Ejemplo n.º 1
0
        private static void CheckSpiralCone(string stlFile, string gcodeFile)
        {
            string cylinderStlFile       = TestUtlities.GetStlPath(stlFile);
            string cylinderGCodeFileName = TestUtlities.GetTempGCodePath(gcodeFile);

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness            = .2;
            config.CenterObjectInXy               = false;
            config.LayerThickness                 = .2;
            config.NumberOfBottomLayers           = 0;
            config.ContinuousSpiralOuterPerimeter = true;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(cylinderGCodeFileName);
            processor.LoadStlFile(cylinderStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] cylinderGCodeContent = TestUtlities.LoadGCodeFile(cylinderGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(cylinderGCodeContent);

            Assert.IsTrue(layerCount == 50);

            for (int i = 2; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(cylinderGCodeContent, i);

                // check that all layers move up continuously
                MovementInfo lastMovement = new MovementInfo();
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo))
                {
                    Assert.IsTrue(movement.position.z > lastMovement.position.z);

                    lastMovement = movement;
                }

                double radiusForLayer = 5.0 + (20.0 - 5.0) / layerCount * i;

                bool first = true;
                lastMovement = new MovementInfo();
                // check that all moves are on the outside of the cylinder (not crossing to a new point)
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo))
                {
                    if (!first)
                    {
                        Assert.IsTrue((movement.position - lastMovement.position).Length < 2);

                        Vector3 xyOnly = new Vector3(movement.position.x, movement.position.y, 0);
                        Assert.AreEqual(radiusForLayer, xyOnly.Length, .3);
                    }

                    lastMovement = movement;
                    first        = false;
                }
            }
        }
Ejemplo n.º 2
0
        public static Polygons GetExtrusionPolygons(string[] gcode, ref MovementInfo movementInfo)
        {
            Polygons foundPolygons = new Polygons();

            bool extruding = false;
            // check that all moves are on the outside of the cylinder (not crossing to a new point)
            int movementCount = 0;

            foreach (MovementInfo movement in TestUtlities.Movements(gcode, movementInfo))
            {
                bool isExtrude = movement.extrusion != movementInfo.extrusion;

                if (extruding)
                {
                    if (isExtrude)
                    {
                        // add to the extrusion
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(movement.position.x * 1000),
                                                                       (long)(movement.position.y * 1000),
                                                                       (long)(movement.position.z * 1000)));
                    }
                    else
                    {
                        extruding = false;
                    }
                }
                else                 // not extruding
                {
                    if (isExtrude)
                    {
                        // starting a new extrusion
                        foundPolygons.Add(new Polygon());
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(movement.position.x * 1000),
                                                                       (long)(movement.position.y * 1000),
                                                                       (long)(movement.position.z * 1000)));
                        extruding = true;
                    }
                    else                     // do nothing waiting for extrude
                    {
                        int stop = 0;
                    }
                }

                movementInfo = movement;
                movementCount++;
            }

            for (int i = foundPolygons.Count - 1; i >= 0; i--)
            {
                if (foundPolygons[i].Count == 1)
                {
                    foundPolygons.RemoveAt(i);
                }
            }

            return(foundPolygons);
        }
Ejemplo n.º 3
0
        public void AllMovesRequiringRetractionDoRetraction()
        {
            string baseFileName = "ab retraction test";
            string stlToLoad    = TestUtlities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            {
                string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_retract_" + ".gcode");

                ConfigSettings config = new ConfigSettings();
                config.RetractionZHop = 5;
                config.MinimumTravelToCauseRetraction   = 2;
                config.MinimumExtrusionBeforeRetraction = 0;
                config.FirstLayerExtrusionWidth         = .5;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(gcodeToCreate);
                processor.LoadStlFile(stlToLoad);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] gcodeContents = TestUtlities.LoadGCodeFile(gcodeToCreate);
                int      layerCount    = TestUtlities.CountLayers(gcodeContents);
                bool     firstPosition = true;
                for (int i = 0; i < layerCount; i++)
                {
                    string[]     layerGCode   = TestUtlities.GetGCodeForLayer(gcodeContents, i);
                    MovementInfo lastMovement = new MovementInfo();
                    foreach (MovementInfo movement in TestUtlities.Movements(layerGCode))
                    {
                        if (!firstPosition)
                        {
                            bool isTravel = lastMovement.extrusion == movement.extrusion;
                            if (isTravel)
                            {
                                Vector3 lastPosition = lastMovement.position;
                                lastPosition.z = 0;
                                Vector3 currenPosition = movement.position;
                                currenPosition.z = 0;
                                double xyLength = (lastPosition - currenPosition).Length;
                                if (xyLength > config.MinimumTravelToCauseRetraction)
                                {
                                    Assert.IsTrue(movement.position.z > lastMovement.position.z);
                                }
                            }
                        }

