Ejemplo n.º 1
0
        //-------------------------------------------------
        // Move the player
        //-------------------------------------------------
        public static void MovePlayer()
        {
            int  MaxSpeed, MinSpeed, OldXVel, OldXView;
            bool CheckX;
            byte OldDir;
            bool LastKeyRight, LastKeyLeft;

            if (InPipe)
            {
                if (Buffers.WorldMap[MapX, MapY + 1] == '0')
                {
                    StartDemo(Buffers.dmUpOutOfPipe);
                }
                else
                if (Buffers.WorldMap[MapX, MapY - 1] == '0')
                {
                    StartDemo(Buffers.dmDownOutOfPipe);
                }
                return;
            }

            if (Enemies.cdChamp != 0)
            {
                if (Buffers.data.mode[Buffers.Player] == Buffers.mdSmall)
                {
                    Buffers.data.mode[Buffers.Player] = Buffers.mdLarge;
                    Growing     = true;
                    GrowCounter = 0;
                }
                //StartMusic (GrowMusic );
                Enemies.cdChamp = 0;
            }

            if (Enemies.cdLife != 0)
            {
                Enemies.cdLife = 0;
                TmpObj.AddLife();
            }
            if (Enemies.cdFlower != 0)
            {
                Buffers.data.mode[Buffers.Player] = Buffers.mdFire;
                Fired       = true;
                FireCounter = 0;
                //StartMusic (GrowMusic );
                Growing          = true;
                GrowCounter      = 0;
                Enemies.cdFlower = 0;
            }

            //if ( !Blinking && !Enemies.Star && !Growing )
            if (!Blinking && !Growing)
            {
                if (Enemies.cdHit != 0)
                {
                    switch (Buffers.data.mode[Buffers.Player])
                    {
                    case Buffers.mdSmall:
                    {
                        BlinkCounter = 0;
                        Blinking     = true;
                        StartDemo(Buffers.dmDead);
                        //StartMusic (DeadMusic );
                        return;
                    }

                    case Buffers.mdLarge:
                    case Buffers.mdFire:
                    {
                        Buffers.data.mode[Buffers.Player] = Buffers.mdSmall;
                        BlinkCounter = 0;
                        Blinking     = true;
                        //StartMusic (HitMusic );
                        break;
                    }

                    default:
                        break;
                    }
                }
                Enemies.cdHit = 0;
            }
            else
            {
                Enemies.cdHit = 0;
            }

            if (Blinking)
            {
                BlinkCounter++;
                if (BlinkCounter >= BlinkTime)
                {
                    Blinking = false;
                }
            }

            if (Enemies.cdStar != 0)
            {
                //StartMusic(StarMusic );
                StarCounter  = 0;
                Enemies.Star = true;
            }

            if (Enemies.Star)
            {
                StarCounter++;
                if (StarCounter >= StarTime)
                {
                    Enemies.Star = false;
                }
                if (StarCounter % 3 == 0)
                {
                    Glitter.StartGlitter(X, Y + 11 * Convert.ToByte(Buffers.data.mode[Buffers.Player] = Buffers.mdSmall), Buffers.W, Buffers.H + 3 + 11 * Convert.ToByte(Buffers.data.mode[Buffers.Player] != Buffers.mdSmall));
                }
                Enemies.cdStar = 0;
            }

            if (Growing)
            {
                GrowCounter++;
                if (GrowCounter > GrowTime)
                {
                    Growing = false;
                }
            }

            Counter++;
            if ((XVel == 0) && (YVel == 0))
            {
                Counter = 0;
            }
            CheckX = (Counter % Slip == 0);

            OldDir  = Direction;
            OldXVel = XVel;

//         LastKeyLeft = Keyboard.keyLeft;
//         LastKeyRight = Keyboard.keyRight;

            keyLeft  = Keyboard.kbLeftArrow;
            keyRight = Keyboard.kbRightArrow;
            keyUp    = Keyboard.kbUpArrow;
            keyDown  = Keyboard.kbDownArrow;
            keyAlt   = Keyboard.kbAlt;
            keyCtrl  = Keyboard.kbCtrl;
            keySpace = Keyboard.kbSP;

            if (keyRight && (Direction == Buffers.dirLeft))
            {
                OldDir  = Buffers.dirRight;
                OldXVel = -XVel;
            }
            if (keyLeft && (Direction == Buffers.dirRight))
            {
                OldDir  = Buffers.dirLeft;
                OldXVel = -XVel;
            }

            if (Fired && (!keySpace))
            {
                Fired = false;
            }

