Ejemplo n.º 1
0
        public CommonResource(string[] wadPaths, bool loadDehLump)
        {
            try
            {
                wad = new Wad(wadPaths);

                if (loadDehLump)
                {
                    DeHackEd.ReadDeHackEdLump(wad);
                }

                palette   = new Palette(wad);
                colorMap  = new ColorMap(wad);
                textures  = new TextureLookup(wad);
                flats     = new FlatLookup(wad);
                sprites   = new SpriteLookup(wad);
                animation = new TextureAnimation(textures, flats);
            }
            catch (Exception e)
            {
                ExceptionDispatchInfo.Throw(e);
            }
        }
Ejemplo n.º 2
0
        public DoomApplication(CommandLineArgs args)
        {
            config = new Config(ConfigUtilities.GetConfigPath());

            try
            {
                config.video_screenwidth  = Math.Clamp(config.video_screenwidth, 320, 3200);
                config.video_screenheight = Math.Clamp(config.video_screenheight, 200, 2000);
                var videoMode = new VideoMode((uint)config.video_screenwidth, (uint)config.video_screenheight);
                var style     = Styles.Close | Styles.Titlebar;
                if (config.video_fullscreen)
                {
                    style = Styles.Fullscreen;
                }
                window = new RenderWindow(videoMode, ApplicationInfo.Title, style);
                window.Clear(new Color(64, 64, 64));
                window.Display();

                if (args.deh.Present)
                {
                    DeHackEd.ReadFiles(args.deh.Value);
                }

                resource = new CommonResource(GetWadPaths(args));

                DeHackEd.ReadDeHackEdLump(resource.Wad);

                renderer = new SfmlRenderer(config, window, resource);

                if (!args.nosound.Present && !args.nosfx.Present)
                {
                    sound = new SfmlSound(config, resource.Wad);
                }

                if (!args.nosound.Present && !args.nomusic.Present)
                {
                    music = ConfigUtilities.GetSfmlMusicInstance(config, resource.Wad);
                }

                userInput = new SfmlUserInput(config, window, !args.nomouse.Present);

                events = new List <DoomEvent>();

                options             = new GameOptions();
                options.GameVersion = resource.Wad.GameVersion;
                options.GameMode    = resource.Wad.GameMode;
                options.MissionPack = resource.Wad.MissionPack;
                options.Renderer    = renderer;
                options.Sound       = sound;
                options.Music       = music;
                options.UserInput   = userInput;

                menu = new DoomMenu(this);

                opening = new OpeningSequence(resource, options);

                cmds = new TicCmd[Player.MaxPlayerCount];
                for (var i = 0; i < Player.MaxPlayerCount; i++)
                {
                    cmds[i] = new TicCmd();
                }
                game = new DoomGame(resource, options);

                wipe   = new WipeEffect(renderer.WipeBandCount, renderer.WipeHeight);
                wiping = false;

                currentState = ApplicationState.None;
                nextState    = ApplicationState.Opening;
                needWipe     = false;

                sendPause = false;

                quit        = false;
                quitMessage = null;

                CheckGameArgs(args);

                window.Closed      += (sender, e) => window.Close();
                window.KeyPressed  += KeyPressed;
                window.KeyReleased += KeyReleased;

                if (!args.timedemo.Present)
                {
                    window.SetFramerateLimit(35);
                }

                mouseGrabbed = false;
            }
            catch (Exception e)
            {
                Dispose();
                ExceptionDispatchInfo.Throw(e);
            }
        }
Ejemplo n.º 3
0
        public Doom(CommandLineArgs args, Config config, GameContent content, IVideo video, ISound sound, IMusic music, IUserInput userInput)
        {
            video     = video ?? NullVideo.GetInstance();
            sound     = sound ?? NullSound.GetInstance();
            music     = music ?? NullMusic.GetInstance();
            userInput = userInput ?? NullUserInput.GetInstance();

            this.args      = args;
            this.config    = config;
            this.content   = content;
            this.video     = video;
            this.sound     = sound;
            this.music     = music;
            this.userInput = userInput;

            if (args.deh.Present)
            {
                DeHackEd.ReadFiles(args.deh.Value);
            }

            if (!args.nodeh.Present)
            {
                DeHackEd.ReadDeHackEdLump(content.Wad);
            }

            events = new List <DoomEvent>();

            options             = new GameOptions();
            options.GameVersion = content.Wad.GameVersion;
            options.GameMode    = content.Wad.GameMode;
            options.MissionPack = content.Wad.MissionPack;
            options.Video       = video;
            options.Sound       = sound;
            options.Music       = music;
            options.UserInput   = userInput;

            menu = new DoomMenu(this);

            opening = new OpeningSequence(content, options);

            cmds = new TicCmd[Player.MaxPlayerCount];
            for (var i = 0; i < Player.MaxPlayerCount; i++)
            {
                cmds[i] = new TicCmd();
            }
            game = new DoomGame(content, options);

            wipeEffect = new WipeEffect(video.WipeBandCount, video.WipeHeight);
            wiping     = false;

            currentState = DoomState.None;
            nextState    = DoomState.Opening;
            needWipe     = false;

            sendPause = false;

            quit        = false;
            quitMessage = null;

            mouseGrabbed = false;

            CheckGameArgs();
        }