public ParallaxMappingForm() { this.font = new Font( @"Data\Fonts\Verdana.jpg" ).ApplyFont( itemsManager ); this.texture = new Texture2D( @"Data\ParallaxMapping\Maps\rockwall.jpg" ).ApplyTexture( this.itemsManager ); this.textureHeight = new Texture2D( @"Data\ParallaxMapping\Maps\rockwall_height.png" ) { WrapS = TextureWrapMode.ClampToEdgeSgis, WrapT = TextureWrapMode.ClampToEdgeSgis }.ApplyTexture( this.itemsManager ); this.textureNormal = new Texture2D( @"Data\ParallaxMapping\Maps\rockwall_normal.png" ) { WrapS = TextureWrapMode.ClampToEdgeSgis, WrapT = TextureWrapMode.ClampToEdgeSgis }.ApplyTexture( this.itemsManager ); this.programs = new[] { ShaderProgram.Create<ParallaxShaderProgram>( @"Data\ParallaxMapping\parallax.vert", @"Data\ParallaxMapping\parallax.frag" ). ApplyProgram( itemsManager ), ShaderProgram.Create<ParallaxShaderProgram>( @"Data\ParallaxMapping\parallax.vert", @"Data\ParallaxMapping\parallax1.frag" ). ApplyProgram( itemsManager ), ShaderProgram.Create<ParallaxShaderProgram>( @"Data\ParallaxMapping\parallax.vert", @"Data\ParallaxMapping\relief1.frag" ). ApplyProgram( itemsManager ), }; camera.Position.Z = 50; }
public Skybox( float x, float y, float z, float width, float height, float length, Texture2D back, Texture2D front, Texture2D left, Texture2D right, Texture2D bottom, Texture2D top) { this.x = x; this.y = y; this.z = z; this.width = width; this.height = height; this.length = length; var w2 = width / 2; var h2 = height / 2; var l2 = length / 2; this.boxVertexes[0] = new BoxVertex( x - w2, y - h2, z + l2 ); this.boxVertexes[1] = new BoxVertex( x + w2, y - h2, z + l2 ); this.boxVertexes[2] = new BoxVertex( x - w2, y + h2, z + l2 ); this.boxVertexes[3] = new BoxVertex( x + w2, y + h2, z + l2 ); this.boxVertexes[4] = new BoxVertex( x - w2, y - h2, z - l2 ); this.boxVertexes[5] = new BoxVertex( x + w2, y - h2, z - l2 ); this.boxVertexes[6] = new BoxVertex( x - w2, y + h2, z - l2 ); this.boxVertexes[7] = new BoxVertex( x + w2, y + h2, z - l2 ); this.back = back; this.front = front; this.left = left; this.right = right; this.bottom = bottom; this.top = top; foreach (var texture in new [] {back, front, left, right, bottom, top}) { texture.WrapS = TextureWrapMode.ClampToEdgeSgis; texture.WrapT = TextureWrapMode.ClampToEdgeSgis; } Fill( 0, this.boxVertexes, this.skyboxVertices, 1, 0, 2, 3 ); // back Fill( 1, this.boxVertexes, this.skyboxVertices, 4, 5, 7, 6 ); // front Fill( 2, this.boxVertexes, this.skyboxVertices, 0, 4, 6, 2 ); // left Fill( 3, this.boxVertexes, this.skyboxVertices, 5, 1, 3, 7 ); // right Fill( 4, this.boxVertexes, this.skyboxVertices, 0, 1, 5, 4 ); // bottom Fill( 5, this.boxVertexes, this.skyboxVertices, 6, 7, 3, 2 ); // top }
public Skybox( float width, float height, float length, Texture2D back, Texture2D front, Texture2D left, Texture2D right, Texture2D bottom, Texture2D top) : this(0, 0, 0, width, height, length, back, front, left, right, bottom, top) { }
public Font( string fileName ) { texture = new Texture2D( fileName ); FontSize = 10; }