            if (keySpace && (!Fired) && (Buffers.data.mode[Buffers.Player] == Buffers.mdFire))
            {
                FireCounter = 0;
                Enemies.NewEnemy(EnemyType.tpFireBall, 0, X / Buffers.W + Direction, (Y + Buffers.H) / Buffers.H,
                                 10 * (-1 + 2 * Direction), 3 + 3 * (Convert.ToByte(keyDown) - Convert.ToByte(keyUp)), 2);
                Fired = true;
            }

            if (Enemies.cdLift != 0)
            {
                Y      = Enemies.PlayerY1;
                XVel   = Enemies.PlayerXVel;
                YVel   = Enemies.PlayerYVel;
                Status = stOnTheGround;
            }
            if (Enemies.cdStopJump != 0)
            {
                Jumped             = true;
                Enemies.cdStopJump = 0;
            }

            if (Jumped && (!keyAlt))
            {
                Jumped = false;
            }

            MaxSpeed = +MAX_SPEED - 1 + Convert.ToByte(keyCtrl) + Convert.ToByte(Enemies.Turbo) + Math.Abs(Enemies.cdLift * Enemies.PlayerXVel);
            MinSpeed = -MAX_SPEED + 1 - Convert.ToByte(keyCtrl) - Convert.ToByte(Enemies.Turbo) - Math.Abs(Enemies.cdLift * Enemies.PlayerXVel);

            if (keyLeft)
            {
                if ((XVel > MinSpeed))
                {
                    if (CheckX || (Enemies.cdLift != 0))
                    {
                        XVel -= 1 + Convert.ToByte((Enemies.cdLift != 0) && keyCtrl);
                    }
                }
                else
                {
                    XVel = MinSpeed;
                }
                Direction = Convert.ToByte(XVel > 0);
                if (X + XVel < 0)
                {
                    XVel = -X;
                }
            }
            else
            if ((XVel < 0) && CheckX && (Enemies.cdLift == 0))
            {
                XVel++;
            }

            if (keyRight)
            {
                if ((XVel < MaxSpeed))
                {
                    if (CheckX || Enemies.cdLift != 0)
                    {
                        XVel += 1 + Convert.ToByte(Enemies.cdLift != 0 && keyCtrl);
                    }
                }
                else
                {
                    XVel = MaxSpeed;
                }
                Direction = Convert.ToByte(XVel >= 0);
            }
            else
            if ((XVel > 0) && CheckX && (Enemies.cdLift == 0))
            {
                XVel--;
            }

            if (keyLeft && keyRight)
            {
                Direction = OldDir;
                XVel      = OldXVel;
            }

            if (Y + YVel >= Buffers.NV * Buffers.H)
            {
                Buffers.GameDone = true;
                //StartMusic (DeadMusic );
            }

            if (Status == stOnTheGround)
            {
                HitEnemy = false;
            }

            Check();

            if ((Status == stOnTheGround) && YVel == 0)
            {
                if ((XVel == 0) || ((Enemies.cdLift != 0) && (XVel == Enemies.PlayerXVel)))
                {
                    Walkingmode = 0;
                    WalkCount   = 0;
                }
                else
                {
                    WalkCount++;
                    WalkCount   = (byte)(WalkCount & 0xf);
                    Walkingmode = Convert.ToByte(WalkCount < 0x8);
                }
            }
            else
            {
                if (YVel < 0)
                {
                    Walkingmode = 2;
                }
                else
                {
                    Walkingmode = 3;
                }
            }

            if (keyDown)
            {
                CheckPipeBelow();
            }

            X += XVel;
            Y += YVel;

            OldXView      = Buffers.XView;
            Buffers.XView = Buffers.XView - System.Convert.ToByte(Keyboard.kbShiftl) + System.Convert.ToByte(Keyboard.kbShiftr);
            if (X + Buffers.W + SCROLL_AT > Buffers.XView + 320)
            {
                Buffers.XView = X + Buffers.W + SCROLL_AT - 320;
            }
            if (X < Buffers.XView + SCROLL_AT)
            {
                Buffers.XView = X - SCROLL_AT;
            }
            if (Buffers.XView - OldXView > MAX_SPEED + Convert.ToByte(Enemies.Turbo))
            {
                Buffers.XView = OldXView + MAX_SPEED + Convert.ToByte(Enemies.Turbo);
            }
            if (Buffers.XView - OldXView < -MAX_SPEED - Convert.ToByte(Enemies.Turbo))
            {
                Buffers.XView = OldXView - MAX_SPEED - Convert.ToByte(Enemies.Turbo);
            }
            if (Buffers.XView < 0)
            {
                Buffers.XView = 0;
                if (X < 0)
                {
                    X = 0;
                }
            }

