Ejemplo n.º 1
0
    /// <summary>
    /// Constructor which loads the HandModel
    /// </summary>
    void Start()
    {
        // Ensure the library initialized correctly.
        Manus.ManusInit();

        // Initialize the glove and the associated skeletal model.
        glove = new Glove(hand);

        // Re-center the glove for the start position.
        // FIXME: This works well for monitor demos, but for VR you should use a different
        // centering mechanism.
        glove.Recenter();

        if (hand == GLOVE_HAND.GLOVE_LEFT) {
            modelObject = Resources.Load<GameObject>("Manus_Handv2_Left");
            animationClip = Resources.Load<AnimationClip>("Manus_Handv2_Left");
        } else {
            modelObject = Resources.Load<GameObject>("Manus_Handv2_Right");
            animationClip = Resources.Load<AnimationClip>("Manus_Handv2_Right");
        }

        // Associate the game transforms with the skeletal model.
        gameTransforms = new Transform[5][];
        modelTransforms = new Transform[5][];
        for (int i = 0; i < 5; i++) {
            gameTransforms[i] = new Transform[4];
            modelTransforms[i] = new Transform[4];
            for (int j = 0; j < 4; j++) {
                gameTransforms[i][j] = FindDeepChild(RootTransform, "Finger_" + i.ToString() + j.ToString());
                modelTransforms[i][j] = FindDeepChild(modelObject.transform, "Finger_" + i.ToString() + j.ToString());
            }
        }

        modelObject.SetActive(true);
    }
Ejemplo n.º 2
0
    bool HandIsClosed()
    {
        // get the glove information from the predefined hand controller
        ManusMachina.Glove tGlove = gHandController.getGlove();

        if (tGlove != null)
        {
            const float tTreshold = 0.5f;
            /* GRABBING */
            // amount of fingers to check for grabbing
            int tFingers = 1;
            // check if at least <tFingers> fingers (NOT THUMB) are beyond a threshold ( "grabbing" gesture )
            for (int i = 1; i < 5; i++)
            {
                if (tGlove.Fingers[i] > tTreshold)
                {
                    tFingers--;
                }
            }
            // if the grabbing gesture is true pickup the closest if not null
            if (tFingers <= 0)
            {
                return(true);
            }

            /* THUMB + FINGER PINCHING */

            /*bool tFingerBend = false;
             * // check if one of the fingers (not thumb) is beyond threshold
             * for (int i = 1; i < 5; i++)
             * {
             *  if (tGlove.Fingers[i] > tTreshold - 0.2)
             *  {
             *      tFingerBend = true;
             *  }
             * }
             * if (tGlove.Fingers[0] > tTreshold && tFingerBend)
             * {
             * /return true;
             * }*/
        }
        return(false);
    }
Ejemplo n.º 3
0
 void Start()
 {
     Manus.ManusInit();
     glove = new Glove(hand);
 }