                        lastMovement  = movement;
                        firstPosition = false;
                    }
                }
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 1));
                Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
            }
        }
Ejemplo n.º 4
0
        private static void CheckLayersIncrement(string stlFile, string gcodeFile)
        {
            string risingLayersStlFile       = TestUtlities.GetStlPath(stlFile);
            string risingLayersGCodeFileName = TestUtlities.GetTempGCodePath(gcodeFile);

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness = .2;
            config.CenterObjectInXy    = false;
            config.LayerThickness      = .2;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(risingLayersGCodeFileName);
            processor.LoadStlFile(risingLayersStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] risingLayersGCodeContent = TestUtlities.LoadGCodeFile(risingLayersGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(risingLayersGCodeContent);

            Assert.IsTrue(layerCount == 50);

            MovementInfo startingPosition = new MovementInfo();

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerInfo     = TestUtlities.GetGCodeForLayer(risingLayersGCodeContent, layerIndex);
                int      movementIndex = 0;
                // check that all layers move up
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo, startingPosition))
                {
                    if (movement.line.Contains("X") ||
                        movement.line.Contains("Y") ||
                        movement.line.Contains("Z"))
                    {
                        if (layerIndex > 0)
                        {
                            Assert.AreEqual(movement.position.z, .2 + layerIndex * .2, .001);
                            Assert.IsTrue(movement.position.z >= startingPosition.position.z);
                        }
                    }

                    // always go up
                    startingPosition.position = new Vector3(0, 0, Math.Max(startingPosition.position.z, movement.position.z));
                    movementIndex++;
                }
            }
        }
Ejemplo n.º 5
0
        public static Polygons GetExtrusionPolygons(string[] gcode, ref MovementInfo movementInfo, long movementToIgnore = 0)
        {
            Polygons foundPolygons = new Polygons();

            bool extruding = false;
            // check that all moves are on the outside of the cylinder (not crossing to a new point)
            int          movementCount  = 0;
            double       movementAmount = double.MaxValue / 2;     // always add a new extrusion the first time
            MovementInfo lastMovement   = movementInfo;

            foreach (MovementInfo currentMovement in TestUtlities.Movements(gcode, lastMovement))
            {
                bool isExtrude = currentMovement.extrusion != lastMovement.extrusion;

                if (extruding)
                {
                    if (isExtrude)
                    {
                        // add to the extrusion
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(currentMovement.position.x * 1000),
                                                                       (long)(currentMovement.position.y * 1000),
                                                                       (long)(currentMovement.position.z * 1000)));
                    }
                    else
                    {
                        extruding      = false;
                        movementAmount = 0;
                    }
                }
                else                 // not extruding
                {
                    if (isExtrude)
                    {
                        if (movementAmount >= movementToIgnore)
                        {
                            // starting a new extrusion
                            foundPolygons.Add(new Polygon());
                        }
                        foundPolygons[foundPolygons.Count - 1].Add(new IntPoint(
                                                                       (long)(currentMovement.position.x * 1000),
                                                                       (long)(currentMovement.position.y * 1000),
                                                                       (long)(currentMovement.position.z * 1000)));
                        extruding = true;
                    }
                    else                     // do nothing waiting for extrude
                    {
                        movementAmount += (currentMovement.position - lastMovement.position).Length;
                    }
                }

                lastMovement = currentMovement;
                movementCount++;
            }

            for (int i = foundPolygons.Count - 1; i >= 0; i--)
            {
                if (foundPolygons[i].Count == 1)
                {
                    foundPolygons.RemoveAt(i);
                }
            }

            movementInfo = lastMovement;
            return(foundPolygons);
        }
Ejemplo n.º 6
0
        public void DualMaterialPrintMovesCorrectly(bool createWipeTower)
        {
            string leftPart     = "Box Left";
            string rightPart    = "Box Right";
            string leftStlFile  = TestUtlities.GetStlPath(leftPart);
            string rightStlFile = TestUtlities.GetStlPath(rightPart);

            string outputGCodeFileName = TestUtlities.GetTempGCodePath("DualPartMoves");

