Ejemplo n.º 1
0
        public bool IsBelow(PowerupBlock collider)
        {
            if (!collider.collidable)
            {
                return(false);
            }
            int yDistance     = collider.Bounds.Bottom - Bounds.Top;
            int yDistfeet     = collider.Bounds.Top - Bounds.Bottom;
            int leftDistance  = Bounds.Right - collider.Bounds.Left;
            int rightDistance = collider.Bounds.Right - Bounds.Left;

            if (yDistance >= -10 && yDistfeet <= -7 && leftDistance >= 5 && rightDistance >= 5)
            {
                return(true);
            }
            return(false);
        }
Ejemplo n.º 2
0
 private void PlayerCollision(PowerupBlock powerupBlock, GameTime gameTime)
 {
     if (player.IsBelow(powerupBlock))
     {
         if (!powerupBlock.collided)
         {
             powerupBlock.collided = true;
         }
     }
     if (powerupBlock.powerup != null)
     {
         if (player.Bounds.Intersects(powerupBlock.powerup.Bounds) && powerupBlock.powerup.Type == Powerup.PowerupType.FireFlower)
         {
             player.powerupTimer         = 10000;
             powerupBlock.powerup.isDead = true;
         }
     }
 }