internal static QuadraticInterpolationModel Construct(MultiFunctor f, IReadOnlyList <double> x, double s)
        {
            QuadraticInterpolationModel model = new QuadraticInterpolationModel();

            model.Initialize(f, x, s);
            return(model);
        }
        public static QuadraticInterpolationModel Construct(double[][] points, double[] values)
        {
            int m = points.Length;
            int d = points[0].Length;

            // find the minimum point, use it as the origin
            int iMin = 0; double fMin = values[0];

            for (int i = 1; i < values.Length; i++)
            {
                if (values[i] < fMin)
                {
                    iMin = i; fMin = values[i];
                }
            }

            SquareMatrix A = new SquareMatrix(m);
            int          c = 0;

            for (int r = 0; r < m; r++)
            {
                A[r, 0] = 1.0;
            }
            for (int i = 0; i < d; i++)
            {
                c++;
                for (int r = 0; r < m; r++)
                {
                    A[r, c] = points[r][i] - points[iMin][i];
                }
            }
            for (int i = 0; i < d; i++)
            {
                for (int j = 0; j <= i; j++)
                {
                    c++;
                    for (int r = 0; r < m; r++)
                    {
                        A[r, c] = (points[r][i] - points[iMin][i]) * (points[r][j] - points[iMin][j]);
                    }
                }
            }
            ColumnVector b = new ColumnVector(values);

            SquareQRDecomposition QR = A.QRDecomposition();
            ColumnVector          a  = QR.Solve(b);

            QuadraticInterpolationModel model = new QuadraticInterpolationModel();

            model.d      = d;
            model.origin = points[iMin];
            model.f0     = a[0];
            model.g      = new double[d];
            c            = 0;
            for (int i = 0; i < d; i++)
            {
                c++;
                model.g[i] = a[c];
            }
            model.h = new double[d][];
            for (int i = 0; i < d; i++)
            {
                model.h[i] = new double[d];
            }
            for (int i = 0; i < d; i++)
            {
                for (int j = 0; j <= i; j++)
                {
                    c++;
                    if (i == j)
                    {
                        model.h[i][j] = 2.0 * a[c];
                    }
                    else
                    {
                        model.h[i][j] = a[c];
                        model.h[j][i] = a[c];
                    }
                }
            }

            return(model);
        }
        public static QuadraticInterpolationModel Construct(double[][] points, double[] values)
        {
            int m = points.Length;
            int d = points[0].Length;

            // find the minimum point, use it as the origin
            int iMin = 0; double fMin = values[0];
            for (int i = 1; i < values.Length; i++) {
                if (values[i] < fMin) { iMin = i; fMin = values[i]; }
            }

            SquareMatrix A = new SquareMatrix(m);
            int c = 0;
            for (int r = 0; r < m; r++) {
                A[r, 0] = 1.0;
            }
            for (int i = 0; i < d; i++) {
                c++;
                for (int r = 0; r < m; r++) {
                    A[r, c] = points[r][i] - points[iMin][i];
                }
            }
            for (int i = 0; i < d; i++) {
                for (int j = 0; j <= i; j++) {
                    c++;
                    for (int r = 0; r < m; r++) {
                        A[r, c] = (points[r][i] - points[iMin][i]) * (points[r][j] - points[iMin][j]);
                    }
                }
            }
            ColumnVector b = new ColumnVector(values);

            SquareQRDecomposition QR = A.QRDecomposition();
            ColumnVector a = QR.Solve(b);

            QuadraticInterpolationModel model = new QuadraticInterpolationModel();
            model.d = d;
            model.origin = points[iMin];
            model.f0 = a[0];
            model.g = new double[d];
            c = 0;
            for (int i = 0; i < d; i++) {
                c++;
                model.g[i] = a[c];
            }
            model.h = new double[d][];
            for (int i = 0; i < d; i++) {
                model.h[i] = new double[d];
            }
            for (int i = 0; i < d; i++) {
                for (int j = 0; j <= i; j++) {
                    c++;
                    if (i == j) {
                        model.h[i][j] = 2.0 * a[c];
                    } else {
                        model.h[i][j] = a[c];
                        model.h[j][i] = a[c];
                    }
                }
            }

            return (model);
        }
        // This method is due to Powell (http://en.wikipedia.org/wiki/Michael_J._D._Powell), but it is not what
        // is usually called Powell's Method (http://en.wikipedia.org/wiki/Powell%27s_method); Powell
        // developed that method in the 1960s, it was included in Numerical Recipes and is very popular.
        // This is a model trust algorithm developed by Powell in the 2000s. It typically uses many
        // fewer function evaluations, but does more intensive calculations between each evaluation.

        // This is basically the UOBYQA variant of Powell's new methods. It maintains a quadratic model
        // that interpolates between (d + 1) (d + 2) / 2 points. The model is trusted
        // within a given radius. At each step, it moves to the minimum of the model (or the boundary of
        // the trust region in that direction) and evaluates the function. The new value is incorporated
        // into the model and the trust region expanded or contracted depending on how accurate its
        // prediction of the function value was.

