Ejemplo n.º 1
0
 /// <summary>
 /// Handle the behaviour of the enemy when it is waking up.
 /// </summary>
 /// <param name="context">Context of the enemy.</param>
 public void Handle(EnemyContext context)
 {
     if (((AnimatedModel)context.Enemy.DModel).Animation.Done == true)
     {
         context.ChangeState(Inactive.Instance);
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Handle the behaviour of the attacked enemy. When the attacked
 /// animation finish, change the behaviour of the last behaviour.
 /// </summary>
 /// <param name="context"></param>
 public void Handle(EnemyContext context)
 {
     if (((AnimatedModel)context.Enemy.DModel).Animation.Done == true)
     {
         ((AnimatedModel)context.Enemy.DModel).Damaged = false;
         context.ChangeState(context.LastState);
     }
 }