Ejemplo n.º 1
0
        public IEnumerable <IEnumerable <ICard> > Deal(IDeck deck, DealingOptions options)
        {
            if (options.AsEvenPiles)
            {
                //make sure we have enough cards
                if (options.Groups * options.CardsPerGroup > deck.Cards.Count)
                {
                    throw new InvalidOperationException("There is not enough cards.");
                }
            }

            var dealtCards = new List <List <ICard> >();

            for (var i = 0; i < options.Groups; i++)
            {
                var cardsForGroup = new List <ICard>();

                dealtCards.Add(cardsForGroup);

                for (var j = 0; j < options.CardsPerGroup; j++)
                {
                    if (!deck.Cards.Any())
                    {
                        break;
                    }

                    cardsForGroup.Add(deck.Draw());
                }
            }

            return(dealtCards);
        }
Ejemplo n.º 2
0
        public IEnumerable <IEnumerable <ICard> > Deal(IDeck deck, DealingOptions options)
        {
            //we will ignore the options
            var dealtCards = new List <List <ICard> >();

            var group1 = new List <ICard>();
            var group2 = new List <ICard>();
            var group3 = new List <ICard>();
            var group4 = new List <ICard>();

            dealtCards.Add(group1);
            dealtCards.Add(group2);
            dealtCards.Add(group3);
            dealtCards.Add(group4);

            var firstRound = true;

            //we need to go thru 8 times and we will create 4 groups of 5
            for (var i = 0; i < 2; i++)
            {
                if (firstRound)
                {
                    group1.Add(deck.Draw());
                    group1.Add(deck.Draw());
                    group1.Add(deck.Draw());

                    group2.Add(deck.Draw());
                    group2.Add(deck.Draw());

                    group3.Add(deck.Draw());
                    group3.Add(deck.Draw());
                    group3.Add(deck.Draw());

                    group4.Add(deck.Draw());
                    group4.Add(deck.Draw());
                }
                else
                {
                    group1.Add(deck.Draw());
                    group1.Add(deck.Draw());

                    group2.Add(deck.Draw());
                    group2.Add(deck.Draw());
                    group2.Add(deck.Draw());

                    group3.Add(deck.Draw());
                    group3.Add(deck.Draw());

                    group4.Add(deck.Draw());
                    group4.Add(deck.Draw());
                    group4.Add(deck.Draw());
                }

                firstRound = false;
            }

            return(dealtCards);
        }