Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            sprite = new SpriteBatch(GraphicsDevice);

            sprite = new SpriteBatch(graphics.GraphicsDevice);
            textTex = Content.Load<Texture2D>(@"gfx/arial");
            text = new Text(textTex, sprite);
            nullTex = Content.Load<Texture2D>(@"gfx/1x1");
            mapsTex = new Texture2D[1];
            for (int i = 0; i < mapsTex.Length; i++)
                mapsTex[i] = Content.Load<Texture2D>(@"gfx/maps" + (i + 1).ToString());

            iconsTex = Content.Load<Texture2D>(@"gfx/icons");
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            font = Content.Load<SpriteFont>(@"Fonts\Arial");
            text = new Text(spriteBatch, font);

            // text = new Text(textTex, sprite);
            nulLTex = Content.Load<Texture2D>(@"gfx/1x1");
            mapsTex = new Texture2D[1];
            for (int i = 0; i < mapsTex.Length; i++)
                mapsTex[i] = Content.Load<Texture2D>(@"gfx/maps" + (i + 1).ToString());

            iconsTexture = Content.Load<Texture2D>(@"gfx/icons");
        }