Ejemplo n.º 1
0
        public void OnGUI()
        {
            serializedObject.Update();

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Karlson custom level exporter", EditorStyles.boldLabel);

            EditorGUILayout.Space();

            levelMetadata.levelId = EditorGUILayout.TextField("Level ID", levelMetadata.levelId);

            EditorGUILayout.Space();

            levelMetadata.levelName    = EditorGUILayout.TextField("Level name", levelMetadata.levelName);
            levelMetadata.levelVersion = EditorGUILayout.TextField("Level version", levelMetadata.levelVersion);
            levelMetadata.authorName   = EditorGUILayout.TextField("Author name", levelMetadata.authorName);
            EditorGUILayout.PropertyField(levelCoverProperty);

            EditorGUILayout.Space();

            levelMetadata.isLevelPack = EditorGUILayout.Toggle("Is level pack", levelMetadata.isLevelPack);

            EditorGUILayout.Space();

            if (!levelMetadata.isLevelPack)
            {
                EditorGUILayout.PropertyField(mainSceneProperty);
            }
            else
            {
                packStagesReorderableList.DoLayoutList();
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Level description");
            levelMetadata.levelDescription = EditorGUILayout.TextArea(levelMetadata.levelDescription);

            EditorGUILayout.Space();

            requiredModsReorderableList.DoLayoutList();

            EditorGUILayout.Space();

            serializedObject.ApplyModifiedProperties();

            bool canBuildLevel = ((!levelMetadata.isLevelPack && mainStage != null) || (levelMetadata.isLevelPack && packStages.Count(x => x != default) > 0)) && !string.IsNullOrEmpty(levelMetadata.levelId);

            if (!canBuildLevel)
            {
                if (string.IsNullOrEmpty(levelMetadata.levelId))
                {
                    status = "Level ID is empty!";
                }
                else if (!((!levelMetadata.isLevelPack && mainStage != null) || (levelMetadata.isLevelPack && packStages.Count(x => x != default) > 0)))
                {
                    status = "No stage(s)!";
                }
            }
            else
            {
                if (!isBuildingLevel)
                {
                    status = "Ready!";
                }
            }

            GUI.enabled = canBuildLevel;

            if (GUILayout.Button("Build level", GUILayout.Height(30f)))
            {
                levelMetadata.requiredMods = requiredModsList;

                BuildLevel(levelMetadata, levelCover, levelMetadata.isLevelPack ? packStages : new List <SceneAsset>()
                {
                    mainStage
                });
            }

            GUI.enabled = true;

            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Save preset"))
            {
                levelMetadata.stages = levelMetadata.isLevelPack ? packStages.Select(x => AssetDatabase.GetAssetPath(x)).ToList() : new List <string>()
                {
                    AssetDatabase.GetAssetPath(mainStage)
                };
                levelMetadata.requiredMods = requiredModsList;

                string serializedMetadata = JsonUtility.ToJson(levelMetadata);

                string savePath = EditorUtility.SaveFilePanel("Save level preset", "", "", "json");

                if (savePath.Length > 0)
                {
                    File.WriteAllText(savePath, serializedMetadata);
                }
            }

            if (GUILayout.Button("Load preset"))
            {
                string loadPath = EditorUtility.OpenFilePanel("Load level preset", "", "json");

                if (loadPath.Length > 0)
                {
                    try
                    {
                        string serializedMetadata = File.ReadAllText(loadPath);

                        levelMetadata = JsonUtility.FromJson <LevelMetadata>(serializedMetadata);

                        if (levelMetadata.stages != null && levelMetadata.stages.Count > 0)
                        {
                            packStages = levelMetadata.stages.Select(x => AssetDatabase.LoadAssetAtPath <SceneAsset>(x)).ToList();
                            mainStage  = packStages[0];
                        }
                        else
                        {
                            packStages = new List <SceneAsset>();
                        }

                        if (levelMetadata.requiredMods != null && levelMetadata.requiredMods.Count > 0)
                        {
                            requiredModsList = levelMetadata.requiredMods;
                        }
                        else
                        {
                            requiredModsList = new List <ModEntry>();
                        }
                    }
                    catch (Exception e)
                    {
                        Debug.LogException(e);
                    }
                }
            }

