Ejemplo n.º 1
0
        public List <MarioMakerLevel> ReadCSV(string path)
        {
            var items = new List <MarioMakerLevel>(); // Create list of items

            using (TextFieldParser parser = new TextFieldParser(path))
            {
                parser.TextFieldType = FieldType.Delimited;
                parser.SetDelimiters(",");
                var index = 0;
                while (!parser.EndOfData) // Check if we are not at the end of file
                {
                    //Processing row
                    string[] fields = parser.ReadFields(); // Get the row fields
                    if (index > 0)
                    {
                        var item = new MarioMakerLevel();                    // Create a new object

                        var props = typeof(MarioMakerLevel).GetProperties(); // Get the properties of MarioMakerLevel
                        var j     = 0;
                        foreach (var prop in props)                          // Loop through the properties
                        {
                            if (j < fields.Length)
                            {
                                typeof(MarioMakerLevel).GetProperty(prop.Name).SetValue(item, Convert.ChangeType(fields[j], prop.PropertyType)); // Set value of item property to fields[j]
                            }
                            j++;
                        }
                        items.Add(item); // Add item to list
                    }
                    index++;             // Iterate
                }
            }
            return(items); // Return items
        }
        private void SortingBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            MarioMakerLevel item = new MarioMakerLevel();

            ComboBox comboBox     = (ComboBox)sender;                // Create object using sender
            var      sortingValue = (string)SortingBox.SelectedItem; // Turn the comboBox selected item into a string

            item.SortList(marioMakerLevels, sortingValue);           // Sort the list by the sortingValue

            ResetShownLevels(pagenumber);
            ResetDataSource();
            ResetPageBox();
        }
        private bool checkHasNull(MarioMakerLevel level)
        {
            foreach (var prop in typeof(MarioMakerLevel).GetProperties()) // Foreach property
            {
                if (prop.GetValue(level) == null)                         // Check if null
                {
                    Console.WriteLine(prop.GetValue(level));
                    return(true); // If null return true
                }
            }


            return(false); // If none found null, return false
        }
        public string ConvertItemToString(MarioMakerLevel item)
        {
            var final = "";
            var props = typeof(MarioMakerLevel).GetProperties(); // Get the properties from the Item class using reflection

            foreach (var prop in props)
            {
                string str = prop.GetValue(item, null).ToString(); // Get the value of the property of item as a string

                str = str.Replace(",", "");
                str = str.Replace(@"\", "");
                str = str.Replace("'", "");

                final += str; // Add each properties value to the final output
                final += ","; // Seperate each property
            }
            //final += "\n"; // End line of final string
            return(final.Substring(0, final.Length - 1)); // Return the final string with the last "," removed
        }
Ejemplo n.º 5
0
        public List <MarioMakerLevel> GetLevels(int page, int gameStyle, int courseTheme, int region, int difficulty, int tag, int uploadDate)
        {
            List <MarioMakerLevel> marioMakerLevels = new List <MarioMakerLevel>();                  // Get a new list of marioMakerLevels

            string finalTag = "";                                                                    // Create a finalTag variable

            if (tag != 0)                                                                            // If the tag is not 0
            {
                finalTag = tag.ToString();                                                           // Then make the finalTag equal to the tag value
            }
            string startString      = "https://supermariomakerbookmark.nintendo.net/search/result?"; // Starting string of website
            string pageString       = $"page={page + 1}";                                            // Get website string for page
            string skinString       = $"&q%5Bskin%5D={ gameStyles[gameStyle] }";                     // Get website string for skin
            string sceneString      = $"&q%5Bscene%5D={ courseThemes[courseTheme] }";                // Get website string for theme
            string areaString       = $"&q%5Barea%5D={ regions[region] }";                           // Get website string for region
            string difficultyString = $"&q%5Bdifficulty%5D={ difficulties[difficulty] }";            // Get website string for difficulty
            string tagString        = $"&q%5Btag_id%5D={ finalTag }";                                // Get website string for tag
            string createdAtString  = $"&q%5Bcreated_at%5D={ uploadDates[uploadDate] }";             // Get website string for uploaddate
            string endString        = $"&q%5Bsorting_item%5D=like_rate_desc";                        // The ending string of website

