public static bool IntersectTri(Vector3 zero, Vector3 one, Vector3 two, Vector3 rayPos, Vector3 rayDir, out IntersectInformation hitLocation) { throw new NotImplementedException(); }
public bool IntersectSubset(int attributeId, Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit, out IntersectInformation[] allHits) { throw new NotImplementedException(); }
public bool Intersect(DX.Vector3 rayPos, DX.Vector3 rayDir, out D3D.IntersectInformation closeHit, out D3D.IntersectInformation[] allHits) { return(this._mesh.Intersect(rayPos, rayDir, out closeHit, out allHits)); }
public bool Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit, out IntersectInformation[] allHits) { throw new NotImplementedException(); }
public bool Intersect(DX.Vector3 rayPos, DX.Vector3 rayDir, out D3D.IntersectInformation closeHit) { D3D.IntersectInformation[] dummy; return(this.Intersect(rayPos, rayDir, out closeHit, out dummy)); }