private void Window_ContentRendered(object sender, EventArgs e) { var mazeDrawer = new MazeStepByStepDrawer(Area, 30, 60); var mazeEngine = new MazeEngine(mazeDrawer); mazeEngine.GenerateRandom(10, 10); }
public MazeEngine(MazeStepByStepDrawer drawer) { _drawer = drawer; }