Ejemplo n.º 1
0
 /// <summary>
 /// Do the script setup
 /// </summary>
 void Setup()
 {
     ///Get the DistortVertices of this gameobject
     distort = GetComponent <Distort>();
     ///Make the mesh dynamic, since we will be updating the vertices every frame
     distort.MakeDynamic();
 }
Ejemplo n.º 2
0
 public void OnUndo()
 {
     myTarget = (target as Distort);
     if (myTarget.updateIntEditor)
     {
         myTarget.UpdateDistort();
     }
 }
Ejemplo n.º 3
0
        public void OnEnable()
        {
            myTarget = (target as Distort);

            previewRenderUtility = new PreviewRenderUtility(false);

            previewRenderUtility.cameraFieldOfView = 30f;

            previewRenderUtility.camera.farClipPlane  = 1000;
            previewRenderUtility.camera.nearClipPlane = 0.3f;

            //Set the camera to be a little far away from the model.
            previewRenderUtility.camera.transform.position = Vector3.back * (myTarget.combinedBounds.size.magnitude * 2);


            reList = new ReorderableList(myTarget.distort, typeof(DistortData), true, false, false, false);

            reList.drawHeaderCallback = (Rect rect) => {
                EditorGUI.LabelField(rect, "Effects order:");
            };

            reList.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                //var element = reList.serializedProperty.GetArrayElementAtIndex(index);
                rect.y += 2;
                myTarget.distort[index].name = EditorGUI.TextField(
                    new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight),
                    myTarget.distort[index].name);

                /*
                 * EditorGUI.PropertyField(
                 *  new Rect(rect.x + 60, rect.y, rect.width - 60 - 30, EditorGUIUtility.singleLineHeight),
                 *  element.FindPropertyRelative("Prefab"), GUIContent.none);
                 * EditorGUI.PropertyField(
                 *  new Rect(rect.x + rect.width - 30, rect.y, 30, EditorGUIUtility.singleLineHeight),
                 *  element.FindPropertyRelative("Count"), GUIContent.none);
                 */
            };
        }