internal void OnCopySettings(object data) { PowerTransformerAdjustable comp = ((UnityEngine.GameObject)data).GetComponent <PowerTransformerAdjustable>(); if (comp != null) { this.wattageVal = comp.wattageVal; } }
private static void OnCopySettings(PowerTransformerAdjustable comp, object data) { comp.OnCopySettings(data); }