Ejemplo n.º 1
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		} /*makeGuess*/

		public ColorSequence giveHint() {
			ColorSequence guess = GameState.FeedbackHistory.Count == 0
				? makeGuess()
				: getNextGuess(GameState.FeedbackHistory.Last());

			return guess;
		} /*giveHint*/
		} /*giveControlsproperties*/

		public void drawFrm() {
			Main.toolStripSave.Enabled = true;

			NrOfPins = Main.Mastermind.GameState.NrOfPins;
			NrOfTries = Main.Mastermind.GameState.NrOfTries;
			NrOfAvailableColors = Main.Mastermind.GameState.NrOfAvailableColors;

			showPlayerLabels();
			showFbLabels();
			showSecretLabels();
			showAvailableLabels();

			resizeFrmMain();
			Main.CenterThisScreen();

			highlightAccesiblePlayerLabels();

			if (Main.Mastermind.GameState.ComputerIsPlaying && Main.Mastermind.GameState.TurnHistory.Count == 0) {
				ColorSequence firstGuess = Main.Mastermind.MSolver.makeGuess();
				for (byte i = 0; i < NrOfPins; i++)
					LblArrayPlayer[0, i].BackColor = Color.FromName(firstGuess.getColorOnPlace(i).ToString());
			}

			btnShow();
		} /*drawFrm*/
Ejemplo n.º 3
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		} /*btnHint_Click*/

		public void btnGiveFeedBack_Click(object sender, EventArgs e) {
			if (!Mastermind.gameIsOver()) {
				try {
					Button btn = sender as Button;
					byte correcPlaceAndCol = 0;
					byte correctCol = 0;
					for (int i = 0; i < Mastermind.GameState.NrOfPins; i++) {
						if (CtrlController.LblArrayFeedBackPins[Mastermind.GameState.TurnNumber - 1, i].BackColor == Color.Black) {
							correcPlaceAndCol++;
						}
						if (CtrlController.LblArrayFeedBackPins[Mastermind.GameState.TurnNumber - 1, i].BackColor == Color.White) {
							correctCol++;
						}
					}
					Feedback fb = new Feedback(correcPlaceAndCol, correctCol);
					ColorSequence newGuess = Mastermind.MSolver.makeGuess(fb);
					if (Mastermind.gameIsOver()) {
						MessageBox.Show(Mastermind.GameState.Won ? "Won" : "Lost");
					} else {
						for (byte i = 0; i < newGuess.Length; i++) {
							CtrlController.LblArrayPlayer[Mastermind.GameState.TurnNumber - 1, i].BackColor =
								Color.FromName(newGuess.getColorOnPlace(i).ToString());
						}
						if (btn != null) btn.Top += 50;
						pnlPlace.ScrollControlIntoView(CtrlController.LblArrayPlayer[Mastermind.GameState.TurnNumber - 1, 0]);
					}
				} catch (ArgumentOutOfRangeException) {
					MessageBox.Show(Mastermind.GameState.Won ? "Won" : "You must have made a mistake, I can't do anything anymore");
				}
			}
		} /*btnGiveFeedBack_Click*/
Ejemplo n.º 4
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		} /*checkAnswerAndGiveFeedbackFor*/

		private bool answerIsAllowed(ColorSequence guess) {
			for (byte i = 0; i < guess.Length; i++)
				for (byte j = 0; j < guess.Length; j++)
					if (i != j && guess.getColorOnPlace(i) == guess.getColorOnPlace(j))
						return false;

			return true;
		} /*answerAllowed*/
Ejemplo n.º 5
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		} /*Randomizer*/
		#endregion Properties

		#region Constructors
		public GameState(byte tries, byte pins, byte colors, bool computerIsPlaying, ColorSequence secretCombo = null) {
			NrOfTries = tries;
			NrOfPins = pins;
			NrOfAvailableColors = colors;
			ComputerIsPlaying = computerIsPlaying;
			TurnHistory = new List <ColorSequence>();
			FeedbackHistory = new List <Feedback>();
			TurnNumber = 1;
			SecretCombo = secretCombo ?? createSecretCombo();
		} /*GameState*/
Ejemplo n.º 6
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		} /*Mastermind*/
		#endregion constructors

		#region behavior
		internal Feedback checkAnswerAndGiveFeedbackFor(ColorSequence comboToCheck) {
			if (!answerIsAllowed(comboToCheck))
				throw new ArgumentException();

			Feedback fb = getSecretCombo().compareToColorsequence(comboToCheck);
			GameState.TurnHistory.Add(comboToCheck);
			GameState.FeedbackHistory.Add(fb);

			GameState.updateTurn();

			return fb;
		} /*checkAnswerAndGiveFeedbackFor*/
Ejemplo n.º 7
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		} /*btnGuess_Click*/

