Ejemplo n.º 1
0
 /// <summary>
 /// Stops playing effect.
 /// </summary>
 public void Stop(EffectUpdateEventArgs e)
 {
     if(cachedInstance == null) return;
     if(!playing) return;
     playing = false;
     cachedInstance.SetActive(false);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// When binding exits active state all effects are stopped.
 /// </summary>
 public void Exit(EffectUpdateEventArgs e)
 {
     //Debug.Log("AnimatorStateBindig.Exit: " + stateName);
     if(!string.IsNullOrEmpty(exitMessage))
         e.controller.gameObject.SendMessage(exitMessage, e, SendMessageOptions.RequireReceiver);
     System.Array.ForEach(effects, effect => effect.Stop(e));
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Updates the active binding state.
 /// </summary>
 public void Update(EffectUpdateEventArgs e)
 {
     //Debug.Log("AnimatorStateBindig.Update: " + stateName);
     if(!string.IsNullOrEmpty(updateMessage))
         e.controller.gameObject.SendMessage(updateMessage, e, SendMessageOptions.RequireReceiver);
     if(string.IsNullOrEmpty(timerMessage)) return;
     if(timerTreshold == .0f) return;
     if(timerNotificationSent && e.controller.layerState[e.layerIndex].stateSeconds <= timerTreshold) {
         timerNotificationSent = false;
     }
     else if(!timerNotificationSent && e.controller.layerState[e.layerIndex].stateSeconds > timerTreshold) {
         e.controller.gameObject.SendMessage(timerMessage, e, SendMessageOptions.RequireReceiver);
         timerNotificationSent = true;
     }
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Plays the effect if additional conditions are met.
 /// </summary>
 public void Play(EffectUpdateEventArgs e)
 {
     if(prefab == null) return;
     if(playing) return;
     playing = true;
     playingSubject = this.subject == null ? e.controller.gameObject : this.subject;
     if(cachedInstance == null) {
         var position = playingSubject.transform.position;
         var rotation = playingSubject.transform.rotation;
         cachedInstance = GameObject.Instantiate(prefab, position, rotation) as GameObject;
         cachedInstance.transform.parent = playingSubject.transform;
     }
     else {
         cachedInstance.SetActive(true);
         cachedInstance.transform.parent = playingSubject.transform;
         if(resetOnReplay)
             cachedInstance.SendMessage("Reset", SendMessageOptions.RequireReceiver);
     }
 }