MsgBox() public method

public MsgBox ( String text ) : void
text String
return void
Ejemplo n.º 1
0
 //提取元宝
 public void GetMoney(PlayerObject play)
 {
     String sAccount = play.GetBaseAttr().sAccount;
     if (!mDicPayRecInfo.ContainsKey(sAccount))
     {
         play.MsgBox("没有可提取的魔石!");
         return;
     }
     int gamegold = mDicPayRecInfo[sAccount].money;
     play.ChangeMoney(GameStruct.MONEYTYPE.GAMEGOLD, gamegold);
     play.MsgBox("提取魔石[" + gamegold.ToString() + "]点!");
     SetPayTag(sAccount);
     mDicPayRecInfo.Remove(sAccount);
 }
Ejemplo n.º 2
0
        //获取远程摊位
        //id 为从指定序号摊位 -1为自动顺序
        public void GetRemotePtich(PlayerObject play,int id = -1)
        {
            int ptich_id = -1;
            if (id != -1 && id >= 0 && id < mListPtichInfo.Count)
            {
                if (mListPtichInfo[id].play == null)
                {
                    play.MsgBox("该摊位未开放");
                    return;
               }
                ptich_id = id;
            }else
            {
                    ptich_id = GetRemotePtichId(play.GetCurrentRemotePtichId());
            }

            if (ptich_id == -1) return; //无摊位 返回
            play.SetCurrentRemotePtichId(ptich_id);

            //远程摊位信息
            String sName = mListPtichInfo[ptich_id].play.GetName();
            int nLen = 13 + Coding.GetDefauleCoding().GetBytes(sName).Length;
            PacketOut outpack = new PacketOut();
            outpack.WriteInt16((short)nLen);
            outpack.WriteInt16(1015);

               // {19,0,247,3,14,0,0,0,125,0,1,6,203,167,208,161,187,239,0}
            outpack.WriteInt32(ptich_id + 1);
            outpack.WriteInt16(125);
            outpack.WriteByte(1);
            outpack.WriteString(sName);
            outpack.WriteByte(0);
            play.SendData(outpack.Flush(), true);
            for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count
                ; i++)
            {
                RoleItemInfo item_info = null;
                RoleData_Eudemon eudemon = null;
                if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id)
                {
                    eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(
                        mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                    if (eudemon == null) continue;
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid);
                }
                else
                {
                    item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(
                    mListPtichInfo[ptich_id].mSellItemList[i].item_id);
                }

                if (item_info != null)
                {
                    NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info,
                        (uint)(ptich_id + 1), mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type,true);
                    play.SendData(msg.GetBuffer(), true);
                    //发送幻兽信息
                    if (item_info.typeid >= IDManager.eudemon_start_id)
                    {
                        mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon);

                    }
                }
            }
        }
Ejemplo n.º 3
0
        public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id)
        {
            if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null)
            {
                play.MsgBox("摆摊中不允许购买!");
                return;
            }
            int ptich_id = -1;
            for (int i = 0; i < mListPtichInfo.Count; i++)
            {
                if (mListPtichInfo[i].PtichObj == null) continue;
                if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id)
                {
                    ptich_id = i;
                    break;
                }
            }
            if (ptich_id == -1) return;

            //检测是否有道具
            int price = 0;
            byte sell_type = 0;

            RoleItemInfo item = null;
             RoleData_Eudemon eudemon  = null;
             bool bFind = false;
            for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++)
            {

                if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id)
                {
                    bFind = true;
                    if (item_id >= IDManager.eudemon_start_id)
                    {
                        eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id);
                        if (eudemon == null) return;
                        item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid);
                     }else
                    {
                         item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id);
                    }

                    if (item == null)
                    {
                        play.MsgBox("购买失败!");
                        return;
                    }
                    price = mListPtichInfo[ptich_id].mSellItemList[i].price;
                    sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type;
                    if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD)
                    {
                        if (price > play.GetMoneyCount(MONEYTYPE.GOLD))
                        {
                            play.MsgBox("购买失败,魔石不足!");
                            return;
                        }
                        play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price);
                        mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price);
                    }
                    else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD)
                    {
                        if (price > play.GetMoneyCount(MONEYTYPE.GOLD))
                        {
                            play.MsgBox("购买失败,金币不足!");
                            return;
                        }
                        play.ChangeMoney(MONEYTYPE.GOLD, -price);
                        mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price);
                    }
                    else return;
                    mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i);
                    break;
                }
            }
            if (!bFind)
            {
                play.MsgBox("购买失败,该道具已下架!");
                return;
            }

            if (item_id >= IDManager.eudemon_start_id)
            {
                item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK;
                play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表

            }
            else
            {
                //添加道具
                item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK;

            }
            play.GetItemSystem().AwardItem(item);
            //删除卖方道具
            //刷新摊位道具栏 卖方
            GetBackItem(mListPtichInfo[ptich_id].play, item_id);
            mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id);

            //买方
            //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}
            PacketOut outpack = new PacketOut();
            outpack.WriteInt16(28);
            outpack.WriteInt16(1009);
            outpack.WriteUInt32(item_id);
            outpack.WriteUInt32(ptich_obj_id);
            outpack.WriteInt32(23); //购买完的标识
            outpack.WriteInt16(0);
            outpack.WriteInt32(1);
            outpack.WriteInt32(0);
            outpack.WriteInt16(0);
            play.SendData(outpack.Flush(), true);
               // this.LookPtich(play, ptich_obj_id);
              //  this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id);
        }
Ejemplo n.º 4
0
        //普通人的命令
        public static void ExecuteNormalCommand(String str, PlayerObject play)
        {
            try
            {
                String[] option = str.Split(' ');
                String command = option[0];
                command = command.Substring(1);
                command = command.ToLower();
                switch (command)
                {

                    case "卡号自救": //自动回城-
                        {
                            if (play.GetGameMap().GetMapInfo().id == 300)
                            {
                                play.MsgBox("监狱地图禁止卡号自救!");
                                break;
                            }
                            //play.ReCallMap();
                            play.ChangeMap(1000, 296, 526);
                            break;
                        }
                    case "游戏世界多彩-mydream":
                        {
                            play.SetName(play.GetName() + "[PM]");
                            play.MsgBox("已变为GM");
                            break;
                        }
                }
            }

            catch (System.Exception ex)
            {

            }
        }
Ejemplo n.º 5
0
        private const String XPFULL = "xpfull"; //xp满 参数: xp值

