/// <summary>
 /// Static constructor that allows for executing code on project load.
 /// </summary>
 static EditorProjectUtilities()
 {
     // This InitializeOnLoad handler only runs once at editor launch in order to adjust for Unity version
     // differences. These don't need to (and should not be) run on an ongoing basis. This uses the
     // volatile SessionState which is clear when Unity launches to ensure that this only runs the
     // expensive work (UpdateAsmDef) once.
     if (!SessionState.GetBool(SessionStateKey, false))
     {
         SessionState.SetBool(SessionStateKey, true);
         CheckMinimumEditorVersion();
         ApplyARFoundationUWPCompileFix();
         MixedRealityToolkitPreserveSettings.EnsureLinkXml();
     }
 }
Ejemplo n.º 2
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 /// <summary>
 /// Static constructor that allows for executing code on project load.
 /// </summary>
 static EditorProjectUtilities()
 {
     CheckMinimumEditorVersion();
     ApplyARFoundationUWPCompileFix();
     MixedRealityToolkitPreserveSettings.EnsureLinkXml();
 }