Ejemplo n.º 1
0
        public Editor(SpriteSheetLoader loader, GameWindow window)
        {
            this.loader          = loader;
            this.tiles           = new Dictionary <Vector2, Tile>();
            this.gameObjectTiles = new Dictionary <Vector2, Tile>();
            this.camera          = new Camera(new Viewport());

            this.mouseTile = GetTileOnCursor();

            this.palette                = loader.LoadSpriteSheet("blocks", Vector2.Zero, new Vector2(16, 16), 0);
            this.paletteBackground      = loader.CreateFilledTexture(1, 1, new Color(10, 10, 10));
            this.viewportSplit          = loader.CreateFilledTexture(1, 1, new Color(128, 128, 128));
            this.viewportLineSplitWidth = 1;
            this.selectedPaletteIndex   = new Vector2(0, 0);
            this.selectedPalette        = GetSpriteSheetAt((int)selectedPaletteIndex.X, (int)selectedPaletteIndex.Y);

            this.levelViewport   = new Viewport(0, 0, window.ClientBounds.Width - this.palette.Texture.Width, window.ClientBounds.Height);
            this.paletteViewport = new Viewport(levelViewport.Width, 0, this.palette.Texture.Width, window.ClientBounds.Height);

            Texture2D rectangleTexture = loader.CreateRectangleTexture(Tile.SIZE, Tile.SIZE, Color.White);

            this.selectionSprite = new SpriteSheet(rectangleTexture).Sprite;

            this.currentLevelPath = "Content\\Level1.lvl";
        }
Ejemplo n.º 2
0
        public InGameState(SpriteSheetLoader loader, GraphicsDevice graphicsDevice, GameWindow window, HUD hud, SpriteFont font)
        {
            this.loader = loader;

            this.graphicsDevice = graphicsDevice;

            this.hud   = hud;
            this.level = new Level(loader, LevelData.LoadLevelData("Content\\Level1.lvl"), hud);

            this.hud.Player = level.MyPlayer;

            this.font = font;

            this.debugTexture     = loader.CreateRectangleTexture((int)(Tile.SIZE * Game1.Scale.X), (int)(Tile.SIZE * Game1.Scale.Y), new Color(255, 255, 255, 255));
            this.collisionTexture = loader.CreateFilledTexture((int)(Tile.SIZE * Game1.Scale.X), (int)(Tile.SIZE * Game1.Scale.Y), new Color(255, 255, 255, 255));

            this.camera = new Camera(graphicsDevice.Viewport);

            backgroundManager = new ParalaxBackgroundManager(level.MyPlayer, loader, graphicsDevice, window);
        }