Ejemplo n.º 1
0
        /// <summary>
        /// Update all the game component
        /// </summary>
        /// <param name="gameTime"></param>
        /// <param name="otherScreenHasFocus"></param>
        /// <param name="coveredByOtherScreen"></param>
        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            if (IsActive && !gameOver)
            {
                if (!startScreen)
                {
                    // Calculate the time from the start of the game
                    this.gameTime += gameTime.ElapsedGameTime;

                    CheckFallInPit();
                    UpdateLastCheackpoint();
                }

                // Update all the component of the game
                maze.Update(gameTime);
                marble.Update(gameTime);
                camera.Update(gameTime);

                CheckGameFinish();

                base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
            }
            if (startScreen)
            {
                if (startScreenTime.Ticks > 0)
                {
                    startScreenTime -= gameTime.ElapsedGameTime;
                }
                else
                {
                    startScreen = false;
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Update all the game component
 /// </summary>
 /// <param name="gameTime"></param>
 /// <param name="otherScreenHasFocus"></param>
 /// <param name="coveredByOtherScreen"></param>
 public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
 {
     // Update all the component of the game
     maze.Update(gameTime);
     marble.Update(gameTime);
     camera.Update(gameTime);
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Update all the game component
        /// </summary>
        /// <param name="gameTime"></param>
        /// <param name="otherScreenHasFocus"></param>
        /// <param name="coveredByOtherScreen"></param>
        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            // Calculate the time from the start of the game
            this.gameTime += gameTime.ElapsedGameTime;

            CheckFallInPit();
            UpdateLastCheackpoint();

            // Update all the component of the game
            maze.Update(gameTime);
            marble.Update(gameTime);
            camera.Update(gameTime);

            CheckGameFinish();

            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
        }