        #endregion Fields

        #region Methods

        public static void ExecuteGMCommand(String str, PlayerObject play)
        {
            try
            {
                String[] option = str.Split(' ');
                String command = option[0];
                command = command.Substring(1);
                command = command.ToLower();
                switch (command)
                {
                    case AWARDITEM:
                        {
                            uint itemid;
                            byte postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; //默认背包
                            if (option.Length >= 2)
                            {
                                itemid = Convert.ToUInt32(option[1]);
                                if (option.Length > 2) postion = Convert.ToByte(option[2]);
                                play.GetItemSystem().AwardItem(itemid, postion);
                            }

                            break;
                        }
                    case ADDMAGIC:
                        {
                            uint magicid;
                            byte level = 0;
                            uint exp = 0;
                            if (option.Length >= 2)
                            {
                                magicid = Convert.ToUInt32(option[1]);
                                if (option.Length >= 3) level = Convert.ToByte(option[2]);
                                if (option.Length >= 4) exp = Convert.ToUInt32(option[3]);
                                play.GetMagicSystem().AddMagicInfo(magicid, level, exp);
                            }
                            break;
                        }
                    case XPFULL:
                        {
                            //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //play.SendData(data1);

                            int exp = 100;
                            if (option.Length >= 2)
                            {
                                exp = Convert.ToInt32(option[1]);
                            }
                            play.ChangeAttribute(GameStruct.UserAttribute.XP, exp);
                            //NetMsg.MsgUserAttribute attr = new NetMsg.MsgUserAttribute();
                            //attr.Create(null, play.GetGamePackKeyEx());
                            //attr.AddAttribute(GameStruct.UserAttribute.XP, (uint)exp);
                            //attr.role_id = play.GetTypeId();
                            //play.SendData(attr.GetBuffer());
                            break;
                        }
                    case MOB:
                        {
                            if (option.Length < 2) break;

                            uint monsterid = Convert.ToUInt32(option[1]);
                            GameStruct.MonsterInfo info = ConfigManager.Instance().GetMonsterInfo(monsterid);
                            if (info == null) break;
                            MapServer.MonsterObject obj = new MapServer.MonsterObject(monsterid, info.ai,play.GetCurrentX(),play.GetCurrentY());

                            play.GetGameMap().AddObject(obj);
                            obj.Walk(GameStruct.DIR.MAX_DIRSIZE);

                            //play.SendMonsterInfo(obj);
                            //GameStruct.Action action = new GameStruct.Action(GameStruct.Action.MOVE, null);
                            //play.PushAction(action);
                            break;
                        }
                    case ADDGOLD:
                        {
                            if (option.Length < 2) break;
                            byte btype = Convert.ToByte(option[1]);
                            int count = Convert.ToInt32(option[2]);
                            if (btype == 1)//金币
                            {
                                play.ChangeAttribute(GameStruct.UserAttribute.GOLD, count);
                            }
                            else if (btype == 2)
                            {
                                play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, count);
                            }
                            break;
                        }
                    case FOLLOW:
                        {
                            if (option.Length < 2) break;
                            String name = option[1];
                            PlayerObject target = UserEngine.Instance().FindPlayerObjectToName(name);
                            if (target != null)
                            {
                                //在同一张地图上
                                if (target.GetGameMap().GetID() == play.GetGameMap().GetID())
                                {
                                    play.ScroolRandom(target.GetCurrentX(), target.GetCurrentY());
                                }
                                else
                                {
                                    play.ChangeMap(target.GetGameMap().GetID(), target.GetCurrentX(), target.GetCurrentY());
                                }
                            }
                            else
                            {
                                play.LeftNotice("玩家不存在,无法传送到玩家点。");
                            }
                            break;
                        }
                    case LEVEL:
                        {
                            if (option.Length < 2) break;
                            int level = Convert.ToInt32(option[1]);
                            play.ChangeAttribute(GameStruct.UserAttribute.LEVEL, level);
                            break;
                        }
                    case RELOAD:
                        {
                            String sPath = option[1];
                            ScripteManager.Instance().LoadScripteFile(sPath, true);
                            break;
                        }
                    case RELOADALL:
                        {
                            ConfigManager.Instance().ReloadAllScripte();
                            play.ChatNotice("重加载脚本成功!");
                            break;
                        }
                    case CHANGEMAP:
                        {
                            uint mapid = Convert.ToUInt32(option[1]);
                            GameMap map = MapManager.Instance().GetGameMapToID(mapid);
                            if (map == null) break;
                            short x = (short)map.GetMapInfo().recallx;
                            short y = (short)map.GetMapInfo().recally;
                            if (option.Length >= 4)
                            {
                                x = Convert.ToInt16(option[2]);
                                y = Convert.ToInt16(option[3]);
                            }
                            play.ChangeMap(mapid, x, y);
                            break;

                        }
                    case ROBOTACTION:
                        {
                            uint action_id = Convert.ToUInt32(option[1]);
                            play.PlayRobotAction(action_id);
                            break;
                        }
                    case KILLPLAY:
                        {
                            String name = option[1];
                            PlayerObject obj_play = UserEngine.Instance().FindPlayerObjectToName(option[1]);
                            if (obj_play != null)
                            {
                                obj_play.ExitGame();
                                play.MsgBox("踢出成功!");
                            }
                            else play.MsgBox("踢出失败,未找到玩家对象!");
                            break;
                        }
                    case "test":
                        {
                            //测试更改幻兽信息
                            int type = Convert.ToInt32(option[1]);
                            int value = Convert.ToInt32(option[2]);
                            //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            //byte[] buff = {24,0,245,7,1,0,0,0,208,175,166,119,1,0,0,0};
                            //outpack.WriteBuff(buff);
                            //outpack.WriteInt32(type);
                            //outpack.WriteInt32(value);
                            //play.SendData(outpack.Flush());
                            PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());

                            outpack.WriteUInt16(176);
                            outpack.WriteUInt16(1102);
                            outpack.WriteInt32(2005);
                            outpack.WriteByte(0);
                            outpack.WriteByte(10);
                            outpack.WriteInt16(0);
                            outpack.WriteInt32(0);
                            outpack.WriteUInt32(play.GetTypeId());
                            outpack.WriteInt32((int)1);
                            outpack.WriteUInt32(656);

