public ScoreboardPopupMenuScreen( ScreenManager screenManager, Slot[] slots )
        {
            ScreenManager = screenManager;

              this.slots = slots;
              IsPopup = true;

              ContentManager content = screenManager.Game.Content;
              GraphicsDevice device = screenManager.GraphicsDevice;

              ImageMenuEntry entry;

              float x = device.Viewport.Width / 2;
              float yStart = .8f * device.Viewport.Height;
              float ySpace = .06f * device.Viewport.Height;
              float y = yStart;

              float screenScale = (float)device.Viewport.Height / 1080f;

              // Play Again
              entry = new ImageMenuEntry( this, new Vector2( x, y ), content.Load<Texture2D>( "Textures/playAgainText" ), null );
              entry.Selected += PlayAgain;
              entry.TransitionOnPosition = entry.TransitionOffPosition = entry.Position + new Vector2( 0, ySpace * 5 );
              entry.IdleScale = entryIdleScale * screenScale;
              entry.FocusScale = entryFocusScale * screenScale;
              entry.Focused = true;
              MenuItems.Add( entry );

              // High Scores
              y += ySpace;
              entry = new ImageMenuEntry( this, new Vector2( x, y ), content.Load<Texture2D>( "Textures/highScoresText" ), null );
              entry.Selected += ViewHighScores;
              entry.TransitionOnPosition = entry.TransitionOffPosition = entry.Position + new Vector2( 0, ySpace * 5 );
              entry.IdleScale = entryIdleScale * screenScale;
              entry.FocusScale = entryFocusScale * screenScale;
              MenuItems.Add( entry );

              // Exit
              y += ySpace;
              entry = new ImageMenuEntry( this, new Vector2( x, y ), content.Load<Texture2D>( "Textures/exitText" ), null );
              entry.Selected += Exit;
              entry.TransitionOnPosition = entry.TransitionOffPosition = entry.Position + new Vector2( 0, ySpace * 5 );
              entry.IdleScale = entryIdleScale * screenScale;
              entry.FocusScale = entryFocusScale * screenScale;
              MenuItems.Add( entry );
        }
Ejemplo n.º 2
0
        public PauseMenuScreen( ScreenManager screenManager )
        {
            IsPopup = true;
              TransitionOnTime = TimeSpan.FromSeconds( .125 );
              TransitionOffTime = TimeSpan.FromSeconds( .125 );

              ScreenManager = screenManager;
              ContentManager content = screenManager.Game.Content;
              GraphicsDevice device = screenManager.GraphicsDevice;
              screenScale = (float)device.Viewport.Height / 1080f;

              // Background box
              Texture2D pauseBoxTexture = content.Load<Texture2D>( "Textures/pauseBox" );
              Vector2 pauseBoxPosition = new Vector2( device.Viewport.Width / 2, device.Viewport.Height / 2 );
              StaticImageMenuItem pauseBox = new StaticImageMenuItem( this, pauseBoxPosition, pauseBoxTexture );
              pauseBox.TransitionOffPosition = pauseBoxPosition;
              pauseBox.TransitionOnPosition = pauseBoxPosition;
              pauseBox.SetImmediateScale( screenScale * 1.25f );
              MenuItems.Add( pauseBox );

              Vector2 transOnOffset  = pauseBox.TransitionOnPosition  - pauseBox.Position;
              Vector2 transOffOffset = pauseBox.TransitionOffPosition - pauseBox.Position;

              Vector2 entryPosition = pauseBoxPosition;
              Texture2D entryTexture;
              ImageMenuEntry entry;

              float entrySpacing = 45f;

              // Resume entry
              entryPosition += new Vector2( 0, -20 ) * screenScale;
              entryTexture = content.Load<Texture2D>( "Textures/resumeText" );
              entry = new ImageMenuEntry( this, entryPosition, entryTexture, null );
              entry.TransitionOffPosition = entryPosition + transOffOffset;
              entry.TransitionOnPosition = entryPosition + transOnOffset;
              entry.Selected += OnCancel;
              entry.FocusScale = entryFocusScale * screenScale;
              entry.IdleScale = entryIdleScale * screenScale;
              entry.Focused = true;
              MenuItems.Add( entry );

              // Options entry
              optionsScreen = new OptionsMenuScreen( ScreenManager );
              //optionsScreen.IsPopup = true;
              entryPosition += new Vector2( 0, entrySpacing ) * screenScale;
              entryTexture = content.Load<Texture2D>( "Textures/optionsText" );
              entry = new ImageMenuEntry( this, entryPosition, entryTexture, null );
              entry.TransitionOffPosition = entryPosition + transOffOffset;
              entry.TransitionOnPosition = entryPosition + transOnOffset;
              entry.Selected += OptionsMenuEntrySelected;
              entry.FocusScale = entryFocusScale * screenScale;
              entry.IdleScale = entryIdleScale * screenScale;
              MenuItems.Add( entry );

              // Buy entry
              if ( Guide.IsTrialMode )
              {
            entryPosition += new Vector2( 0, entrySpacing ) * screenScale;
            entryTexture = content.Load<Texture2D>( "Textures/buyText" );
            entry = new ImageMenuEntry( this, entryPosition, entryTexture, null );
            entry.TransitionOffPosition = entryPosition + transOffOffset;
            entry.TransitionOnPosition = entryPosition + transOnOffset;
            entry.Selected += GameCore.Instance.ShowBuy;
            entry.FocusScale = entryFocusScale * screenScale;
            entry.IdleScale = entryIdleScale * screenScale;
            MenuItems.Add( entry );
              }

              // Restart entry
              entryPosition += new Vector2( 0, entrySpacing ) * screenScale;
              entryTexture = content.Load<Texture2D>( "Textures/restartText" );
              entry = new ImageMenuEntry( this, entryPosition, entryTexture, null );
              entry.TransitionOffPosition = entryPosition + transOffOffset;
              entry.TransitionOnPosition = entryPosition + transOnOffset;
              entry.Selected += RestartMenuEntrySelected;
              entry.FocusScale = entryFocusScale * screenScale;
              entry.IdleScale = entryIdleScale * screenScale;
              MenuItems.Add( entry );

              // Exit entry
              entryPosition += new Vector2( 0, entrySpacing ) * screenScale;
              entryTexture = content.Load<Texture2D>( "Textures/exitText" );
              entry = new ImageMenuEntry( this, entryPosition, entryTexture, null );
              entry.TransitionOffPosition = entryPosition + transOffOffset;
              entry.TransitionOnPosition = entryPosition + transOnOffset;
              entry.Selected += ExitMenuEntrySelected;
              entry.FocusScale = entryFocusScale * screenScale;
              entry.IdleScale = entryIdleScale * screenScale;
              MenuItems.Add( entry );
        }