            if (Buffers.XView > (Buffers.Options.XSize - Buffers.NH) * Buffers.W)
            {
                Buffers.XView = (Buffers.Options.XSize - Buffers.NH) * Buffers.W;
            }
            if (Buffers.XView < OldXView)
            {
                if ((Buffers.WorldMap[Buffers.XView / Buffers.W, Buffers.NV] == 254))
                {
                    if ((Buffers.WorldMap[(Buffers.XView / Buffers.W), (int)(Enemies.PlayerY1 / Buffers.H)] != ' '))
                    {
                        Buffers.XView = OldXView;
                    }
                }
            }
            if (Buffers.XView > OldXView)
            {
                if ((Buffers.WorldMap[((Buffers.XView - 1) / Buffers.W + Buffers.NH), Buffers.NV] == 255))
                {
                    if ((Buffers.WorldMap[((Buffers.XView - 1) / Buffers.W + Buffers.NH), (int)(Enemies.PlayerY1 / Buffers.H)] != ' '))
                    {
                        Buffers.XView = OldXView;
                    }
                }
            }

            Enemies.PlayerX1 = X + XVel;
            Enemies.PlayerX2 = Enemies.PlayerX1 + Buffers.W - 1;
            Enemies.PlayerY1 = Y;
            if (Buffers.data.mode[Buffers.Player] == Buffers.mdSmall)
            {
                Enemies.PlayerY1 = Y + Buffers.H;
            }
            else
            {
                Enemies.PlayerY1 = Y;
            }
            Enemies.PlayerY2   = Y + 2 * Buffers.H - 1;
            Enemies.PlayerXVel = XVel;
            Enemies.PlayerYVel = YVel;

            if (Enemies.cdLift != 0)
            {
                Enemies.PlayerYVel += 2 - YVel;
                Enemies.cdLift      = 0;
            }
        }
Ejemplo n.º 2
0
        //-------------------------------------------------
        // Check the player for actions
        //-------------------------------------------------
        private static void Check()
        {
            bool Small;

            NewCh1 = ' ';
            NewCh2 = ' ';
            NewCh3 = ' ';

            Side  = System.Convert.ToByte(XVel > 0) * (Buffers.W - 1);
            NewX1 = (X + Side) / Buffers.W;
            NewX2 = (X + Side + XVel) / Buffers.W;
            Small = Buffers.data.mode[Buffers.Player] == Buffers.mdSmall;

            if (NewX1 != NewX2)
            {
                Y1 = (Y + HSafe + (4)) / Buffers.H - Safe;
                Y2 = (Y + HSafe + Buffers.H) / Buffers.H - Safe;
                Y3 = (Y + HSafe + 2 * Buffers.H - 1) / Buffers.H - Safe;

                // Hack to fix negative Y
                Y1 = Y1 < 0 ? 1 : Y1;
                Y2 = Y2 < 0 ? 1 : Y2;
                Y3 = Y3 < 0 ? 1 : Y3;

                NewCh1 = (char)Buffers.WorldMap[NewX2, Y1];
                NewCh2 = (char)Buffers.WorldMap[NewX2, Y2];
                NewCh3 = (char)Buffers.WorldMap[NewX2, Y3];

                if (NewCh3 == '*')
                {
                    TmpObj.HitCoin(NewX2 * Buffers.W, Y3 * Buffers.H, false);
                }

                if (NewCh2 == '*')
                {
                    TmpObj.HitCoin(NewX2 * Buffers.W, Y2 * Buffers.H, false);
                }
                else if (NewCh2 == 'z')
                {
                    Enemies.Turbo = true;
                }


                if (!Small && NewCh1 == '*')
                {
                    TmpObj.HitCoin(NewX2 * Buffers.W, Y1 * Buffers.H, false);
                }

                Hold1 = (Buffers.CanHoldYou(NewCh1)) && (!Small);
                Hold2 = (Buffers.CanHoldYou(NewCh2));
                Hold3 = (Buffers.CanHoldYou(NewCh3));

                if (Hold1 || Hold2 || Hold3)
                {
                    XVel        = 0;
                    Walkingmode = 0;
                }
            }

            NewX1 = (X + XVel) / Buffers.W;
            NewX2 = (X + XVel + Buffers.W - 1) / Buffers.W;

            if (Enemies.cdEnemy != 0)
            {
                CheckJump();
            }

            if ((Status == stJumping))
            {
                NewY = (Y + 1 + (4) + (Buffers.H - 1 - (4)) * Convert.ToByte(Small) + YVel + HSafe) / Buffers.H - Safe;
            }
            else
            {
                NewY = (Y + 1 + 2 * Buffers.H + YVel + HSafe) / Buffers.H - Safe;
            }

            if (NewY < 0)
            {
                NewY = 12;
                Y    = 12;
            }

