            this.Tasks.Add(taskInfo);
        }
Ejemplo n.º 4
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        /// <summary>
        /// Returns the next task to schedule.
        /// </summary>
        /// <param name="next">Next</param>
        /// <param name="tasks">Tasks</param>
        /// <param name="currentTask">Curent task</param>
        /// <returns>Boolean value</returns>
        public bool TryGetNext(out TaskInfo next, List<TaskInfo> tasks, TaskInfo currentTask)
        {
            var enabledTasks = tasks.Where(task => task.IsEnabled).ToList();
            if (enabledTasks.Count == 0)
            {
                next = null;
                return false;
            }

            var availableTasks = enabledTasks.Where(
                task => !task.IsBlocked && !task.IsWaiting).ToList();
            if (availableTasks.Count == 0)
            {
                next = null;
                return false;
            }

            int id = this.Random.Next(availableTasks.Count);
            next = availableTasks[id];

            if (!currentTask.IsCompleted)
            {
                this.SchedulingSteps++;
            }

            return true;
        }
Ejemplo n.º 5
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        /// <summary>
        /// Schedules the next machine to execute.
        /// </summary>
        internal override void Schedule()
        {
            int?id = Task.CurrentId;

            if (id == null || id == PSharpRuntime.RootTaskId)
            {
                return;
            }

            if (this.Strategy.HasReachedDepthBound())
            {
                Output.Debug("<ScheduleDebug> Depth bound of {0} reached.",
                             this.Strategy.GetDepthBound());
                this.KillRemainingTasks();
                throw new TaskCanceledException();
            }

            foreach (var task in this.Tasks.Where(val => val.IsBlocked))
            {
                foreach (var userTask in this.UserTasks.Where(val => val.IsCompleted))
                {
                    if (task.BlockingUnwrappedTasks.Contains(userTask))
                    {
                        task.BlockingUnwrappedTasks.Remove(userTask);
                        if (!task.WaitAll)
                        {
                            task.BlockingWrappedTasks.Clear();
                            task.BlockingUnwrappedTasks.Clear();
                            task.IsBlocked = false;
                            break;
                        }
                    }
                }

                if (task.WaitAll && task.BlockingWrappedTasks.Count == 0 &&
                    task.BlockingUnwrappedTasks.Count == 0)
                {
                    task.WaitAll   = false;
                    task.IsBlocked = false;
                }

                if (!task.IsBlocked)
                {
                    Output.Debug("<ScheduleDebug> Unblocked task {0} of " +
                                 "machine {1}({2}).", task.Id, task.Machine.GetType(), task.Machine.Id.MVal);
                }
            }

            TaskInfo taskInfo = null;

            if (this.TaskMap.ContainsKey((int)id))
            {
                taskInfo = this.TaskMap[(int)id];
            }
            else if (this.WrappedTaskMap.ContainsKey((int)id))
            {
                taskInfo = this.WrappedTaskMap[(int)id];
            }
            else
            {
                Output.Debug("<ScheduleDebug> Unable to schedule task {0}.", id);
                this.KillRemainingTasks();
                throw new TaskCanceledException();
            }

            TaskInfo next = null;

            if (!this.Strategy.TryGetNext(out next, this.Tasks, taskInfo))
            {
                Output.Debug("<ScheduleDebug> Schedule explored.");
                this.KillRemainingTasks();
                throw new TaskCanceledException();
            }

            PSharpRuntime.ProgramTrace.AddSchedulingChoice(next.Machine);
            if (PSharpRuntime.Configuration.CheckLiveness &&
                PSharpRuntime.Configuration.CacheProgramState &&
                PSharpRuntime.Configuration.SafetyPrefixBound <= this.SchedulingPoints)
            {
                PSharpRuntime.StateCache.CaptureState(PSharpRuntime.ProgramTrace.Peek());
            }

