Export() public method

public Export ( ) : void
return void
Ejemplo n.º 1
0
        private void ButtonGenerate_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            try
            {
                OSMExportNew osmExporter = new OSMExportNew();
                osmExporter.Export();

                buttonGenerate.text = "Generate OSM map";
            }
            catch
            {
                buttonGenerate.text = "Export failed!";
            }
        }
Ejemplo n.º 2
0
        private void ButtonGenerate_eventClicked(UIComponent component, UIMouseEventParameter eventParam)
        {
            try
            {
                RoadManager.ClearRoadTypes();

                OSMExportNew osmExporter = new OSMExportNew();
                osmExporter.Export();

                buttonGenerate.text = "Generate OSM map";
            }
            catch(Exception ex)
            {
                UnityEngine.Debug.LogException(ex);
                buttonGenerate.text = "Export failed!";
            }

            try
            {
                string _osmName = Singleton<SimulationManager>.instance.m_metaData.m_CityName + ".osm";
                string _fullOSMPath = Path.GetFullPath(_osmName);
                string _modPath = CimTools.CimToolsHandler.CimToolBase.Path.GetModPath();

                if (_modPath != null && _modPath != "" && _fullOSMPath != null && _fullOSMPath != "")
                {
                    string _mscriptPath = _modPath + Path.DirectorySeparatorChar + "MaperitiveScript.mscript";
                    string _mrulesPath = _modPath + Path.DirectorySeparatorChar + "Cimtographer.mrules";
                    string _zippedMaperitivePath = _modPath + Path.DirectorySeparatorChar + "Maperitive";
                    string _citiesPath = Path.GetDirectoryName(_fullOSMPath);
                    string _extractedMaperitivePath = _citiesPath + Path.DirectorySeparatorChar + "Maperitive";

                    string _mscript = string.Format(
                        "use-ruleset location=\"{0}\"" +
                        "\r\napply-ruleset" +
                        "\r\nload-source \"{1}\""
                        , _mrulesPath, _fullOSMPath);

                    File.Delete(_mscriptPath);
                    StreamWriter _writer = File.CreateText(_mscriptPath);
                    _writer.Write(_mscript);
                    _writer.Flush();
                    _writer.Close();

                    if (_extractedMaperitivePath != null && _extractedMaperitivePath != "" && GzipExtractor.RemoveAllChangedNames(_zippedMaperitivePath, _extractedMaperitivePath, ".mapper"))
                    {
                        Process _maperitiveProcess = Process.Start(new ProcessStartInfo(
                            _extractedMaperitivePath + Path.DirectorySeparatorChar + "Maperitive",
                            "\"" + _mscriptPath + "\"")
                        { UseShellExecute = false });

                        if(_maperitiveProcess != null)
                        {
                            UIView.library.ShowModal("PauseMenu");
                        }
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Couldn't decrypt the gzipped files from " + _zippedMaperitivePath + " to " + _extractedMaperitivePath);
                    }
                }
                else
                {
                    UnityEngine.Debug.Log("Could not find OSM at " + _fullOSMPath + " or mod path at " + _modPath);
                }
            }
            catch(Exception ex)
            {
                UnityEngine.Debug.LogException(ex);
            }
        }