		public void btnHint_Click(object sender, EventArgs e) {
			if (!Mastermind.gameIsOver()) {
				try {
					ColorSequence guess = Mastermind.MSolver.giveHint();
					for (byte i = 0; i < guess.Length; i++) {
						CtrlController.LblArrayPlayer[Mastermind.GameState.TurnNumber - 1, i].BackColor =
							Color.FromName(guess.getColorOnPlace(i).ToString());
					}
					passGuessAndGetFeedback(guess);
				} catch (IndexOutOfRangeException) {
					MessageBox.Show(
						string.Format("I can't seem to resolve the puzzel"), string.Format("Error"));
				}
			}
		} /*btnHint_Click*/
Ejemplo n.º 8
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		public void btnGuess_Click(object sender, EventArgs e) {
			if (!Mastermind.gameIsOver()) {
				try {
					ColorSequence guess = new ColorSequence();
					for (int i = 0; i < Mastermind.GameState.NrOfPins; i++)
						guess.addLast(
							ClrPicker.parseEnum <Colors>(
								CtrlController.LblArrayPlayer[Mastermind.GameState.TurnNumber - 1, i].BackColor.ToKnownColor().ToString()));
					passGuessAndGetFeedback(guess);
				} catch (ArgumentException) {
					MessageBox.Show(
						string.Format("Every pin must have a color and a color can't be used twice..."), string.Format("Error"));
				}
			}
		} /*btnGuess_Click*/
Ejemplo n.º 9
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		} /*setColorOnPlace*/

		public Feedback compareToColorsequence(ColorSequence toCompare) {
			byte correctCol = 0;
			byte correctPosAndCol = 0;
			for (byte i = 0; i < toCompare.ColorCombo.Count; i++) {
				if (toCompare.ColorCombo[i] == ColorCombo[i])
					correctPosAndCol++;
				for (byte j = 0; j < ColorCombo.Count; j++)
					if (toCompare.ColorCombo[i] == ColorCombo[j])
						correctCol++;
			}

			correctCol -= correctPosAndCol;
			Feedback fb = new Feedback(correctPosAndCol, correctCol);
			return fb;
		} /*compareToColorsequence*/
Ejemplo n.º 10
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		} /*updateTurn*/

		private ColorSequence createRandomSequence(byte length) {
			ColorSequence randomCombo = new ColorSequence();
			bool[] used = new bool[NrOfAvailableColors];

			for (byte i = 0; i < length; i++) {
				int tmp;
				do {
					tmp = Randomizer.Next(NrOfAvailableColors);
				} while (used[tmp]);
				randomCombo.addLast((Colors)tmp);
				used[tmp] = true;
			}

			return randomCombo;
		} /*createRandomSequence*/
Ejemplo n.º 11
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		} /*GetCombinations*/

		private List <ColorSequence> getAllPossibleCombos(byte nrOfPins, byte nrOfColors) {
			List <ColorSequence> combinations = new List <ColorSequence>();
			Colors[] bufferAvailable = new Colors[nrOfColors];

			for (int i = 0; i < bufferAvailable.Length; i++)
				bufferAvailable[i] = (Colors)i;

			IEnumerable <IEnumerable <Colors>> result =
				GetCombinations(bufferAvailable, nrOfPins);

			foreach (IEnumerable <Colors> res in result) {
				List <Colors> tmp = res.ToList();
				ColorSequence clsq = new ColorSequence(tmp);
				combinations.Add(clsq);
			}

			return combinations;
		} /*getAllPossibleCombos*/
Ejemplo n.º 12
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		} /*removeBadCombosFromGoodCombos*/

		public ColorSequence makeGuess(Feedback fb = null) {
			ColorSequence guess;
			if (fb == null) {
				Colors[] buffer = new Colors[GameState.NrOfPins];

				for (byte i = 0; i < buffer.Length; i++)
					buffer[i] = (Colors)i;

				guess = new ColorSequence(buffer);
			} else {
				GameState.FeedbackHistory.Add(fb);
				guess = getNextGuess(fb);
				GameState.updateTurn();
			}

			GameState.TurnHistory.Add(guess);

			return guess;
		} /*makeGuess*/
Ejemplo n.º 13
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		} /*showOptions*/

		private void passGuessAndGetFeedback(ColorSequence guess) {
			Feedback feedback = Mastermind.checkAnswerAndGiveFeedbackFor(guess);
			int tmp = 0;
			for (byte j = 0; j < feedback.CorrectPositionAndColor; j++) {
				CtrlController.LblArrayFeedBackPins[Mastermind.GameState.TurnNumber - 2, tmp].BackColor = Color.Black;
				tmp++;
			}
			for (byte j = 0; j < feedback.CorrectColor; j++) {
				CtrlController.LblArrayFeedBackPins[Mastermind.GameState.TurnNumber - 2, tmp].BackColor = Color.White;
				tmp++;
			}
			if (Mastermind.gameIsOver()) {
				MessageBox.Show(Mastermind.GameState.Won ? "Won" : "Lost");
				CtrlController.unvealSecret();
			} else {
				if (CtrlController.BtnGuess != null) CtrlController.BtnGuess.Top += 50;
				pnlPlace.ScrollControlIntoView(CtrlController.LblArrayPlayer[Mastermind.GameState.TurnNumber - 1, 0]);
				CtrlController.highlightAccesiblePlayerLabels();
			}
		} /*passGuessAndGetFeedback*/
Ejemplo n.º 14
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		} /*getNextGuess*/

		private void removeBadCombosFromGoodCombos(Feedback fb, ColorSequence turn) {
			GoodCombos.Remove(GoodCombos.Find(combo => combo.Equals(turn)));
			GoodCombos.RemoveAll(combo => !combo.compareToColorsequence(turn).Equals(fb));
		} /*removeBadCombosFromGoodCombos*/
Ejemplo n.º 15
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		} /*MSolver*/
		#endregion Properties

		#region constructors
		public Mastermind(byte tries, byte pins, byte colors, bool computerIsPlaying, ColorSequence secretCombo)
			: this(new GameState(tries, pins, colors, computerIsPlaying, secretCombo)) {
		}