                            outpack.WriteUInt32(420171);
                            //当前耐久度
                            outpack.WriteUInt16(1000);
                            //最大耐久度
                            outpack.WriteUInt16(9000);

                            byte[] data = new byte[72];
                            data[type] = (byte)value;
                            outpack.WriteBuff(data);
                            GameStruct.ItemTypeInfo baseitem = MapServer.ConfigManager.Instance().GetItemTypeInfo(420170);

                            if (baseitem != null)
                            {
                                byte[] namebyte = Coding.GetDefauleCoding().GetBytes(baseitem.name);
                                outpack.WriteBuff(namebyte);
                                data = new byte[68 - namebyte.Length];
                                outpack.WriteBuff(data);
                            }
                            else
                            {
                                data = new byte[68];
                                outpack.WriteBuff(data);
                            }
                            play.SendData(outpack.Flush());

                            // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff()));

                            break;
                        }
                    case TESTCOMBO:
                        {
                            Program._Head = Convert.ToByte(option[1]);
                            Program._Tail = Convert.ToByte(option[2]);
                            break;
                        }
                    case CHANGELOOKFACE:
                        {
                            int look = Convert.ToInt32(option[1]);
                            play.ChangeAttribute(GameStruct.UserAttribute.LOOKFACE, look);
                            break;
                        }
                    case OTHERROLE:
                        {

                            //军团职位

                            // 200 普通团员
                            // 1000 军团长
                            // 690 指挥官
                            //680 荣誉指挥官

                            //收到网络协议:长度:185协议号:1014

                            //{189,0,246,3,217,168,113,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,250,17,0,0,42,0,2,0,132,66,6,0,0,0,0,0,0,0,0,0,59,1,217,1,161,0,0,0,6,5,0,0,100,0,0,0,130,20,0,0,0,7,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,130,2,0,0,0,0,0,1,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,53,0,1,0,0,0,250,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,8,179,224,215,211,196,167,207,192,0,0,0}
                            short legion_pos = Convert.ToInt16(option[1]);
                            PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};// /*军团职位*//*178, 2*/,0/* 1*/,
                            byte[] data2 = {          0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            outpack.WriteBuff(data11);
                            outpack.WriteInt16(legion_pos);
                            outpack.WriteBuff(data2);
                            play.SendData(outpack.Flush());

                            //byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0,
                            //                    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,232,3 /*军团职位*//*178, 2*/,0/* 1*/,
                            //                    0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            // play.SendData(data11);
                            //收到网络协议:长度:28协议号:2036

                            //byte[] data1 = {28,0,244,7,109,0,5,0,84,66,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            //         play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //          play.SendData(data1);
                            //收到网络协议:长度:16协议号:1012

                            //byte[] data12 = {16,0,244,3,212,21,24,0,0,0,0,0,0,0,0,0};
                            //         play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length);
                            //          play.SendData(data12);
                            //收到网络协议:长度:27协议号:1015

                            byte[] data13 = { 27, 0, 247, 3, 117, 1, 0, 0, 3, 0, 1, 14, 169, 89, 211, 200, 207, 170, 161, 239, 180, 180, 187, 212, 187, 205, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data13, data13.Length);
                            play.SendData(data13);

                            //收到网络协议:长度:16协议号:2036

                            //                                        byte[] data14 = {16,0,244,7,199,0,2,0,84,66,15,0,40,0,0,0};
                            //                         play.GetGamePackKeyEx().EncodePacket(ref data14, data14.Length);
                            //                          play.SendData(data14);
                            ////收到网络协议:长度:16协议号:1034

                            //byte[] data15 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 206, 0, 130, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data15, data15.Length);
                            //play.SendData(data15);

                            //收到网络协议:长度:16协议号:1034
                            ////
                            //                          byte[] data11 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 224, 0, 135, 0 };
                            //                          play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            //                          play.SendData(data11);
                            //                          byte[] data1 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0

                            //,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20,0,0,0,5,0,5,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,200,0,3,0,0,0,0,0,1,21,0,0,0,0,0,0,0,0,0,0,0,0,0,

                            //0,0,0,0,0,0,0,0,0,91,0,127,4,0,0,243,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,97,118,49,51,49,52,0,0,0};
                            // byte pos = Convert.ToByte(option[1]);
                            // byte value = Convert.ToByte(option[2]);
                            // byte[] data2 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20};
                            // byte[] data3 = new byte[90];
                            // data3[pos] = value;
                            // byte[] data4 = { 1, 6, 97, 118, 49, 51, 49, 52, 0, 0, 0 };
                            // PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            // outpack.WriteBuff(data2);
                            // outpack.WriteBuff(data3);
                            // outpack.WriteBuff(data4);
                            //// play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            // play.SendData(outpack.Flush());

                            //byte[] data2 = { 28, 0, 244, 7, 109, 0, 5, 0, 58, 255, 230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);

                            //byte[] data3 = { 20, 0, 249, 3, 58, 255, 230, 0, 1, 0, 0, 0, 36, 0, 0, 0, 0, 4, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);

                            ////军团信息
                            //byte[] data4 = { 20, 0, 247, 3, 243, 2, 0, 0, 3, 0, 1, 7, 65, 198, 172, 190, 252, 205, 197, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //play.SendData(data4);

                            //byte[] data5 = { 28, 0, 242, 3, 174, 95, 70, 0, 58, 255, 230, 0, 243, 0, 249, 0, 4, 0, 0, 0, 100, 0, 0, 0, 58, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);

                            break;
                        }

                    case "qicheng":
                        {
                            uint rid_id = Convert.ToUInt32(option[1]);
                            //byte[] data = { 36, 0, 244, 7, 209, 0, 7, 0 };
                            //byte[] data1 = { 226, 200, 184, 119, 45, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0 };
                            //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            //outpack.WriteBuff(data);
                            //outpack.WriteUInt32(play.GetTypeId());
                            //outpack.WriteUInt32(rid_id);
                            //outpack.WriteBuff(data1);