            // Compile all these strings into one string variable
            string finalString = startString +
                                 pageString +
                                 skinString +
                                 sceneString +
                                 areaString +
                                 difficultyString +
                                 tagString +
                                 createdAtString +
                                 endString;

            HtmlAgilityPack.HtmlWeb      web = new HtmlAgilityPack.HtmlWeb(); // Get a html web object
            HtmlAgilityPack.HtmlDocument doc = web.Load(finalString);         // Create new doc object using web load of the string


            if (doc != null) // If the doc collected is not null
            {
                for (int i = 0; i < 10; i++)
                {
                    MarioMakerLevel level = new MarioMakerLevel();
                    // Get level title
                    try { level.Title = doc.DocumentNode.SelectNodes("//div[@class='course-title']")[i].InnerText; } catch { }
                    // Get level author
                    try { level.Author = doc.DocumentNode.SelectNodes("//div[@class='name']")[i].InnerText; } catch { }
                    // Get level theme
                    try { level.GameStyle = doc.DocumentNode.SelectNodes("//div[@class='gameskin-wrapper']")[i].FirstChild.Attributes[0].Value.Replace("gameskin bg-image common_gs_", ""); } catch { }
                    // Get level difficulty
                    try { level.Difficulty = doc.DocumentNode.SelectNodes("//div[@class='rank nonprize']")[i].NextSibling.InnerText; } catch { }
                    // Get level clear rate (Redacted)
                    //try { level.ClearRate = GetValueFromFont(doc.DocumentNode.SelectNodes("//div[@class='clear-rate']")[i]); } catch { }
                    // Get level stars
                    try { level.Stars = int.Parse(GetValueFromFont(doc.DocumentNode.SelectNodes("//div[@class='liked-count ']")[i])); } catch { }
                    // Get level players played
                    try { level.PlayersPlayed = int.Parse(GetValueFromFont(doc.DocumentNode.SelectNodes("//div[@class='played-count ']")[i])); } catch { }
                    // Get level clears
                    try { level.Clears = int.Parse(GetValueFromClears(doc.DocumentNode.SelectNodes("//div[@class='tried-count ']")[i])[0]); } catch { }
                    // Get level rounds played
                    try { level.RoundsPlayed = int.Parse(GetValueFromClears(doc.DocumentNode.SelectNodes("//div[@class='tried-count ']")[i])[1]); } catch { }
                    // Get level clear rate
                    try { level.ClearRate = GetValueFromClears(doc.DocumentNode.SelectNodes("//div[@class='tried-count ']")[i])[2]; } catch { }
                    // Get level tag
                    try { level.Tag = doc.DocumentNode.SelectNodes("//div[@class='course-tag radius5']")[i].InnerText; } catch { }
                    // Get level flag
                    try { level.Flag = doc.DocumentNode.SelectNodes("//div[@class='creator-info']")[i].FirstChild.Attributes[0].Value.Replace("flag ", ""); } catch { }
                    // Get level date uploaded
                    //level.DateUploaded = doc.DocumentNode.SelectNodes("//div[@class='created_at']")[i].InnerText;
                    // Get level link
                    try { level.Link = "https://supermariomakerbookmark.nintendo.net" + doc.DocumentNode.SelectNodes("//a[@class='button course-detail link']")[i].GetAttributeValue("href", "null"); } catch { }

                    marioMakerLevels.Add(level); // Add the level to the list of levels
                }

                return(marioMakerLevels); // Return levels
            }

            return(null); // Otherwise return null
        }
        public MarioMakerLevel ConvertStringToItem(string str)
        {
            MarioMakerLevel level = new MarioMakerLevel();

            return(level);
        }