            GUILayout.EndHorizontal();

            EditorGUILayout.LabelField("Status: " + status);
        }
Ejemplo n.º 2
0
        public LevelLoadResult LoadLevelInfo(string levelPath, bool leaveOpen, bool isAsync = false)
        {
            LevelLoadResult result = new LevelLoadResult();

            FileStream stream = File.OpenRead(levelPath);

            result.fileStream = stream;

            try
            {
                bool headerOK = stream.ReadByte() == (byte)'K' &&
                                stream.ReadByte() == (byte)'R' &&
                                stream.ReadByte() == (byte)'L' &&
                                stream.ReadByte() == (byte)'S' &&
                                stream.ReadByte() == (byte)'N';

                SemVer.Version fileVersion = new SemVer.Version(stream.ReadByte(), stream.ReadByte(), stream.ReadByte());

                if (headerOK && compatibleFileVersions.IsSatisfied(fileVersion))
                {
                    byte[] metadataSizeBuffer = new byte[4];
                    stream.Read(metadataSizeBuffer, 0, 4);

                    int metadataSize = BitConverter.ToInt32(metadataSizeBuffer, 0);

                    byte[] coverSizeBuffer = new byte[4];
                    stream.Read(coverSizeBuffer, 0, 4);

                    int coverSize = BitConverter.ToInt32(coverSizeBuffer, 0);

                    byte[] metadataBuffer = new byte[metadataSize];
                    stream.Read(metadataBuffer, 0, metadataSize);

                    LevelMetadata levelMetadata = JsonConvert.DeserializeObject <LevelMetadata>(Encoding.UTF8.GetString(metadataBuffer));

                    byte[] coverBuffer = new byte[coverSize];
                    stream.Read(coverBuffer, 0, coverSize);


                    long assetsArchiveOffset = stream.Position;

                    LevelInfo info = new LevelInfo()
                    {
                        path = levelPath, metadata = levelMetadata, cover = null, assetsArchiveOffset = assetsArchiveOffset
                    };

                    if (isAsync)
                    {
                        MainThreadDispatcher.Enqueue(() =>
                        {
                            if (coverBuffer != null && coverBuffer.Length > 0)
                            {
                                Texture2D levelCover = new Texture2D(1, 1);
                                levelCover.LoadImage(coverBuffer);
                                info.cover = levelCover;
                            }
                        });
                    }
                    else
                    {
                        if (coverBuffer != null && coverBuffer.Length > 0)
                        {
                            Texture2D levelCover = new Texture2D(1, 1);
                            levelCover.LoadImage(coverBuffer);
                            info.cover = levelCover;
                        }
                    }

                    result.info    = info;
                    result.success = true;

                    if (!leaveOpen)
                    {
                        stream.Close();
                        result.fileStream = null;
                    }

                    return(result);
                }
                else
                {
                    if (headerOK)
                    {
                        Console.WriteLine($"File at \"{levelPath}\" is not a Karlson level!");
                    }
                    else
                    {
                        Console.WriteLine($"Level at \"{levelPath}\" is not compatible with this MapLoader version! Level file version: {fileVersion}, Compatible file versions: {compatibleFileVersions}");
                    }

                    stream.Close();
                    result.fileStream = null;
                    result.success    = false;

                    return(result);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine($"Unable to load level info for level at \"{levelPath}\"! Exception: " + e);

                stream.Close();
                result.fileStream = null;
                result.success    = false;

                return(result);
            }
        }
Ejemplo n.º 3
0
        private void BuildLevel(LevelMetadata levelMetadata, Texture2D levelCover, List <SceneAsset> sceneAsset)
        {
            isBuildingLevel = true;

            string assetBundleDirectory = "Assets/Output";

            if (!Directory.Exists(assetBundleDirectory))
            {
                Directory.CreateDirectory(assetBundleDirectory);
            }
            else if (Directory.GetFileSystemEntries(assetBundleDirectory).Length != 0)
            {
                DirectoryInfo deleteFilesInfo = new DirectoryInfo(assetBundleDirectory);

                foreach (FileInfo file in deleteFilesInfo.EnumerateFiles())
                {
                    file.Delete();
                }
                foreach (DirectoryInfo dir in deleteFilesInfo.EnumerateDirectories())
                {
                    dir.Delete(true);
                }
            }

            status = "Collecting assets...";