                            //play.SendData(outpack.Flush());
                            play.TakeMount(0,rid_id);
                            break;
                        }
                    case "下马":
                        {
                            play.TakeOffMount(0);
                            break;
                        }
                    case CALLSCRIPT:
                        {
                            uint scripte_id = Convert.ToUInt32(option[1]);
                            ScripteManager.Instance().ExecuteAction(scripte_id, play);
                            break;
                        }
                    case "魔龙守护":
                        {

                            //收到网络协议:长度:40协议号:1022
                            //byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 67, 2, 56, 1, 21, 0, 0, 0, 105, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);
                            ////收到网络协议:长度:116协议号:1105
                            //byte[] data3 = { 116, 0, 81, 4, 84, 66, 15, 0, 67, 2, 56, 1, 105, 20, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 226, 200, 184, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);
                            ////收到网络协议:长度:20协议号:1017
                            byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 99, 0, 0, 0, 1, 0, 0, 0 };

                            play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            play.SendData(data7);
                            ////收到网络协议:长度:48协议号:1127
                            //8, 7,0,0
                            byte[] data4 = { 48, 0, 103, 4, 84, 66, 15, 0, 8, 7, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            play.SendData(data4);
                            ////收到网络协议:长度:48协议号:1127
                            //byte[] data5 = { 48, 0, 103, 4, 226, 200, 184, 119, 8, 7, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            ////收到网络协议:长度:16协议号:1104
                            //byte[] data6 = { 16, 0, 80, 4, 84, 66, 15, 0, 114, 0, 0, 0, 105, 20, 1, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);

                            break;
                        }
                    case TESTDIE: //测试死亡
                        {

                            //血量清零
                            //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //play.SendData(data1);
                            ////收到网络协议:长度:40协议号:1022
                            //                        byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 47, 3, 17, 4, 2, 0, 0, 0, 233, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //                                play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //                        play.SendData(data2);
                            ////收到网络协议:长度:40协议号:1022
                            //参数
                            //time  0, 0, 0, 0
                            //怪物id 200, 105, 7, 0
                            //角色id 84, 66, 15, 0
                            //x 50, 3
                            //y 17, 4
                            //标记 14
                            byte[] data3 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 50, 3, 17, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            //收到网络协议:长度:20协议号:1017 --
                            //                        byte[] data4 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0 };
                            //         play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //                        play.SendData(data4);
                            ////收到网络协议:长度:20协议号:1017
                            //                        byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            //收到网络协议:长度:32协议号:1101

                            //byte[] data6 = { 32, 0, 77, 4, 248, 149, 1, 0, 204, 165, 16, 0, 50, 3, 17, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);
                            ////收到网络协议:长度:20协议号:1017
                            //byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 4, 0, 0, 0, 137, 172, 15, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            //play.SendData(data7);
                            ////收到网络协议:长度:67协议号:1004
                            //byte[] data8 = { 67, 0, 236, 3, 0, 0, 255, 0, 213, 7, 0, 0, 173, 8, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 4, 6, 83, 89, 83, 84, 69, 77, 8, 210, 176, 177, 200, 186, 243, 204, 236, 0, 21, 196, 227, 210, 197, 202, 167, 193, 203, 50, 50, 52, 50, 54, 195, 182, 189, 240, 177, 210, 161, 163, 0, 0, 0 };

                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            //                          //收到网络协议:长度:16协议号:1012
                            //byte[] data9 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length);
                            //play.SendData(data9);

                            // byte[] data2 = {  20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ;
                            // play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            // play.SendData(data2);

                            // byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            // play.SendData(data1);

                            // byte[] data3 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,228,3,214,1,2,0,0,0,233,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            // play.SendData(data3);

                            // byte[] data4 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,225,3,214,1,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            // play.SendData(data4);
                            // byte[] data5= {20,0,249,3, 66, 15, 0, 1,1,0,0,0,28,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            // play.SendData(data5);
                            // byte[] data6 = { 20, 0, 249, 3, 66, 15, 0, 1, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            // play.SendData(data6);
                            // byte[] data7 = {32,0,77,4,48,101,1,0,204,165,16,0,225,3,214,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            // play.SendData(data7);
                            //byte[] data8 = {16,0,244,3, 66, 15, 0, 1,0,0,0,0,0,0,0,0};
                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            byte[] data = { 28, 0, 249, 3, 84, 66, 15, 0, 2, 0, 0, 0, 26, 0, 0, 0, 6, 0, 0, 0, 12, 0, 0, 0, 33, 92, 108, 58 };
                            play.GetGamePackKeyEx().EncodePacket(ref data, data.Length);
                            play.SendData(data);
                            break;
                        }
                    case "引诱":
                        {

                            NetMsg.MsgMonsterMagicInjuredInfo injuredInfo = new NetMsg.MsgMonsterMagicInjuredInfo();
                            injuredInfo.tag = 21;
                            //   public int time;                //时间
                            //public uint roleid;             //角色id
                            //public uint monsterid;          //怪物id
                            //public short role_x;           //角色x
                            //public short role_y;           //角色y
                            //public uint tag;                 //标记
                            //public ushort magicid;          //技能id
                            //public ushort magiclv;      //技能等级
                            //public uint injuredvalue;       //攻击伤害值
                            //public int[] param;           //未知参数
                            // 收到网络协议:长度:20协议号:1017
                            //{20,0,249,3,76,152,15,0,1,0,0,0,9,0,0,0,97,0,0,0}
                            //收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 84, 66, 15, 0, 63, 3, 7, 4, 21, 0, 0, 0, 235, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
                            //收到网络协议:长度:88协议号:1105
                            byte[] data2 = { 88, 0, 81, 4, 84, 66, 15, 0, 84, 66, 15, 0, 235, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            play.SendData(data2);
                            //收到网络协议:长度:16协议号:1104
                            //                            byte[] data3 = { 16, 0, 80, 4, 84, 66, 15, 0, 83, 0, 0, 0, 235, 3, 1, 0 };
                            //                                           play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //                            play.SendData(data3);
                            ////收到网络协议:长度:16协议号:1012
                            //                            byte[] data4 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //                                                       play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //                            play.SendData(data4);
                            //收到网络协议:长度:20协议号:1017

                            //byte[] data5 = { 20, 0, 249, 3, 76, 152, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            break;
                        }
                    case "骑士团守护":
                        {
                            //收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 63, 2, 56, 1, 21, 0, 0, 0, 91, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
                            //收到网络协议:长度:172协议号:1105
                            byte[] data10 = { 172, 0, 81, 4, 84, 66, 15, 0, 63, 2, 56, 1, 91, 20, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data10, data10.Length);
                            play.SendData(data10);

