Ejemplo n.º 1
0
 public override void HandleCollision(CollisionDirection collisionDirection, GameObject gameObject)
 {
     if (gameObject is Koopa || gameObject is Goomba || gameObject is PiranhaPlant || gameObject is Bowser || gameObject is BowserFireball)
     {
         if (selectedCube == this)
         {
             selectedCube = null;
         }
         this.collidable = false;
         Systems.Events.TheInstance.CompanionDied();
     }
     else if (collisionDirection == CollisionDirection.Bottom && gameObject.IsSolid)
     {
         this.YSpeed = gameObject.YSpeed;
     }
 }
Ejemplo n.º 2
0
        public static void SelectCube()
        {
            selectedCube = null;
            int marioX = Mario.GetInstance().GetCenter().X;
            int marioY = Mario.GetInstance().GetCenter().Y;

            foreach (CompanionCube cube in cubes)
            {
                if (cube.IsCollidable && MouseController.MouseOverPosition(cube.GetHitBox()))
                {
                    if ((marioX - cube.positionInGame.X) * (marioX - cube.positionInGame.X) + (marioY - cube.positionInGame.Y) * (marioY - cube.positionInGame.Y) < 10000)
                    {
                        selectedCube = cube;
                    }
                }
            }
        }