            AssetBundleBuild[] buildMap = new AssetBundleBuild[1];
            buildMap[0].assetBundleName = "Stages_" + levelMetadata.levelId;
            buildMap[0].assetNames      = sceneAsset.Distinct().Select(x => AssetDatabase.GetAssetPath(x)).ToArray();

            //Debug.Log($"Scene assets: {sceneAsset.Count}");
            //Debug.Log($"Path: {AssetDatabase.GetAssetPath(sceneAsset[0])}");

            foreach (var bundle in buildMap)
            {
                Debug.Log($"Building AssetBundle with name \"{bundle.assetBundleName}\", assets count: {bundle.assetNames.Length}");
            }

            status = "Building assets...";

            BuildPipeline.BuildAssetBundles(assetBundleDirectory,
                                            buildMap,
                                            BuildAssetBundleOptions.None,
                                            BuildTarget.StandaloneWindows);

            Debug.Log($"Finished building AssetBundles! Packing level...");
            status = "Packing level...";

            File.Move(Path.Combine(assetBundleDirectory, "Output"), Path.Combine(assetBundleDirectory, levelMetadata.levelId));

            var fileStream = File.Open(Path.Combine(assetBundleDirectory, levelMetadata.levelId + ".lvl"), FileMode.Create);

            levelMetadata.stages = sceneAsset.Select(x => x.name).ToList();

            byte[] levelMetadataBytes = Encoding.UTF8.GetBytes(JsonUtility.ToJson(levelMetadata));
            byte[] metadataSizeBuffer = BitConverter.GetBytes(levelMetadataBytes.Length);

            if (levelCover == null)
            {
                levelCover = new Texture2D(1, 1);
            }

            if (!levelCover.isReadable)
            {
                SetTextureImporterFormat(levelCover, true);
            }
            var decompressed = DeCompress(levelCover);

            byte[] coverBytes      = decompressed.EncodeToPNG();
            byte[] coverSizeBuffer = BitConverter.GetBytes(coverBytes.Length);

            byte[] buffer = new byte[5 + 3 + 4 + 4 + levelMetadataBytes.Length + coverBytes.Length];

            buffer[0] = (byte)'K';
            buffer[1] = (byte)'R';
            buffer[2] = (byte)'L';
            buffer[3] = (byte)'S';
            buffer[4] = (byte)'N';

            Array.Copy(fileFormatVersion, 0, buffer, 5, 3);
            Array.Copy(metadataSizeBuffer, 0, buffer, 8, 4);
            Array.Copy(coverSizeBuffer, 0, buffer, 12, 4);

            Array.Copy(levelMetadataBytes, 0, buffer, 16, levelMetadataBytes.Length);
            Array.Copy(coverBytes, 0, buffer, 16 + levelMetadataBytes.Length, coverBytes.Length);

            fileStream.Write(buffer, 0, buffer.Length);

            ZipArchive assetsArchive = new ZipArchive(fileStream, ZipArchiveMode.Create);

            assetsArchive.CreateEntryFromFile(Path.Combine(assetBundleDirectory, levelMetadata.levelId), levelMetadata.levelId);

            foreach (var bundle in buildMap)
            {
                assetsArchive.CreateEntryFromFile(Path.Combine(assetBundleDirectory, bundle.assetBundleName), bundle.assetBundleName);
            }

            assetsArchive.Dispose();

            DirectoryInfo dirInfo = new DirectoryInfo(assetBundleDirectory);

            foreach (FileInfo file in dirInfo.EnumerateFiles())
            {
                if (!file.Name.EndsWith(".lvl"))
                {
                    file.Delete();
                }
            }

            Debug.Log($"Done!");
            isBuildingLevel = false;
        }