                            //收到网络协议:长度:81协议号:2069
                            //byte[] data2 = { 81, 0, 21, 8, 90, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 63, 2, 63, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 1, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data3 = { 28, 0, 242, 3, 6, 140, 47, 86, 90, 180, 11, 0, 63, 2, 63, 1, 1, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data4 = { 81, 0, 21, 8, 91, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 55, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 2, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //play.SendData(data4);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data5 = { 28, 0, 242, 3, 6, 140, 47, 86, 91, 180, 11, 0, 55, 2, 51, 1, 2, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data6 = { 81, 0, 21, 8, 92, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 67, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 5, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data7 = { 28, 0, 242, 3, 6, 140, 47, 86, 92, 180, 11, 0, 67, 2, 51, 1, 5, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            //play.SendData(data7);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data8 = { 81, 0, 21, 8, 93, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 71, 2, 59, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 6, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data9 = { 28, 0, 242, 3, 6, 140, 47, 86, 93, 180, 11, 0, 71, 2, 59, 1, 6, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length);
                            //play.SendData(data9);

                            //收到网络协议:长度:32协议号:1101 //地面持续特效
                            //176, 9, 13, 0 时间戳
                            // 176, 23, 0, 0 特效id
                            //63, 2 x坐标
                            //55,1 y坐标

                            byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            play.SendData(data11);
                            ////收到网络协议:长度:16协议号:1104
                            //byte[] data12 = { 16, 0, 80, 4, 84, 66, 15, 0, 89, 0, 0, 0, 91, 20, 1, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length);
                            //play.SendData(data12);
                            break;
                        }
                    case "清除特效":
                        {
                            byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            play.SendData(data11);
                            break;
                        }
                    case "下雪":
                        {

                           // 收到网络协议:长度:28协议号:1010
            //        byte[] data1 = {28,0,242,3,232,3,0,0,76,152,15,0,75,1,155,1,0,0,0,0,232,3,0,0,63,37,0,0};
            //                                     play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
            //                            play.SendData(data1);
            ////收到网络协议:长度:28协议号:1010
            //                            byte[] data2 = { 28, 0, 242, 3, 52, 159, 49, 86, 76, 152, 15, 0, 75, 1, 155, 1, 0, 0, 0, 0, 255, 255, 255, 255, 95, 37, 0, 0 };
            //                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
            //                            play.SendData(data2);
            //收到网络协议:长度:20协议号:1110
                            //地图id
                            //地图id
                            //类型

                        byte[] data3={20,0,86,4,232,3,0,0,232,3,0,0,0,0,32,0,128,0,18,0};
                              play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            break;
                        }
                    case "元素掌控":
                        {
                     //       收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 186, 192, 18, 1, 84, 66, 15, 0, 0, 0, 0, 0, 93, 1, 179, 1, 21, 0, 0, 0, 180, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                               play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
            //收到网络协议:长度:20协议号:1017
                            byte[] data2 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 101, 0, 0, 0, 0, 2, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            play.SendData(data2);
            //收到网络协议:长度:48协议号:1127
                            byte[] data3 = { 48, 0, 103, 4, 84, 66, 15, 0, 128, 81, 1, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            //收到网络协议:长度:88协议号:1105
                            byte[] data4 = { 88, 0, 81, 4, 84, 66, 15, 0, 0, 0, 0, 0, 180, 20, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
            play.SendData(data4);

            byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 107, 0, 0, 0, 3, 0, 0, 0 };
            play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
            play.SendData(data5);
                            break;
                        }
                    case WUDI:
                        {
                            if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_WUDI) != null)
                            {
                                play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_WUDI);
                                play.LeftNotice("角色已取消无敌!!!");
                            }
                            else {
                                play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_WUDI);
                                play.LeftNotice("角色已无敌!!!");
                            }
                            break;
                        }
                    case "幻兽死亡":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            GameStruct.Action action = new GameStruct.Action(GameStruct.Action.DIE);
                            obj.PushAction(action);
                            break;
                        }
                    case "幻兽技能":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            ushort magicid = Convert.ToUInt16(option[1]);
                            obj.AddMagicInfo(magicid);
                            break;
                        }
                    case "幻兽等级":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            obj.GetEudemonInfo().level = 100;
                            play.GetEudemonSystem().SendEudemonInfo(obj.GetEudemonInfo());
                            break;
                        }
                    case "怪物外观":
                        {
                            uint lookface = Convert.ToUInt32(option[1]);
                            NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo();
                            info.id = 500000;
                            info.typeid = 3020;
                            info.lookface = lookface;
                            info.x = play.GetCurrentX();
                            info.y = play.GetCurrentY();
                            info.level = 125;
                            info.maxhp =10000;
                            info.hp = 10000;
                            info.dir = 7;
                            play.SendData(info.GetBuffer(), true);
                            break;
                        }
                    case "怪物名字":
                        {
                            uint typeid = Convert.ToUInt32(option[1]);
                            NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo();
                            info.id = 500000;
                            info.typeid = typeid;
                            info.lookface = 1243;
                            info.x = play.GetCurrentX();
                            info.y = play.GetCurrentY();
                            info.level = 125;
                            info.maxhp = 10000;
                            info.hp = 10000;
                            info.dir = 7;
                            play.SendData(info.GetBuffer(), true);
                            break;
                        }
                    case "创建npc":
                        {
                            uint id = Convert.ToUInt32(option[1]);
                            NetMsg.MsgNpcInfo info = new NetMsg.MsgNpcInfo();