            Output.Debug("<ScheduleDebug> Schedule task {0} of machine {1}({2}).",
                         next.Id, next.Machine.GetType(), next.Machine.Id.MVal);

            if (taskInfo != next)
            {
                taskInfo.IsActive = false;
                lock (next)
                {
                    next.IsActive = true;
                    System.Threading.Monitor.PulseAll(next);
                }

                lock (taskInfo)
                {
                    if (taskInfo.IsCompleted)
                    {
                        return;
                    }

                    while (!taskInfo.IsActive)
                    {
                        Output.Debug("<ScheduleDebug> Sleep task {0} of machine {1}({2}).",
                                     taskInfo.Id, taskInfo.Machine.GetType(), taskInfo.Machine.Id.MVal);
                        System.Threading.Monitor.Wait(taskInfo);
                        Output.Debug("<ScheduleDebug> Wake up task {0} of machine {1}({2}).",
                                     taskInfo.Id, taskInfo.Machine.GetType(), taskInfo.Machine.Id.MVal);
                    }

                    if (!taskInfo.IsEnabled)
                    {
                        throw new TaskCanceledException();
                    }
                }
            }
        }
Ejemplo n.º 6
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        /// <summary>
        /// Returns the next task to schedule.
        /// </summary>
        /// <param name="next">Next</param>
        /// <param name="tasks">Tasks</param>
        /// <param name="currentTask">Curent task</param>
        /// <returns>Boolean value</returns>
        public bool TryGetNext(out TaskInfo next, List<TaskInfo> tasks, TaskInfo currentTask)
        {
            var enabledTasks = tasks.Where(task => task.IsEnabled).ToList();
            if (enabledTasks.Count == 0)
            {
                next = null;
                return false;
            }

            var availableTasks = enabledTasks.Where(
                task => !task.IsBlocked && !task.IsWaiting).ToList();
            if (availableTasks.Count == 0)
            {
                next = null;
                return false;
            }

            SChoice nextChoice = null;
            List<SChoice> scs = null;

            if (this.SchIndex < this.ScheduleStack.Count)
            {
                scs = this.ScheduleStack[this.SchIndex];
            }
            else
            {
                scs = new List<SChoice>();
                foreach (var task in availableTasks)
                {
                    scs.Add(new SChoice(task.Machine.Id.Value));
                }

                this.ScheduleStack.Add(scs);
            }

            nextChoice = scs.FirstOrDefault(val => !val.IsDone);
            if (nextChoice == null)
            {
                next = null;
                return false;
            }

            if (this.SchIndex > 0)
            {
                var previousChoice = this.ScheduleStack[this.SchIndex - 1].Last(val => val.IsDone);
                previousChoice.IsDone = false;
            }

            next = availableTasks.Find(task => task.Machine.Id.Value == nextChoice.Id);
            nextChoice.IsDone = true;
            this.SchIndex++;

            if (next == null)
            {
                return false;
            }

            if (!currentTask.IsCompleted)
            {
                this.SchedulingSteps++;
            }

            return true;
        }
Ejemplo n.º 7
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        /// <summary>
        /// Returns the next machine to schedule.
        /// </summary>
        /// <param name="next">Next</param>
        /// <param name="machines">Machines</param>
        /// <returns>Boolean value</returns>
        bool ISchedulingStrategy.TryGetNext(out TaskInfo next, List<TaskInfo> tasks)
        {
            var enabledTasks = tasks.Where(task => task.IsEnabled).ToList();
            if (enabledTasks.Count == 0)
            {
                next = null;
                return false;
            }

            SChoice nextChoice = null;
            List<SChoice> scs = null;

            if (this.SchIndex < this.ScheduleStack.Count)
            {
                scs = this.ScheduleStack[this.SchIndex];
            }
            else
            {
                scs = new List<SChoice>();
                foreach (var task in enabledTasks)
                {
                    scs.Add(new SChoice(task.Machine.Id.Value));
                }

                this.ScheduleStack.Add(scs);
            }

            nextChoice = scs.FirstOrDefault(val => !val.IsDone);
            if (nextChoice == null)
            {
                next = null;
                return false;
            }

            if (this.SchIndex > 0)
            {
                var previousChoice = this.ScheduleStack[this.SchIndex - 1].Last(val => val.IsDone);
                previousChoice.IsDone = false;
            }

            next = enabledTasks.Find(task => task.Machine.Id.Value == nextChoice.Id);
            nextChoice.IsDone = true;
            this.SchIndex++;

            if (next == null)
            {
                return false;
            }

            return true;
        }