Ejemplo n.º 1
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 public static StartSessionModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, InventoryAccessor _inventory, PlayerAccessor _player, ExplorerAccessor _explorer, LogAccessor _accessor, SettingsAccessor _settings, ShopAccessor _shop, LogAccessor _log, AchievementAccessor _achievement, BattleLogic _battleLogic, ShopLogic _shopLogic, ExplorerLogic _explorerLogic, FormulaController _formula, ImpactController _logic)
 {
     return(new StartSessionModule
     {
         _units = _units,
         _scorers = _scorers,
         _battle = _battle,
         _inventory = _inventory,
         _player = _player,
         _explorer = _explorer,
         _accessor = _accessor,
         _settings = _settings,
         _shop = _shop,
         _log = _log,
         _achievement = _achievement,
         _battleLogic = _battleLogic,
         _shopLogic = _shopLogic,
         _explorerLogic = _explorerLogic,
         _formula = _formula,
         _logic = _logic,
     }
            );
 }
Ejemplo n.º 2
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 public static CheatModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, InventoryAccessor _inventory, PlayerAccessor _player, ExplorerAccessor _explorer, LogAccessor _accessor, SettingsAccessor _settings, ExplorerLogic _explorerLogic, BattleLogic _battleLogic, ContextLogic _contextLogic, ImpactController _logic, DropLogic _drop, ScorersLogic _scorerLogic)
 {
     return(new CheatModule
     {
         _units = _units,
         _scorers = _scorers,
         _battle = _battle,
         _inventory = _inventory,
         _player = _player,
         _explorer = _explorer,
         _accessor = _accessor,
         _settings = _settings,
         _explorerLogic = _explorerLogic,
         _battleLogic = _battleLogic,
         _contextLogic = _contextLogic,
         _logic = _logic,
         _drop = _drop,
         _scorerLogic = _scorerLogic,
     }
            );
 }