            NewCh1 = (char)Buffers.WorldMap[NewX1, NewY];
            NewCh2 = (char)Buffers.WorldMap[NewX2, NewY];
            NewCh3 = (char)Buffers.WorldMap[(X + XVel + Buffers.W / 2) / Buffers.W, NewY];
            Hold1  = (Buffers.CanHoldYou(NewCh1) || Buffers.CanStandOn(NewCh1));
            Hold2  = (Buffers.CanHoldYou(NewCh2) || Buffers.CanStandOn(NewCh2));
            Hold3  = (Buffers.CanHoldYou(NewCh3) || Buffers.CanStandOn(NewCh3));

            switch (Status)
            {
            case stFalling:
            {
                CheckFall();
                break;
            }

            case stOnTheGround:
            {
                if ((Enemies.cdLift == 0))
                {
                    if (!(Hold1 || Hold2))
                    {
                        Status = stFalling;
                        if (Math.Abs(XVel) < 2)
                        {
                            Y++;
                        }
                    }
                    else
                    {
                        if ((NewCh1 == 'K') || (NewCh2 == 'K'))
                        {
                            CheckFall();
                        }
                        else
                        {
                            if (XVel == 0)
                            {
                                Below1 = NewCh1;
                                Below2 = NewCh2;
                                MapX   = NewX1; //Codes for pipes
                                MapY   = NewY - 1;
                                AtCh1  = (char)Buffers.WorldMap[MapX, MapY];
                                AtCh2  = (char)Buffers.WorldMap[MapX + 1, MapY];

                                Mo = (X + XVel) % Buffers.W;
                                if (!Hold1 && (Mo >= 1 && Mo <= 5))
                                {
                                    XVel--;
                                }
                                if (!Hold2 && (Mo >= Buffers.W - 5 && Mo <= Buffers.W - 1))
                                {
                                    XVel++;
                                }
                            }
                        }
                        CheckJump();
                    }
                }
                else
                {
                    YVel = Enemies.PlayerYVel;
                    CheckJump();
                }
                break;
            }

            case stJumping:
            {
                Hold1 = (Buffers.CanHoldYou(NewCh1) || Buffers.CanStandOn(NewCh1));
                Hold2 = (Buffers.CanHoldYou(NewCh2) || Buffers.CanStandOn(NewCh2));
                Hold3 = (Buffers.CanHoldYou(NewCh3) || Buffers.CanStandOn(NewCh3));

                Hit = (Hold1 || Hold2);
                if (Hit)
                {
                    Mo = (X + XVel) % Buffers.W;
                    if ((Mo >= 1 && Mo <= 4 && Mo >= Buffers.W - 4 && Mo <= Buffers.W - 1) && (!Hold3))
                    {
                        if (!((NewCh1 == Buffers.Hidden) && (NewCh2 == Buffers.Hidden)))
                        {
                            Hit = false;
                        }
                        if ((Mo < Buffers.W / 2) && (!(NewCh2 == Buffers.Hidden)))
                        {
                            X -= Mo;
                        }
                        else
                        if ((Mo >= Buffers.W / 2) && (!(NewCh1 == Buffers.Hidden)))
                        {
                            X += Buffers.W - Mo;
                        }
                    }
                }
                if (!Hit)
                {
                    if (NewCh1 == '*')
                    {
                        TmpObj.HitCoin(NewX1 * Buffers.W, NewY * Buffers.H, false);
                    }

                    if (NewCh1 == '*')
                    {
                        TmpObj.HitCoin(NewX2 * Buffers.W, NewY * Buffers.H, false);
                    }

                    if ((Counter % (JumpDelay + Convert.ToByte(HighJump)) == 0) || ((!keyAlt) && (!HitEnemy)))
                    {
                        YVel++;
                    }

                    if (YVel >= 0)
                    {
                        YVel   = 0;
                        Status = stFalling;
                    }
                }
                else
                {
                    char Ch = (char)0;

                    if (Mo >= 0 && Mo <= (Buffers.W / 2 - 1))
                    {
                        if (Buffers.CanHoldYou(NewCh1) || Buffers.CanStandOn(NewCh1))
                        {
                            Ch    = NewCh1;
                            NewX2 = NewX1;
                        }
                        else
                        {
                            Ch = NewCh2;
                        }
                    }
                    else if (Mo >= (Buffers.W / 2) && Mo <= Buffers.W - 1)
                    {
                        Ch = NewCh2;
                        if (!(Buffers.CanHoldYou(Ch) || Ch == Buffers.Hidden))
                        {
                            Ch    = NewCh1;
                            NewX2 = NewX1;
                        }
                    }

                    switch (Ch)
                    {
                    case '=':
                        Enemies.cdHit = 1;
                        break;

                    case '0':
                    case '1':
                        if (keyUp)
                        {
                            CheckPipeAbove(NewCh1, NewCh2);
                        }
                        break;

                    case '?':
                    case '$':
                    case 'J':
                    case 'K':
                    {
                        Mo = 0;