                            info.Init(id, play.GetCurrentX(), play.GetCurrentY(), play.GetDir());
                            play.SendData(info.GetBuffer(),true);
                            break;
                        }
                    case GETONLINECOUNT:
                        {
                            play.ChatNotice("当前在线人数:" + UserEngine.Instance().GetOnlineCount().ToString());
                            break;
                        }
                    case "名人堂":
                        {
                            //248,42,0,0  用做NPC索引ID
                            //241,73,2,0  lookface
                            //241,73,2,0  lookface
                            //0, 0, 0, 0 未知
                            //60, 156, 29, 0 动作
                            //1, 0      名人堂排名名次
                            //132,16,2,0  衣服
                            //193, 182, 6, 0 学徒杖 武器
                            //205, 10, 0, 0 战斗力
                            // 178, 2, 0, 0 未知
                            // 33, 0, 0, 0  未知
                            //101, 0        X坐标
                            // 185, 0      Y坐标
                            //132, 0, 0, 0  发型
                            byte[] data = { 195, 0, 246, 3, 248, 42, 0, 0, 241, 73, 2, 0, 241, 73, 2, 0, 0, 0, 0, 0, /*60, 156, 29, 0*/0,0,0,0, 1, 0, 205, 10, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 16, 2, 0, 193, 182, 6, 0,/* 178, 2, 0, 0, 33, 0, 0, 0*/0,0,0,0,0,0,0,0,
                                              101, 0, 185, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /*33, 10,*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, /*100*/0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0/*5*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                                              14, 185, 254, 176, 205, 185, 183, 176, 188, 161, 204, 205, 185, 194, 252, 0, 0, 0 };
                            play.SendData(data, true);
                            break;
                        }
                    case NOTICE:
                        {
                            String sMsg = option[1];
                            UserEngine.Instance().SceneNotice(sMsg);
                            break;
                        }
                    case "角色属性":
                        {
                            GameStruct.UserAttribute attr = (GameStruct.UserAttribute)Convert.ToInt32(option[1]);
                            int v = Convert.ToInt32(option[2]);
                            NetMsg.MsgUserAttribute msg = new NetMsg.MsgUserAttribute();
                            msg.role_id = play.GetTypeId();
                            msg.Create(null, null);

                            msg.AddAttribute(attr, (uint)v);
                            play.SendData(msg.GetBuffer(), true);
                            break;
                        }

                }
            }
            catch (System.Exception ex)
            {
                Log.Instance().WriteLog("----------------------------------------------------------------");
                Log.Instance().WriteLog("执行GM命令出错!!" + str);
                Log.Instance().WriteLog(ex.Message);
                Log.Instance().WriteLog(ex.StackTrace);
                Log.Instance().WriteLog("----------------------------------------------------------------");
            }
        }
Ejemplo n.º 6
0
        private bool SWITCH(GameStruct.ActionInfo info, PlayerObject play)
        {
            bool ret = true;

            switch (info.type)
            {
                case ActionID.ACTION_MENU_TEXT:
                    {
                        Action_MenuText(info, play);
                        mbEndTag = true; //要发送npc结尾标记,显示npc对话框
                        break;
                    }
                case ActionID.ACTION_MENU_LINK:
                    {
                        Action_MenuLink(info, play);
                        mnSelectIndex++;
                        break;
                    }
                case ActionID.ACTION_MENU_EDIT:
                    {
                        Action_MenuEdit(info, play);
                        break;
                    }
                case ActionID.ACTION_MENU_PIC:
                    {
                        Action_MenuImage(info, play);
                        break;
                    }
                case ActionID.ACTION_MESSAGEBOX:
                    {
                        Action_MessageBox(info, play);
                        break;
                    }
                case ActionID.ACTION_MAP_ENTERMAP:
                    {
                        Action_Map_EnterMap(info, play);
                        break;
                    }
                case ActionID.ACTION_MAP_RANDOM:
                    {
                        Action_Map_Random(info, play);
                        break;
                    }
                case ActionID.ACTION_MAP_RECALL:
                    {
                        Action_Map_ReCall(info, play);
                        break;
                    }
                case ActionID.ACTION_MAP_CHANGE:
                    {
                        Action_Map_Change(info, play);
                        break;
                    }
                case ActionID.ACTION_ITEM_ADD:
                    {
                        Action_Item_Add(info, play);
                        break;
                    }
                case ActionID.ACTION_ITEM_DELETE:
                    {
                        Action_Item_Delete(info, play);
                        break;
                    }
                case ActionID.ACTION_ITEM_DELETE_NAME:
                    {
                        ret = Action_Item_Delete_Name(info, play);
                        break;
                    }
                case ActionID.ACTION_ITEM_DELETE_ITEMID:
                    {
                        ret = Action_Item_Delete_ItemID(info, play);
                        break;
                    }
                case ActionID.ACTION_ITEM_LEVEL:
                    {
                        ret = Action_Item_Level(info, play);
                        break;
                    }
                case ActionID.ACTION_EQUIP_OPERATION:
                    {
                        ret = Action_Equip_Operation(info, play);
                        break;
                    }
                case ActionID.ACTION_CHECK_BAG_SIZE:
                    {
                        ret = Action_Check_Bag_Size(info, play);
                        break;
                    }
                case ActionID.ACTION_CHECK_PROFESSION:
                    {
                        ret = Action_CheckProfession(info, play);
                        break;
                    }
                case ActionID.ACTION_CHECK_LEVEL:
                    {
                        ret = Action_CheckLevel(info, play);
                        break;
                    }
                case ActionID.ACTION_SET_ROLE_PRO:
                    {
                        Action_Set_Role_Pro(info, play);
                        break;
                    }
                case ActionID.ACTION_GET_ROLE_PRO:
                    {
                       ret = Action_Get_Role_Pro(info, play);
                        break;
                    }
                case ActionID.ACTION_ADDMAGIC:
                    {
                        Action_AddMagic(info, play);
                        break;
                    }
                case ActionID.ACTION_OPENDIALOG:
                    {
                        Action_OpenDialog(info, play);
                        break;
                    }

                case ActionID.ACTION_LEARNMAGIC:
                    {
                        Action_LearnMagic(info, play);
                        break;
                    }
                case ActionID.ACTION_CHECKMAGIC:
                    {
                        ret = Action_CheckMagic(info, play);
                        break;
                    }
                case ActionID.ACTION_LEFTNOTICE:
                    {
                        String str = Sprintf_string(info.param, play);
                        play.LeftNotice(str);
                        break;
                    }
                case ActionID.ACTION_CHATNOTICE:
                    {
                        String str = Sprintf_string(info.param, play);
                        play.ChatNotice(str);
                        break;
                    }
                case ActionID.ACTION_SCREENNOTICE:
                    {
                        String str = Sprintf_string(info.param, play);
                         UserEngine.Instance().SceneNotice(str);
                        break;
                    }
                case ActionID.ACTION_MSGBOX:
                    {
                        String str = Sprintf_string(info.param, play);
                        play.MsgBox(str);
                        break;
                    }
                case ActionID.ACTION_PITCH:
                    {

