Ejemplo n.º 1
0
 private static void OnGameLoad(EventArgs args)
 {
     Player = ObjectManager.Player;
     Name   = Player.ChampionName;
     Game.PrintChat("<font color = \'{0}'>Master Series</font>", HtmlColor.Lime);
     Game.PrintChat("<font color = \'{0}'>-></font> <font color = \'{1}'>Feel free to donate via Paypal to</font>: <font color = \'{2}'>[email protected]</font>", HtmlColor.BlueViolet, HtmlColor.Orange, HtmlColor.LightCoral);
     Config = new Menu("Master Series", "MasterSeries", true);
     TS     = new M_TargetSelector(Config, 1600);
     Orbwalk.AddToMenu(Config);
     try
     {
         if (Activator.CreateInstance(null, "MasterSeries.Champions." + Name) != null)
         {
             ItemBool(Config.SubMenu(Name + "Plugin").SubMenu("Misc"), "UsePacket", "Use Packet To Cast");
             FlashSlot  = Player.GetSpellSlot("summonerflash");
             SmiteSlot  = SmiteName.Any(i => Player.GetSpellSlot(i) != SpellSlot.Unknown) ? Player.GetSpellSlot(SmiteName.First(i => Player.GetSpellSlot(i) != SpellSlot.Unknown)) : SpellSlot.Unknown;
             IgniteSlot = Player.GetSpellSlot("summonerdot");
             SkinChanger(null, null);
             Game.PrintChat("<font color = \'{0}'>-></font> <font color = \'{1}'>Master Of {2}</font>: <font color = \'{3}'>Loaded !</font>", HtmlColor.BlueViolet, HtmlColor.Gold, Name, HtmlColor.Cyan);
             Game.OnUpdate += OnUpdate;
         }
     }
     catch
     {
         Game.PrintChat("<font color = \'{0}'>-></font> <font color = \'{1}'>{2}</font>: <font color = \'{3}'>Currently not supported !</font>", HtmlColor.BlueViolet, HtmlColor.Gold, Name, HtmlColor.Cyan);
     }
     Config.AddItem(new MenuItem("Author", "Credits: Brian"));
     Config.AddItem(new MenuItem("Fixed", "Fixed by Somaher"));
     Config.AddToMainMenu();
 }
Ejemplo n.º 2
0
 private static void OnGameLoad(EventArgs args)
 {
     Player = ObjectManager.Player;
     Name   = Player.ChampionName;
     Game.PrintChat("<font color = \'{0}'>Master Series</font>", HtmlColor.Lime);
     Config = new Menu("Master Series", "MasterSeries", true);
     Config.AddSubMenu(new Menu("Info", "Info"));
     Config.SubMenu("Info").AddItem(new MenuItem("Author", "Credits: Brian"));
     Config.SubMenu("Info").AddItem(new MenuItem("Paypal", "Donate: [email protected]"));
     TS = new M_TargetSelector(Config);
     Orbwalk.AddToMenu(Config);
     try
     {
         if (Activator.CreateInstance(null, "MasterSeries.Champions." + Name) != null)
         {
             Tiamat      = ItemData.Tiamat_Melee_Only.GetItem();
             Hydra       = ItemData.Ravenous_Hydra_Melee_Only.GetItem();
             Bilgewater  = ItemData.Bilgewater_Cutlass.GetItem();
             HexGun      = ItemData.Hextech_Gunblade.GetItem();
             BladeRuined = ItemData.Blade_of_the_Ruined_King.GetItem();
             RanduinOmen = ItemData.Randuins_Omen.GetItem();
             Youmuu      = ItemData.Youmuus_Ghostblade.GetItem();
             Deathfire   = ItemData.Deathfire_Grasp.GetItem();
             Blackfire   = ItemData.Blackfire_Torch.GetItem();
             Sheen       = ItemData.Sheen.GetItem();
             Iceborn     = ItemData.Iceborn_Gauntlet.GetItem();
             Trinity     = ItemData.Trinity_Force.GetItem();
             ItemBool(Config.SubMenu(Name + "Plugin").SubMenu("Misc"), "UsePacket", "Use Packet To Cast");
             FlashSlot = Player.GetSpellSlot("summonerflash");
             foreach (var Smite in Player.Spellbook.Spells.Where(i => i.Name.ToLower().Contains("smite") && (i.Slot == SpellSlot.Summoner1 || i.Slot == SpellSlot.Summoner2)))
             {
                 SmiteSlot = Smite.Slot;
             }
             IgniteSlot = Player.GetSpellSlot("summonerdot");
             SkinChanger(null, null);
             Game.PrintChat("<font color = \'{0}'>-></font> <font color = \'{1}'>Master Of {2}</font>: <font color = \'{3}'>Loaded !</font>", HtmlColor.BlueViolet, HtmlColor.Gold, Name, HtmlColor.Cyan);
             Game.OnGameUpdate += OnGameUpdate;
             //Game.OnGameProcessPacket += OnGameProcessPacket;
         }
     }
     catch
     {
         Game.PrintChat("<font color = \'{0}'>-></font> <font color = \'{1}'>{2}</font>: <font color = \'{3}'>Currently not supported !</font>", HtmlColor.BlueViolet, HtmlColor.Gold, Name, HtmlColor.Cyan);
     }
     Config.AddToMainMenu();
 }