Ejemplo n.º 1
0
        public static VolumeTexture FromMRC(string path)
        {
            VolumeTexture NewTexture = new VolumeTexture();

            HeaderMRC Header = HeaderMRC.ReadFromFile(path) as HeaderMRC;

            NewTexture.Size   = Header.Dimensions;
            NewTexture.Scale  = new Vector3(Header.Pixelsize.X, Header.Pixelsize.Y, Header.Pixelsize.Z);
            NewTexture.Offset = new Vector3(Header.Origin.X, Header.Origin.Y, Header.Origin.Z);

            unsafe
            {
                float[] OriginalData = IOHelper.ReadSmallMapFloat(path, new int2(1, 1), 0, typeof(float));
                float   DataMin = float.MaxValue, DataMax = float.MinValue;
                fixed(float *DataPtr = OriginalData)
                {
                    float *DataP = DataPtr;

                    for (int i = 0; i < OriginalData.Length; i++)
                    {
                        DataMin = Math.Min(DataMin, *DataP);
                        DataMax = Math.Max(DataMax, *DataP++);
                    }
                    float Range = (DataMax - DataMin) / 255f;

                    byte[] DataByte = new byte[OriginalData.Length];
                    fixed(byte *DataBytePtr = DataByte)
                    {
                        byte *DataByteP = DataBytePtr;

                        DataP = DataPtr;
                        for (int i = 0; i < OriginalData.Length; i++)
                        {
                            *DataByteP++ = (byte)((*DataP++ - DataMin) / Range);
                        }
                    }

                    NewTexture.Data = DataByte;
                }

                NewTexture.OriginalData = OriginalData;
            }

            return(NewTexture);
        }
Ejemplo n.º 2
0
        public static VolumeTexture FromMRC(string path)
        {
            VolumeTexture NewTexture = new VolumeTexture();

            HeaderMRC Header = HeaderMRC.ReadFromFile(path) as HeaderMRC;
            NewTexture.Size = Header.Dimensions;
            NewTexture.Scale = new Vector3(Header.Pixelsize.X, Header.Pixelsize.Y, Header.Pixelsize.Z);
            NewTexture.Offset = new Vector3(Header.Origin.X, Header.Origin.Y, Header.Origin.Z);

            unsafe
            {
                float[] OriginalData = IOHelper.ReadSmallMapFloat(path, new int2(1, 1), 0, typeof(float));
                float DataMin = float.MaxValue, DataMax = float.MinValue;
                fixed (float* DataPtr = OriginalData)
                {
                    float* DataP = DataPtr;
                    for (int i = 0; i < OriginalData.Length; i++)
                    {
                        DataMin = Math.Min(DataMin, *DataP);
                        DataMax = Math.Max(DataMax, *DataP++);
                    }
                    float Range = (DataMax - DataMin) / 255f;

                    byte[] DataByte = new byte[OriginalData.Length];
                    fixed (byte* DataBytePtr = DataByte)
                    {
                        byte* DataByteP = DataBytePtr;
                        DataP = DataPtr;
                        for (int i = 0; i < OriginalData.Length; i++)
                            *DataByteP++ = (byte)((*DataP++ - DataMin) / Range);
                    }
                    NewTexture.Data = DataByte;
                }

                NewTexture.OriginalData = OriginalData;
            }

            return NewTexture;
        }
Ejemplo n.º 3
0
        public void LoadTomogram(string path)
        {
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            if (TomogramTexture != null)
            {
                TomogramTexture.FreeBuffers();
            }

            // Make null and go through temp so subsequent parameter updates don't cause a viewport redraw.
            TomogramTexture = null;
            VolumeTexture Temp = VolumeTexture.FromMRC(path);

            PathTomogram = path;
            MainWindow.Options.PixelScale = Temp.Scale;

            TomogramTexture = Temp;
            TomogramTexture.UpdateBuffers();
            Viewport.Redraw();
        }
Ejemplo n.º 4
0
        public void LoadTomogram(string path)
        {
            if (string.IsNullOrEmpty(path))
                return;

            if (TomogramTexture != null)
                TomogramTexture.FreeBuffers();

            // Make null and go through temp so subsequent parameter updates don't cause a viewport redraw.
            TomogramTexture = null;
            VolumeTexture Temp = VolumeTexture.FromMRC(path);

            PathTomogram = path;
            MainWindow.Options.PixelScale = Temp.Scale;

            TomogramTexture = Temp;
            TomogramTexture.UpdateBuffers();
            Viewport.Redraw();
        }