                        if (Buffers.WorldMap[NewX2, NewY - 1] >= 'à' && Buffers.WorldMap[NewX2, NewY - 1] <= 'â')
                        {
                            Buffers.WorldMap[NewX2, NewY] = '?';
                            Ch = '?';
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == 'ï')
                        {
                            Buffers.WorldMap[NewX2, NewY] = 'K';
                            Ch = 'K';
                        }
                        else
                        {
                            if (!Small && (Ch == 'J'))
                            {
                                TmpObj.BreakBlock(NewX2, NewY);
                                Buffers.AddScore(10);
                                Mo = 1;
                            }
                        }

                        if (Mo == 0)
                        {
                            Blocks.BumpBlock(NewX2 * Buffers.W, NewY * Buffers.H);
                            //Beep (110 );
                        }

                        if (Buffers.WorldMap[NewX2, NewY - 1] >= 'ã' && Buffers.WorldMap[NewX2, NewY - 1] <= 'ì')
                        {
                            if (!(Ch == 'J' || Ch == 'K'))
                            {
                                TmpObj.HitCoin(NewX2 * Buffers.W, NewY * Buffers.H, true);
                                if (Buffers.WorldMap[NewX2, NewY - 1] != ' ')
                                {
                                    Buffers.WorldMap[NewX2, NewY - 1] = (char)(Buffers.WorldMap[NewX2, NewY - 1] + 1);
                                    if (Buffers.WorldMap[NewX2, NewY] == '$')
                                    {
                                        TmpObj.Remove(NewX2 * Buffers.W, NewY * Buffers.H, Buffers.W, Buffers.H, 2);
                                        Buffers.WorldMap[NewX2, NewY] = '?';
                                    }
                                }
                            }
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == 'à')
                        {
                            if (Buffers.data.mode[Buffers.Player] == Buffers.mdSmall)
                            {
                                Enemies.NewEnemy(EnemyType.tpRisingChamp, 0, NewX2, NewY, 0, -1, 2);
                            }
                            else
                            {
                                Enemies.NewEnemy(EnemyType.tpRisingFlower, 0, NewX2, NewY, 0, -1, 2);
                            }
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == 'á')
                        {
                            Enemies.NewEnemy(EnemyType.tpRisingLife, 0, NewX2, NewY, 0, -1, 2);
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == 'â')
                        {
                            Enemies.NewEnemy(EnemyType.tpRisingStar, 0, NewX2, NewY, 0, -1, 1);
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == '*')
                        {
                            TmpObj.HitCoin(NewX2 * Buffers.W, (NewY - 1) * Buffers.H, false);
                        }
                        else if (Buffers.WorldMap[NewX2, NewY - 1] == 'í')
                        {
                            Enemies.NewEnemy(EnemyType.tpRisingChamp, 1, NewX2, NewY, 0, -1, 2);
                        }

                        Enemies.HitAbove(NewX2, NewY - 1);
                        if (Ch == 'K')
                        {
                            TmpObj.Remove(NewX2 * Buffers.W, NewY * Buffers.H, Buffers.W, Buffers.H, TmpObj.tpNote);
                            Buffers.WorldMap[NewX2, NewY] = 'K';
                        }
                        else
                        {
                            if (Ch != 'J')
                            {
                                if (!(Buffers.WorldMap[NewX2, NewY - 1] >= 'ã' && Buffers.WorldMap[NewX2, NewY - 1] <= 'ì'))
                                {
                                    TmpObj.Remove(NewX2 * Buffers.W, NewY * Buffers.H, Buffers.W, Buffers.H, 1);
                                    Buffers.WorldMap[NewX2, NewY] = '@';
                                }
                            }
                        }
                        break;
                    }

                    default:
                        //Beep (30);
                        break;
                    }

                    if ((Ch != 'J') || (Buffers.data.mode[Buffers.Player] == Buffers.mdSmall))
                    {
                        YVel   = 0;
                        Status = stFalling;
                    }
                    if (Ch == 'K')
                    {
                        YVel = 3;
                    }
                }
                break;
            }
            }
        }