            ConfigSettings config = new ConfigSettings();

            config.FirstLayerThickness  = .2;
            config.LayerThickness       = .2;
            config.NumberOfBottomLayers = 0;
            if (createWipeTower)
            {
                config.WipeTowerSize = 10;
            }
            else
            {
                config.WipeTowerSize = 0;
            }
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(outputGCodeFileName);
            processor.LoadStlFile(leftStlFile);
            processor.LoadStlFile(rightStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gCodeContent = TestUtlities.LoadGCodeFile(outputGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtlities.CountLayers(gCodeContent);

            Assert.IsTrue(layerCount == 50);

            bool hadMoveLessThan85 = false;

            MovementInfo lastMovement = new MovementInfo();

            for (int i = 0; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(gCodeContent, i);

                // check that all layers move up continuously
                foreach (MovementInfo movement in TestUtlities.Movements(layerInfo, lastMovement, onlyG1s: true))
                {
                    if (i > 2)
                    {
                        if (createWipeTower)
                        {
                            Assert.IsTrue(movement.position.x > 75 && movement.position.y > 10, "Moves don't go to 0");
                            if (movement.position.x < 85)
                            {
                                hadMoveLessThan85 = true;
                            }
                        }
                        else
                        {
                            Assert.IsTrue(movement.position.x > 85 && movement.position.y > 10, "Moves don't go to 0");
                        }
                    }
                    lastMovement = movement;
                }
            }

            if (createWipeTower)
            {
                Assert.IsTrue(hadMoveLessThan85, "found a wipe tower");
            }
        }
Ejemplo n.º 7
0
        public void AllMovesRequiringRetractionDoRetraction(string baseFileName, string settingsIniFile = "")
        {
            string stlToLoad = TestUtlities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            string gcodeToCreate = TestUtlities.GetTempGCodePath(baseFileName + "_retract_.gcode");

            ConfigSettings config = new ConfigSettings();

            if (settingsIniFile == "")
            {
                config.MinimumTravelToCauseRetraction   = 2;
                config.MinimumExtrusionBeforeRetraction = 0;
                config.MergeOverlappingLines            = false;
                config.FirstLayerExtrusionWidth         = .5;
            }
            else
            {
                config.ReadSettings(settingsIniFile);
            }

            // this is what we detect
            config.RetractionZHop = 5;

            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(gcodeToCreate);
            processor.LoadStlFile(stlToLoad);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[]     gcodeContents       = TestUtlities.LoadGCodeFile(gcodeToCreate);
            int          layerCount          = TestUtlities.CountLayers(gcodeContents);
            bool         firstPosition       = true;
            MovementInfo lastMovement        = new MovementInfo();
            MovementInfo lastExtrusion       = new MovementInfo();
            bool         lastMoveIsExtrusion = true;

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerGCode    = TestUtlities.GetGCodeForLayer(gcodeContents, layerIndex);
                int      movementIndex = 0;
                foreach (MovementInfo movement in TestUtlities.Movements(layerGCode, lastMovement))
                {
                    if (!firstPosition)
                    {
                        bool isTravel = lastMovement.extrusion == movement.extrusion;
                        if (isTravel)
                        {
                            Vector3 lastPosition = lastMovement.position;
                            lastPosition.z = 0;
                            Vector3 currenPosition = movement.position;
                            currenPosition.z = 0;
                            double xyLength = (lastPosition - currenPosition).Length;
                            if (xyLength > config.MinimumTravelToCauseRetraction &&
                                lastMoveIsExtrusion)
                            {
                                Assert.GreaterOrEqual(movement.position.z, lastExtrusion.position.z);
                            }

                            lastMoveIsExtrusion = false;
                        }
                        else
                        {
                            lastMoveIsExtrusion = true;
                            lastExtrusion       = movement;
                        }

                        lastMoveIsExtrusion = !isTravel;
                    }

                    lastMovement  = movement;
                    firstPosition = false;
                    movementIndex++;
                }
            }

            // make sure we don't switch extruders
            Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 1));
            Assert.IsFalse(TestUtlities.UsesExtruder(gcodeContents, 2));
        }