Ejemplo n.º 1
0
        /// <summary>
        /// Called to return a block to the pool. Once Return has been called the memory no longer belongs to the caller, and
        /// Very Bad Things will happen if the memory is read of modified subsequently. If a caller fails to call Return and the
        /// block tracking object is garbage collected, the block tracking object's finalizer will automatically re-create and return
        /// a new tracking object into the pool. This will only happen if there is a bug in the server, however it is necessary to avoid
        /// leaving "dead zones" in the slab due to lost block tracking objects.
        /// </summary>
        /// <param name="block">The block to return. It must have been acquired by calling Lease on the same memory pool instance.</param>
        public void Return(MemoryPoolBlock block)
        {
            Debug.Assert(block.Pool == this, "Returned block was not leased from this pool");

            if (block.Slab != null && block.Slab.IsActive)
            {
                block.Reset();
                _blocks.Enqueue(block);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Called to return a block to the pool. Once Return has been called the memory no longer belongs to the caller, and
        /// Very Bad Things will happen if the memory is read of modified subsequently. If a caller fails to call Return and the
        /// block tracking object is garbage collected, the block tracking object's finalizer will automatically re-create and return
        /// a new tracking object into the pool. This will only happen if there is a bug in the server, however it is necessary to avoid
        /// leaving "dead zones" in the slab due to lost block tracking objects.
        /// </summary>
        /// <param name="block">The block to return. It must have been acquired by calling Lease on the same memory pool instance.</param>
        public void Return(MemoryPoolBlock block)
        {
#if DEBUG
            Debug.Assert(block.Pool == this, "Returned block was not leased from this pool");
            Debug.Assert(block.IsLeased, $"Block being returned to pool twice: {block.Leaser}{Environment.NewLine}");
            block.IsLeased = false;
#endif

            if (block.Slab != null && block.Slab.IsActive)
            {
                block.Reset();
                _blocks.Enqueue(block);
            }
            else
            {
                GC.SuppressFinalize(block);
            }
        }