public static GetProperty ( string tag ) : string | ||
tag | string | property name |
return | string |
public override object Evaluate() { if (!IsValid) { _value = GUIPropertyManager.GetProperty(_propertyName); IsValid = true; } return(_value); }
public override object Evaluate(ExpressionOptions options) { // Evaluate if required or if the expression is invalid if ((options & ExpressionOptions.EVALUATE_ALWAYS) > 0 || !IsValid) { _value = GUIPropertyManager.GetProperty(_propertyName); IsValid = true; } return(_value); }
/// <summary> /// Translate the skin boolean, create the skin boolean if not found. /// </summary> /// <param name="setting"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinBool(string setting, Kind kind) { lock (_skinBoolSettings) { foreach (int iKey in _skinBoolSettings.Keys.ToList()) { SkinBool skin = _skinBoolSettings[iKey]; if (skin.Name == setting) { if (skin.Kind == Kind.TRANSIENT && kind == Kind.PERSISTENT) { skin.Kind = kind; _skinBoolSettings[iKey] = skin; } return(iKey); } } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Kind = kind; // Create the setting as a property if not already present. The boolean value is converted as a string representation. if (!GUIPropertyManager.PropertyIsDefined(newBool.Name)) { GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } else { try { newBool.Value = bool.Parse(GUIPropertyManager.GetProperty(newBool.Name)); } catch (FormatException ex) { // Value is set to false. Log.Warn("SkinSettings: Boolean setting value is not a valid boolean name={0} value={1} {2}", newBool.Name, newBool.Value, ex.Message); } } int key; lock (_skinBoolSettings) // Lock dictionary, we might be saving, should not alter structre { key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; } return(key); }
/// <summary> /// Translate the skin string, create the skin string if not found. /// </summary> /// <param name="line"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinString(string line, Kind kind) { lock (_skinStringSettings) { foreach (int iKey in _skinStringSettings.Keys.ToList()) { SkinString skin = _skinStringSettings[iKey]; if (skin.Name == line) { if (skin.Kind == Kind.TRANSIENT && kind == Kind.PERSISTENT) { skin.Kind = kind; _skinStringSettings[iKey] = skin; } return(iKey); } } } SkinString newString = new SkinString(); newString.Name = line; newString.Value = line; newString.Kind = kind; // Create the setting as a property if not already present. if (!GUIPropertyManager.PropertyIsDefined(newString.Name)) { GUIPropertyManager.SetProperty(newString.Name, newString.Value); } else { newString.Value = GUIPropertyManager.GetProperty(newString.Name); } int key; lock (_skinStringSettings) //Lock the dictionary, it might be getting saved at the moment { key = _skinStringSettings.Count; _skinStringSettings[key] = newString; } return(key); }
/// <summary> /// Translate the skin boolean, create the skin boolean if not found. /// </summary> /// <param name="setting"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinBool(string setting, Kind kind) { Dictionary <int, SkinBool> .Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; if (skin.Name == setting) { return(enumer.Current.Key); } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Kind = kind; // Create the setting as a property if not already present. The boolean value is converted as a string representation. if (!GUIPropertyManager.PropertyIsDefined(newBool.Name)) { GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } else { try { newBool.Value = bool.Parse(GUIPropertyManager.GetProperty(newBool.Name)); } catch (FormatException) { // Value is set to false. Log.Warn("SkinSettings: Boolean setting value is not a valid boolean name={0} value={1}", newBool.Name, newBool.Value); } } int key; lock (_skinBoolSettings) // Lock dictionary, we might be saving, should not alter structre { key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; } return(key); }
/// <summary> /// Translate the skin string, create the skin string if not found. /// </summary> /// <param name="line"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinString(string line, Kind kind) { Dictionary <int, SkinString> .Enumerator enumer = _skinStringSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinString skin = enumer.Current.Value; if (skin.Name == line) { return(enumer.Current.Key); } } SkinString newString = new SkinString(); newString.Name = line; newString.Value = line; newString.Kind = kind; // Create the setting as a property if not already present. if (!GUIPropertyManager.PropertyIsDefined(newString.Name)) { GUIPropertyManager.SetProperty(newString.Name, newString.Value); } else { newString.Value = GUIPropertyManager.GetProperty(newString.Name); } int key; lock (_skinStringSettings) //Lock the dictionary, it might be getting saved at the moment { key = _skinStringSettings.Count; _skinStringSettings[key] = newString; } return(key); }