A high-resolution FPS timer.
Ejemplo n.º 1
0
        private Game()
        {
            Configuration = new GameConfigurationManager();
            DRAW_AFTER = Configuration.gameConfig.DRAW_INTERVAL / Configuration.gameConfig.UPDATE_INTERVAL;
            _drawFPS = 1000 / Configuration.gameConfig.DRAW_INTERVAL;
            _gameLoop = new HighFrequencyTimer(1000 / Configuration.gameConfig.UPDATE_INTERVAL, id => Update(id), () => { }, () => { }, (fps) =>
            {
                _actualFPS = fps;
            });
            _leaderboardLoop = new Timer(UpdateLeaderboard, null, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL);

            _gameTime = new GameTime();
            _space = new Map();
            GameHandler = new GameHandler(_space);
            _payloadManager = new PayloadManager();

            UserHandler = new UserHandler(GameHandler);
            Leaderboard = new Leaderboard(UserHandler);
            ConnectionManager = new ConnectionManager(UserHandler, _locker);

            RegistrationHandler = new RegistrationHandler();
            RuntimeConfiguration = new RuntimeConfiguration();

            _gameLoop.Start();
        }
Ejemplo n.º 2
0
        private Game()
        {
            Configuration = new GameConfigurationManager();
            DRAW_AFTER = TimeSpan.FromMilliseconds(Configuration.gameConfig.DRAW_INTERVAL);
            _gameLoop = new HighFrequencyTimer(1000 / Configuration.gameConfig.UPDATE_INTERVAL, id => Update(id));
            _leaderboardLoop = new Timer(UpdateLeaderboard, null, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL, Configuration.gameConfig.LEADERBOARD_PUSH_INTERVAL);

            _gameTime = new GameTime();
            _space = new Map();
            GameHandler = new GameHandler(_space);
            _payloadManager = new PayloadManager();

            UserHandler = new UserHandler(GameHandler);
            Leaderboard = new Leaderboard(UserHandler);
            ConnectionManager = new ConnectionManager(UserHandler, _locker);

            RegistrationHandler = new RegistrationHandler();
            RuntimeConfiguration = new RuntimeConfiguration();

            _gameLoop.Start();
        }
        private void Initialize(double fps, int q, int x, int y, int n, int k2)
        {
            // Setup the timer
            this.timer = new HighFrequencyTimer(fps, this.OnCallback, this.OnStarted, this.OnStopped, this.OnActualFpsUpdate);

            // Setup cells
            this.cells = new Cell[x, y];
            for (int i = 0; i < x; i++) {
                for (int j = 0; j < y; j++) {
                    this.cells[i, j] = new Cell(i, j, q);
                }
            }

            // Infect a random cell in the system, this starts us off
            var cell = this.cells[RandomNumber.GetRandomInt(x), RandomNumber.GetRandomInt(y)];
            cell.state--;

            this.initialState = q;
            this.width = x;
            this.height = y;
            this.generations = n;
            this.baseRate = k2 / 100000d;
        }