private void OnClientConnected(SocketerClient client, int sourceId, string hostAddress)
        {
            Debug.Log("Client connected to " + hostAddress);
            SocketEndpoint socketEndpoint = new SocketEndpoint(client, timeoutInterval, hostAddress, sourceId);

            clientConnection = socketEndpoint;
            socketEndpoint.QueueIncomingMessages(inputMessageQueue);
            newConnections.Enqueue(socketEndpoint);
        }
Ejemplo n.º 2
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        private void OnClientConnected(SocketerClient client, MessageEvent e)
        {
            Debug.Log("Client connected to " + e.SourceHost);
            SocketEndpoint socketEndpoint = new SocketEndpoint(client, timeoutInterval, e.SourceHost, e.SourceId);

            clientConnection = socketEndpoint;
            socketEndpoint.QueueIncomingMessages(inputMessageQueue);
            newConnections.Enqueue(socketEndpoint);
        }
        private void OnServerConnected(SocketerClient client, int sourceId, string clientAddress)
        {
            Debug.Log("Server connected to " + clientAddress);
            SocketEndpoint socketEndpoint = new SocketEndpoint(client, timeoutInterval, clientAddress, sourceId);

            serverConnections[sourceId] = socketEndpoint;
            socketEndpoint.QueueIncomingMessages(inputMessageQueue);
            newConnections.Enqueue(socketEndpoint);
        }