Ejemplo n.º 1
0
        public static void Solve()
        {
            AppData.AppState = AppData.AppStates.LongTask;

            //MazePoint[,] precMatrix;
            //int[,] distMatrix;
            var solvePath = new List <MazePoint>();

            var heatMatrix   = HeatMap.Generate(MazeData.EntrancePoint.X, MazeData.EntrancePoint.Y, false, MazeData.ExitPoint.X, MazeData.ExitPoint.Y);
            var currentPoint = new MazePoint(MazeData.ExitPoint.X, MazeData.ExitPoint.Y);

            while (currentPoint != null)
            {
                var lastPoint = currentPoint;
                if (AppData.AppState == AppData.AppStates.Idle)
                {
                    break;
                }
                if (heatMatrix[currentPoint.X, currentPoint.Y].Preceding != null &&
                    (Math.Abs(currentPoint.X - heatMatrix[currentPoint.X, currentPoint.Y].Preceding.X) > 1 ||
                     Math.Abs(currentPoint.Y - heatMatrix[currentPoint.X, currentPoint.Y].Preceding.Y) > 1))
                {
                    var extraWeavePoint = new MazePoint((currentPoint.X + heatMatrix[currentPoint.X, currentPoint.Y].Preceding.X) / 2, (currentPoint.Y + heatMatrix[currentPoint.X, currentPoint.Y].Preceding.Y) / 2);
                    solvePath.Add(extraWeavePoint);
                }
                solvePath.Add(currentPoint);
                currentPoint = heatMatrix[currentPoint.X, currentPoint.Y].Preceding;
                //if (AnimateCheckBox.Checked && Convert.ToInt32(DelayTextBox.Text) > 0)
                //    Thread.Sleep(Convert.ToInt32(DelayTextBox.Text));
            }

            //foreach (var solvePoint in solvePath)
            for (var i = 1; i < solvePath.Count - 1; i++)
            {
                MazeData.MazeMatrix[solvePath[i].X, solvePath[i].Y].Display = MazeData.MazeColors[CellState.AutoPath];
            }

            /*if (!AnimateCheckBox.Checked)
             * {
             *  foreach (var solvePoint in solvePath)
             *      DrawCell(solvePoint.X, solvePoint.Y, MazeColors.AutoPath.Brush);
             *  RefreshPictureBox();
             * }*/
            /*BeginInvoke(new MethodInvoker(() =>
             * {
             *  EnableButtons();
             *  GameStepsLabel.Visible = true;
             *  GameStepsLabel.Text = @"Shortest path - " + solvePath.Count;
             * }));*/
        }
Ejemplo n.º 2
0
 private void GenerateHeatMapButton_Click(object sender, EventArgs e)
 {
     AppData.AppState = AppData.AppStates.LongTask;
     HeatMap.Generate(MazeData.EntrancePoint.X, MazeData.EntrancePoint.Y, true);
     AppData.AppState = AppData.AppStates.Idle;
 }