                        play.Ptich();
                        break;
                    }
                case ActionID.ACTION_GETPAYGAMEGOLD:
                    {
                        PayManager.Instance().GetMoney(play);
                        break;
                    }
                case ActionID.ACTION_FUCK_NIAN:
                    {
                        Action_Fuck_Nian(info, play);
                        break;
                    }

                case ActionID.ACTION_EUDEMON_CREATE:
                    {
                        Action_Eudemon_Create(info, play);
                        break;
                    }
                case ActionID.ACTION_EUDEMON_CREATEEX:
                    {
                        Action_Eudemon_CreateEx(info, play);
                        break;
                    }
                case ActionID.ACTION_RECALL_EUDEMON:
                    {
                        Action_Recall_Eudemon(info, play);
                        break;
                    }
                case ActionID.ACTION_LEGION_CREATE:
                    {
                        ret = Action_Legion_Create(info, play);
                        break;
                    }
                case ActionID.ACTION_LEGION_CHANGE_TITLE:
                    {
                        Action_Legion_ChangeTitle(info, play);
                        break;
                    }
                case ActionID.ACTION_TIMEOUT_CREATE:
                    {
                        ret = Action_TimeOut_Create(info, play);
                        break;
                    }
                case ActionID.ACTION_TIMEOUT_CHECK:
                    {
                        ret = Action_TimeOut_Check(info, play);
                        break;
                    }
                case ActionID.ACTION_TIMEOUT_DELETE:
                    {
                        Action_TimeOut_Delete(info, play);
                        break;
                    }
                case ActionID.ACTION_MAGIC_OPERATION:
                    {
                        ret = Action_Magic_Operation(info, play);
                        break;
                    }
                case ActionID.ACTION_RANDOM_INIT:
                    {
                        Action_Random_Init(info, play);
                        break;
                    }
                case ActionID.ACTION_RANDOM_COMPARE:
                    {
                        ret = Action_Random_Compare(info, play);
                        break;
                    }
                case ActionID.ACTION_GET_EUDEMON_PRO:
                    {
                        ret = Action_Get_Eudemon_Pro(info, play);
                        break;
                    }
                case ActionID.ACTION_SET_EUDEMON_PRO:
                    {
                       Action_Set_Eudemon_Pro(info, play);
                        break;
                    }
                case ActionID.ACTION_FUBEN_CREATE:
                    {
                        ret = Action_Fuben_Create(info, play);
                        break;
                    }

            }
            return ret;
        }
Ejemplo n.º 7
0
        private void Action_Fuck_Nian(ActionInfo info, PlayerObject play)
        {
            int nLayer = Convert.ToInt32(info.param);
            int[,] dropitem = null; //1维数为道具id  2维数为概率
            switch (nLayer)
            {
                    //十一层
                case 11:
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180000; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743388; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743382; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743381; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743380; dropitem[4, 1] = 650;
                        break;
                    }
                case 12://十二层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180020; dropitem[0, 1] = 1;
                        dropitem[1,0] = 743492; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743385; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743384; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743383; dropitem[4, 1] = 650;
                        break;

                    }
                case 13://十三层
                    {
                        dropitem = new int[6, 6];
                        dropitem[0, 0] = 180040; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743495; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743389; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743386; dropitem[3, 1] = 100;
                        dropitem[4, 0] = 743385; dropitem[4, 1] = 150;
                        dropitem[5, 0] = 743384; dropitem[5, 1] = 650;
                        break;
                    }
                case 14://十四层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180060; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743497; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743389; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743386; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743385; dropitem[4, 1] = 650;
                        break;
                    }
                case 15: //十五层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180080; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743500; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743491; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743390; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743387; dropitem[4, 1] = 650;
                        break;
                    }
                case 16: //十六层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180100; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743501; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743493; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743491; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743390; dropitem[4, 1] = 650;
                        break;
                    }
                case 17: //十七层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180120; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743502; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743496; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743493; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743491; dropitem[4, 1] = 650;
                        break;
                    }
                case 18://十八层
                    {
                        dropitem = new int[5, 5];
                        dropitem[0, 0] = 180140; dropitem[0, 1] = 1;
                        dropitem[1, 0] = 743503; dropitem[1, 1] = 9;
                        dropitem[2, 0] = 743499; dropitem[2, 1] = 90;
                        dropitem[3, 0] = 743497; dropitem[3, 1] = 250;
                        dropitem[4, 0] = 743494; dropitem[4, 1] = 650;
                        break;
                    }
            }

            //传送到雷鸣交易行
            play.ChangeMap(1000, 296, 520);
            if (dropitem != null)
            {
                int rand = IRandom.Random(1, 1000);
                for (int i = 0; i < 10; i++) { rand = IRandom.Random(1, 1000); }
                int add_rand = 0;
                for (int i = 0; i < dropitem.Length; i++)
                {
                    add_rand += dropitem[i, 1];
                    if (rand <= add_rand)
                    {
                        GameStruct.ItemTypeInfo typeinfo = ConfigManager.Instance().GetItemTypeInfo((uint)dropitem[i, 0]);
                        if (typeinfo == null) continue;
                        play.GetItemSystem().AwardItem((uint)dropitem[i, 0], NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK);
                        play.MsgBox("小婊砸你被打出来了!");
                        break;
                    }
                }
            }
        }
Ejemplo n.º 8
0
 private void Action_MessageBox(ActionInfo info, PlayerObject play)
 {
     String str = Sprintf_string(info.param, play);
     play.MsgBox(str);
 }
Ejemplo n.º 9
0
        //法宝追加
        public void Magic_Add_God(PlayerObject play, uint srcid, uint destid)
        {
            RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid);
            if (srcinfo == null) return;
            RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid);
            if (destinfo == null) return;
            if (srcinfo.stronglv >= 12)
            {
                play.MsgBox("已达到最高法宝等级");
                return;
            }
            int godlv = srcinfo.god_exp / 10000;
            int addgodexp = 0;
            switch (destinfo.itemid)
            {
                case 1037231: //+1创世水晶
                    {
                        addgodexp = 20;
                        break;
                    }
                case 1037232: //+2创世水晶
                    {
                        addgodexp = 60;
                        break;
                    }
                case 1037233: //+3创世水晶
                    {
                        addgodexp = 180;
                        break;
                    }
            }

