Ejemplo n.º 1
0
        public MathGeometry(Game game, GeometryParameters parameters)
        {
            graphics        = game.GraphicsDevice;
            this.game       = game;
            this.parameters = parameters;
            effect          = game.Content.Load <Effect>("VoxelEffect");
            materials       = game.Content.Load <Texture2D>("materials");
            if (!init)
            {
                Init(game.GraphicsDevice);
            }

            List <VoxelVertex> voxels = new List <VoxelVertex>();

            for (int x = 0; x < parameters.Size.X; x++)
            {
                for (int y = 0; y < parameters.Size.Y; y++)
                {
                    for (int z = 0; z < parameters.Size.Y; z++)
                    {
                        Point3D p = new Point3D(x, y, z);
                        if (!parameters.Visible(p))
                        {
                            continue;
                        }

                        int material = parameters.MaterialID(p);

                        VoxelVertex v = new VoxelVertex()
                        {
                            Position   = p.ToVector3(),
                            MaterialID = material
                        };

                        voxels.Add(v);
                    }
                }
            }

            instanceBuffer = new VertexBuffer(graphics, typeof(VoxelVertex), voxels.Count, BufferUsage.WriteOnly);
            instanceBuffer.SetData(voxels.ToArray());
            numInstances = voxels.Count;
        }
Ejemplo n.º 2
0
        public MathGeometry(Game game, GeometryParameters parameters)
        {
            graphics = game.GraphicsDevice;
            this.game = game;
            this.parameters = parameters;
            effect = game.Content.Load<Effect>("VoxelEffect");
            materials = game.Content.Load<Texture2D>("materials");
            if (!init) Init(game.GraphicsDevice);

            List<VoxelVertex> voxels = new List<VoxelVertex>();

            for (int x = 0; x < parameters.Size.X; x++)
            {
                for (int y = 0; y < parameters.Size.Y; y++)
                {
                    for (int z = 0; z < parameters.Size.Y; z++)
                    {
                        Point3D p = new Point3D(x, y, z);
                        if (!parameters.Visible(p)) continue;

                        int material = parameters.MaterialID(p);

                        VoxelVertex v = new VoxelVertex()
                        {
                            Position = p.ToVector3(),
                            MaterialID = material
                        };

                        voxels.Add(v);
                    }
                }
            }

            instanceBuffer = new VertexBuffer(graphics, typeof(VoxelVertex), voxels.Count, BufferUsage.WriteOnly);
            instanceBuffer.SetData(voxels.ToArray());
            numInstances = voxels.Count;
        }