private MazeCell GetCell(IntVec coordinate) { return(_cells[coordinate.x, coordinate.z]); }
public void CreateMaze() { _size = GameManager.Instance.GetMazeSize; _tileSize = GameManager.Instance.tileSize; StartCoroutine(GenerateCo()); }
private bool ContainsCoordinate(IntVec coordinate) { return(coordinate.x >= 0 && coordinate.x < _size.x && coordinate.z >= 0 && coordinate.z < _size.z); }