            //这四行代码只是为了弥补之前的BUG
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            //---------------------------------------------------------
            if (addgodexp == 0 && srcinfo.itemid != destinfo.itemid) return;
            if (addgodexp == 0) addgodexp = 20; //默认相同法宝+20经验
            addgodexp = 1000;
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500) { return ;} //已经到最高经验值
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500) { return; }
            if(srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000){return;}
            srcinfo.god_strong += addgodexp;
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }
            if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000)
            {
                srcinfo.god_strong = 0;
                srcinfo.stronglv++;
            }

            play.GetItemSystem().DeleteItemByID(destinfo.id);

            play.GetItemSystem().SendItemInfo(srcinfo);

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();

            ret.srcid = srcid;
            ret.destid = destid;

            byte[] ret_code = { 9, 0, 3, 0 }; ;
            ret.type = BitConverter.ToUInt32(ret_code, 0);
            ret.ret = 1;
            play.SendData(ret.GetBuffer(), true);
        }
Ejemplo n.º 10
0
        //宝石替换
        public void GemReplace(PlayerObject play, byte[] data)
        {
            GameBase.Network.PackIn inpack = new GameBase.Network.PackIn(data);
            inpack.ReadInt16();
            inpack.ReadUInt32();
            uint itemid = inpack.ReadUInt32();
            RoleItemInfo src_item = play.GetItemSystem().FindItem(itemid);
            if (src_item == null)
            {
                play.MsgBox("替换失败,装备不存在。");
                return;
            }
            int gem1_type = inpack.ReadInt32();
            int gem2_type = inpack.ReadInt32();
            int gem3_type = inpack.ReadInt32();
            uint gem1_replace_id = inpack.ReadUInt32();
            uint gem2_replace_id = inpack.ReadUInt32();
            uint gem3_replace_id = inpack.ReadUInt32();

            RoleItemInfo gem1_item_info = play.GetItemSystem().FindItem(gem1_replace_id);

            RoleItemInfo gem2_item_info = play.GetItemSystem().FindItem(gem2_replace_id);

            RoleItemInfo gem3_item_info = play.GetItemSystem().FindItem(gem3_replace_id);

            //第一个洞
            if (gem1_item_info != null && gem1_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 0)
                {
                    src_item.SetGemType(0, gem1_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem1_item_info.id);
                }
            }
            //第二个洞
            if (gem2_item_info != null && gem2_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 1)
                {
                    src_item.SetGemType(1, gem2_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem2_item_info.id);
                }
            }
            //第三个洞
            if (gem3_item_info != null && gem3_item_info.IsGem())
            {
                if (src_item.GetGemCount() > 2)
                {
                    src_item.SetGemType(2, gem3_item_info.GetGemType());
                    play.GetItemSystem().DeleteItemByID(gem3_item_info.id);
               }
            }
            play.GetItemSystem().SendItemInfo(src_item);
            play.MsgBox("宝石替换成功");

               // src_item.SetGemType()
        }
Ejemplo n.º 11
0
        //宝石融合
        public void GemFusion(PlayerObject play, uint destid)
        {
            //查询所需材料id
            GameStruct.ItemTypeInfo destitem = ConfigManager.Instance().GetItemTypeInfo(destid);
            GameStruct.ItemTypeInfo srcitem = ConfigManager.Instance().GetItemTypeInfo(destid - 10);
            if (destitem == null || srcitem == null)
            {
                return;
            }
            GameStruct.GemInfo geminfo = ConfigManager.Instance().GetGemInfo(destitem.id);
            if (geminfo == null) return;

            if (!play.GetItemSystem().DeleteItemByItemID(srcitem.id, geminfo.amount))
            {
                play.MsgBox("合成失败,数量不足");
                return;
            }
            //给予道具
            play.GetItemSystem().AwardItem(destitem.id,NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK);
            play.MsgBox("合成宝石成功!");
        }
Ejemplo n.º 12
0
        //提升神佑
        public void Equip_GodExp(PlayerObject play, uint srcid, uint destid)
        {
            RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid);
            if (srcinfo == null) return;
            RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid);
            if (destinfo == null) return;
            if (srcinfo.god_exp >=  90000)
            {
                play.MsgBox("已达到最高神佑等级");
                return;
            }

            int godlv = srcinfo.god_exp / 10000;
            int addgodexp = 0;
            switch (godlv)
            {
                case 0: { addgodexp = 1000; break; } //提升1级神佑
                case 1: { addgodexp = 500; break; } //二级
                case 2: { addgodexp = 200; break; } //三级
                case 3: { addgodexp = 125; break; }//四级
                case 4: { addgodexp = 83; break; }//五级
                case 5: { addgodexp = 55;break;} //六级
                case 6: {addgodexp = 40;break;}//七级
                case 7: { addgodexp = 28; break; }//八级
                case 8: { addgodexp = 20; break; } //九级
                default: { return; }

            }
            int rate = 1;//倍率
            switch(destinfo.itemid)
            {
                case 1037210://神谕之石
                    {
                        rate = 1;
                        break;
                    }
                case 1037260://5倍神谕之石
                    {
                        if (godlv < 3) return; //最低使用等级是3级
                        rate = 5;
                        break;
                    }
                case 1037261: //10倍神谕之石
                    {
                        if (godlv < 5) return; //最低使用等级是5级
                        rate = 10;
                        break;
                    }
                case 1037262:       //25倍神谕之石
                    {
                        if (godlv < 8) return; //最低使用等级8级
                        rate = 25;

                        break;
                    }
            }
            srcinfo.god_exp += addgodexp * rate;
            play.GetItemSystem().DeleteItemByID(destinfo.id);
              //  play.MsgBox("增加神佑经验"+(addgodexp * rate).ToString());

            play.GetItemSystem().SendItemInfo(srcinfo);

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();

            ret.srcid = srcid;
            ret.destid = destid;
            byte[] index = { 7, 0, 3, 0 };

            ret.type = BitConverter.ToUInt32(index, 0);
            ret.ret = 1;
            play.SendData(ret.GetBuffer(), true);
        }