Ejemplo n.º 1
0
        private void addButton_Click(object sender, EventArgs e)
        {
            try
            {
                string name  = nameText.Text;
                string type  = typeCombo.Text;
                byte[] value = { };

                if (type == "string")
                {
                    value = mapInterface.getStringBuffer(valText.Text);
                }
                else if (type == "image")
                {
                    value = mapInterface.getBitmapBytes(uploadedImage);
                }
                else if (type == "int")
                {
                    value = mapInterface.getIntBuffer(Int32.Parse(valText.Text));
                }
                else if (type == "double")
                {
                    value = mapInterface.getDoubleBuffer(valText.Text);
                }
                else if (type == "float")
                {
                    value = mapInterface.getFloatBuffer(float.Parse(valText.Text));
                }
                else if (type == "boolean")
                {
                    value = mapInterface.getBoolBuffer(bool.Parse(valText.Text));
                }

                else
                {
                    MessageBox.Show("Invalid type");
                    return;
                }

                if (name == "")
                {
                    MessageBox.Show("Enter a name");
                    return;
                }
                if (value.Count() <= 0)
                {
                    MessageBox.Show("No value");
                    return;
                }

                objTemplate.AddProperty(name, type, value);
                updatePropertyList();
                ClearPropertiesUI();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
Ejemplo n.º 2
0
        public void NewMap(string path)
        {
            ObjectTemplate globalObject = new ObjectTemplate("Global");

            globalObject.SetDefaultImage();

            Property gravity = new Property("Gravity", "float", new byte[] { });

            gravity.SetFloat(0.0f);

            Property background = new Property("Background", "image", new byte[] { });
            Bitmap   defBg      = new Bitmap(200, 200);

            FillBitmap(defBg);
            background.SetImage(defBg);

            globalObject.AddProperty(gravity);
            globalObject.AddProperty(background);

            this.AddObjectTemplate(globalObject);

            this.Save(path);
        }
Ejemplo n.º 3
0
        public void Load()
        {
            try
            {
                Clear();
                Byte[] mainBuffer = File.ReadAllBytes(this.path);
                int    counter    = 0;
                //Number of objects
                int numObjs = traverseToInt(mainBuffer, ref counter);
                for (int i = 0; i < numObjs; i++)
                {
                    //Object name
                    string         objName     = traverseToString(mainBuffer, ref counter, 20);
                    ObjectTemplate curTemplate = new ObjectTemplate(objName);
                    //Visible
                    curTemplate.visibility = traverseToBool(mainBuffer, ref counter);
                    //Soft
                    curTemplate.isSoft = traverseToBool(mainBuffer, ref counter);
                    //Number of properties
                    int numProps = traverseToInt(mainBuffer, ref counter);
                    for (int j = 0; j < numProps; j++)
                    {
                        //Property name
                        string propertyName = traverseToString(mainBuffer, ref counter, 20);
                        //Property type
                        string propertyType = traverseToString(mainBuffer, ref counter, 20);
                        //Property size
                        int size = traverseToInt(mainBuffer, ref counter);
                        //Property value
                        byte[] value = traverseToByte(mainBuffer, ref counter, size);

                        curTemplate.AddProperty(propertyName, propertyType, value);
                    }
                    //Number of images
                    int numImages = traverseToInt(mainBuffer, ref counter);
                    for (int k = 0; k < numImages; k++)
                    {
                        int numSteps = traverseToInt(mainBuffer, ref counter);
                        for (int p = 0; p < numSteps; p++)
                        {
                            //Image name
                            string imageName = traverseToString(mainBuffer, ref counter, 20);
                            //Image size
                            int imageSize = traverseToInt(mainBuffer, ref counter);
                            //Image value
                            Bitmap image = traverseToBitmap(mainBuffer, ref counter, imageSize);
                            //# of Collision Vectors
                            int         nVect   = traverseToInt(mainBuffer, ref counter);
                            List <Line> vectors = new List <Line>();
                            for (int m = 0; m < nVect; m++)
                            {
                                int  x1   = traverseToInt(mainBuffer, ref counter);
                                int  y1   = traverseToInt(mainBuffer, ref counter);
                                int  x2   = traverseToInt(mainBuffer, ref counter);
                                int  y2   = traverseToInt(mainBuffer, ref counter);
                                Line line = new Line(x1, y1, x2, y2);
                                vectors.Add(line);
                            }
                            curTemplate.AddImage(imageName, image, vectors);
                        }
                    }
                    objectTemplates.Add(objName, curTemplate);
                }
                //Instance count
                int numInst = traverseToInt(mainBuffer, ref counter);
                for (int i = 0; i < numInst; i++)
                {
                    //Instance name
                    string         instName = traverseToString(mainBuffer, ref counter, 20);
                    ObjectInstance instance = new ObjectInstance(objectTemplates[instName]);
                    //X
                    instance.x = traverseToFloat(mainBuffer, ref counter);
                    //Y
                    instance.y = traverseToFloat(mainBuffer, ref counter);
                    foreach (Property curProperty in instance.instance.properties.Values)
                    {
                        //Size
                        int propSize = traverseToInt(mainBuffer, ref counter);
                        //Value
                        curProperty.value = traverseToByte(mainBuffer, ref counter, propSize);
                        instance.instance.AddProperty(curProperty.name, curProperty.type, curProperty.value);
                    }
                    objectInstances.Add(instance);
                }
                //Wall Instance count
                int numWallInst = traverseToInt(mainBuffer, ref counter);
                for (int i = 0; i < numWallInst; i++)
                {
                    //Instance name
                    string     instName = traverseToString(mainBuffer, ref counter, 20);
                    ObjectWall instance = new ObjectWall(objectTemplates[instName]);
                    //X
                    instance.x = traverseToFloat(mainBuffer, ref counter);
                    //Y
                    instance.y = traverseToFloat(mainBuffer, ref counter);
                    //W
                    instance.w = traverseToFloat(mainBuffer, ref counter);
                    //H
                    instance.w = traverseToFloat(mainBuffer, ref counter);
                    foreach (Property curProperty in instance.instance.properties.Values)
                    {
                        //Size
                        int propSize = traverseToInt(mainBuffer, ref counter);
                        //Value
                        curProperty.value = traverseToByte(mainBuffer, ref counter, propSize);
                        instance.instance.AddProperty(curProperty.name, curProperty.type, curProperty.value);
                    }
                    objectInstances.Add(instance);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Warrning: Not all error file loaded");
            }
        }