        // Papers on these methods are collected at http://mat.uc.pt/~zhang/software.html#powell_software.
        // The UOBYQA paper is here: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.28.1756.
        // The NEWUOA paper is here: http://www.damtp.cam.ac.uk/user/na/NA_papers/NA2004_08.pdf.
        // The CONDOR system (http://www.applied-mathematics.net/optimization/CONDORdownload.html) is based on these same ideas.
        // The thesis of CONDOR's author (http://www.applied-mathematics.net/mythesis/index.html) was also helpful.

        // It should be very easy to extend this method to constrained optimization, either by incorporating the bounds into
        // the step limits or by mapping hyper-space into a hyper-cube.

        private static MultiExtremum FindMinimum_ModelTrust(MultiFunctor f, IReadOnlyList <double> x, double s, MultiExtremumSettings settings)
        {
            // Construct an initial model.
            QuadraticInterpolationModel model = QuadraticInterpolationModel.Construct(f, x, s);
            double trustRadius = s;

            while (f.EvaluationCount < settings.EvaluationBudget)
            {
                // Find the minimum point of the model within the trust radius
                double[] z             = model.FindMinimum(trustRadius);
                double   expectedValue = model.Evaluate(z);

                double deltaExpected = model.MinimumValue - expectedValue;

                // Evaluate the function at the suggested minimum
                double[] point = model.ConvertPoint(z);
                double   value = f.Evaluate(point);

                double delta = model.MinimumValue - value;
                double tol   = settings.ComputePrecision(Math.Min(model.MinimumValue, value));
                // Note value can be way off, so use better of old best and new value to compute tol.
                // When we didn't do this before, we got value = infinity, so tol = infinity, and thus terminated!

                if (delta > 0.0 && settings.Listener != null)
                {
                    MultiExtremum report = new MultiExtremum(f.EvaluationCount, settings, point, value, Math.Max(Math.Abs(delta), 0.75 * tol), model.GetHessian());
                    settings.Listener(report);
                }

                // To terminate, we demand: a reduction, that the reduction be small, that the reduction be in line with
                // its expected value, that we have not run up against the trust boundary, and that the gradient is small.
                // I had wanted to demand delta > 0, but we run into some cases where delta keeps being very slightly
                // negative, typically orders of magnitude less than tol, causing the trust radius to shrink in an
                // endless cycle that causes our approximation to ultimately go sour, even though terminating on the original
                // very slightly negative delta would have produced an accurate estimate. So we tolerate this case for now.
                if ((delta <= tol) && (-0.25 * tol <= delta))
                {
                    // We demand that the model be decent, i.e. that the expected delta was within tol of the measured delta.
                    if (Math.Abs(delta - deltaExpected) <= tol)
                    {
                        // We demand that the step not just be small because it ran up against the trust radius.
                        // If it ran up against the trust radius, there is probably more to be hand by continuing.
                        double zm = Blas1.dNrm2(z, 0, 1, z.Length);
                        if (zm < trustRadius)
                        {
                            // Finally, we demand that the gradient be small. You might think this was obvious since
                            // z was small, but if the Hessian is not positive definite
                            // the interplay of the Hessian and the gradient can produce a small z even if the model looks nothing like a quadratic minimum.
                            double gm = Blas1.dNrm2(model.GetGradient(), 0, 1, z.Length);
                            if (gm * zm <= tol)
                            {
                                if (f.IsNegated)
                                {
                                    value = -value;
                                }
                                return(new MultiExtremum(f.EvaluationCount, settings, point, value, Math.Max(Math.Abs(delta), 0.75 * tol), model.GetHessian()));
                            }
                        }
                    }
                }

                // There are now three decisions to be made:
                //   1. How to change the trust radius
                //   2. Whether to accept the new point
                //   3. Which existing point to replace

                // If the actual change was very far from the expected change, reduce the trust radius.
                // If the expected change did a good job of predicting the actual change, increase the trust radius.
                if ((delta < 0.25 * deltaExpected) /*|| (8.0 * deltaExpected < delta)*/)
                {
                    trustRadius = 0.5 * trustRadius;
                }
                else if ((0.75 * deltaExpected <= delta) /*&& (delta <= 2.0 * deltaExpected)*/)
                {
                    trustRadius = 2.0 * trustRadius;
                }
                // It appears that the limits on delta being too large don't help, and even hurt if made too stringent.

                // Replace an old point with the new point.
                int iMax = 0; double fMax = model.values[0];
                int iBad = 0; double fBad = model.ComputeBadness(0, z, point, value);
                for (int i = 1; i < model.values.Length; i++)
                {
                    if (model.values[i] > fMax)
                    {
                        iMax = i; fMax = model.values[i];
                    }
                    double bad = model.ComputeBadness(i, z, point, value);
                    if (bad > fBad)
                    {
                        iBad = i; fBad = bad;
                    }
                }
                // Use the new point as long as it is better than our worst existing point.
                if (value < fMax)
                {
                    Debug.Assert(!Double.IsPositiveInfinity(value) && !Double.IsNaN(value));
                    model.ReplacePoint(iBad, point, z, value);
                }
                // There is some question about how best to choose which point to replace.
                // The largest value? The furthest away? The one closest to new min?
            }

            throw new NonconvergenceException();
        }
 internal static QuadraticInterpolationModel Construct(MultiFunctor f, IList<double> x, double s)
 {
     QuadraticInterpolationModel model = new QuadraticInterpolationModel();
     model.Initialize(f, x, s);
     return (model);
 }