public static float Run(RandomWalk rw, float epsilonNormalized)
        {
            float          epsilon       = InformationContent.DenormalizeEpsilon(rw, epsilonNormalized);
            ChangeSequence sequence      = new ChangeSequence(rw, epsilon);
            var            probabilities = InformationContent.GetProbabilities(sequence);
            float          entropy       = GetEntropy(probabilities);

            return(entropy);
        }