Ejemplo n.º 1
0
        private void OnNotificationReceived(NotificationEventArgs e)
        {
            switch (e.NotificationType)
            {
            case ConsoleNotificationType.GameLoaded: {
                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.Step);
                }

                BreakpointManager.SetBreakpoints();

                DebugState state = DebugApi.GetState();
                this.BeginInvoke((MethodInvoker)(() => {
                        //Refresh workspace here as well as frmMain to ensure workspace
                        //is up-to-date no matter which form is notified first.
                        DebugWorkspaceManager.GetWorkspace();

                        bool isPowerCycle = e.Parameter.ToInt32() != 0;
                        if (!isPowerCycle)
                        {
                            DebugWorkspaceManager.AutoImportSymbols();
                        }
                        LabelManager.RefreshLabels();
                        DebugApi.RefreshDisassembly(_cpuType);
                        UpdateDebugger(state, null);
                    }));
                break;
            }

            case ConsoleNotificationType.GameReset:
                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.PpuStep);
                }
                break;

            case ConsoleNotificationType.PpuFrameDone:
                this.BeginInvoke((MethodInvoker)(() => {
                    UpdateContinueAction();
                }));
                break;

            case ConsoleNotificationType.CodeBreak: {
                BreakEvent evt = (BreakEvent)Marshal.PtrToStructure(e.Parameter, typeof(BreakEvent));
                RefreshDebugger(evt);
                break;
            }
            }
        }
Ejemplo n.º 2
0
        public static DebugWorkspace GetWorkspace()
        {
            string romName = InteropEmu.GetRomInfo().GetRomName();

            if (_workspace != null)
            {
                SaveWorkspace();
            }

            if (_workspace == null || _romName != romName)
            {
                SymbolProvider = null;
                lock (_lock) {
                    if (_workspace == null || _romName != romName)
                    {
                        _romName   = InteropEmu.GetRomInfo().GetRomName();
                        _workspace = DebugWorkspace.GetWorkspace();

                        //Load watch entries
                        WatchManager.WatchEntries = _workspace.WatchValues;

                        //Setup labels
                        if (_workspace.Labels.Count == 0 && !ConfigManager.Config.DebugInfo.DisableDefaultLabels)
                        {
                            LabelManager.SetDefaultLabels(InteropEmu.GetRomInfo().MapperId);
                        }
                    }
                }
            }

            //Send breakpoints & labels to emulation core (even if the same game is running)
            BreakpointManager.SetBreakpoints(_workspace.Breakpoints);
            LabelManager.RefreshLabels();

            return(_workspace);
        }
Ejemplo n.º 3
0
        private void OnNotificationReceived(NotificationEventArgs e)
        {
            switch (e.NotificationType)
            {
            case ConsoleNotificationType.GameLoaded: {
                if (_cpuType == CpuType.Sa1)
                {
                    CoprocessorType coprocessor = EmuApi.GetRomInfo().CoprocessorType;
                    if (coprocessor != CoprocessorType.SA1)
                    {
                        this.Invoke((MethodInvoker)(() => {
                                this.Close();
                            }));
                        return;
                    }
                }

                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.PpuStep);
                }

                BreakpointManager.SetBreakpoints();

                DebugState state = DebugApi.GetState();
                this.BeginInvoke((MethodInvoker)(() => {
                        DebugWorkspaceManager.ImportDbgFile();
                        LabelManager.RefreshLabels();
                        DebugApi.RefreshDisassembly(_cpuType);
                        UpdateDebugger(state, null);
                    }));
                break;
            }

            case ConsoleNotificationType.GameReset:
                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.PpuStep);
                }
                break;

            case ConsoleNotificationType.PpuFrameDone:
                this.BeginInvoke((MethodInvoker)(() => {
                    UpdateContinueAction();
                }));
                break;

            case ConsoleNotificationType.CodeBreak: {
                BreakEvent evt   = (BreakEvent)Marshal.PtrToStructure(e.Parameter, typeof(BreakEvent));
                DebugState state = DebugApi.GetState();
                int        activeAddress;
                switch (_cpuType)
                {
                case CpuType.Cpu: activeAddress = (int)((state.Cpu.K << 16) | state.Cpu.PC); break;

                case CpuType.Spc: activeAddress = (int)state.Spc.PC; break;

                case CpuType.Sa1: activeAddress = (int)((state.Sa1.K << 16) | state.Sa1.PC); break;

                case CpuType.Gsu: activeAddress = (int)((state.Gsu.ProgramBank << 16) | state.Gsu.R[15]); break;

                default: throw new Exception("Unsupported cpu type");
                }

                this.BeginInvoke((MethodInvoker)(() => {
                        ProcessBreakEvent(evt, state, activeAddress);

                        if (_firstBreak && !ConfigManager.Config.Debug.Debugger.BreakOnOpen)
                        {
                            DebugApi.ResumeExecution();
                        }
                        _firstBreak = false;
                    }));
                break;
            }
            }
        }