public static void PlaceOrder() { ProductHandler.PrintProductTypes(); Console.WriteLine("Fill the information below about the order:"); string ID = ProductHandler.ValidatedID(); int amount = 0; bool validUserInput = false; while (validUserInput == false) { try { Console.Write("Enter the amount of products to order: "); amount = int.Parse(Console.ReadLine()); // now bh = employee`s body heat validUserInput = true; } catch { Console.Clear(); Console.WriteLine("Wrong input!"); Console.WriteLine(); } } ProductType pt = ProductHandler.GetProductTypeByID(ID); if (pt is null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Product not found"); Console.ForegroundColor = ConsoleColor.White; return; } Random rand = new Random(); int orderID = rand.Next(1, 999); Console.Clear(); Console.WriteLine(); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine($"Order placed! Your order ID is: {orderID}"); Console.ForegroundColor = ConsoleColor.White; ProductOrder PO_temp = new ProductOrder(pt, amount, orderID.ToString()); Inventory.Instance.AddOrderToDB(PO_temp); }
public static void ChangeStatusToShipment() { ShowOrders(); ProductOrder PO = ProductHandler.GetOrderByID(); if (PO is null) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Product order not found"); Console.ForegroundColor = ConsoleColor.White; return; } if (PO.OrderStatus == "Shipment") { AddToInventory(PO.productType.ID, PO.OrderAmount); Inventory.Instance.RemoveFromOrderDB(PO); return; } else { PO.OrderStatus = "Shipment"; } }
public static void AddToInventory(string ProductTypeID, int Amount) { ProductType pt = ProductHandler.GetProductTypeByID(ProductTypeID); Inventory.Instance.AddToInventory(pt, Amount); }
public static void InventoryManagement() { StringBuilder sb = new StringBuilder(); sb.AppendLine(); sb.AppendLine("Welcome to inventory management menu. What would you like to do?"); sb.AppendLine("1 - Add product to inventory"); sb.AppendLine("2 - Show inventory & orders status"); sb.AppendLine("3 - Update order status"); sb.AppendLine("4 - Place an order"); sb.AppendLine("5 - Show stock alerts"); sb.AppendLine("6 - Go back to main menu"); Console.WriteLine(sb.ToString()); int choice = 7; // default value for the choice (if client`s input is wrong, program will get into the loop and give him another try) Console.Write("Your choice: "); string string_choice = Console.ReadLine(); // input for client`s choice try { choice = int.Parse(string_choice); } // trying to parse client`s choice to int catch { } // if client`s input is wrong, keeps choice as 5 while (choice != 6) { switch (choice) { case 1: ProductHandler.AddProductToInventory(); break; case 2: InventoryHandler.ShowInventoryByStatus(); break; case 3: InventoryHandler.ChangeStatusToShipment(); break; case 4: InventoryHandler.PlaceOrder(); break; case 5: InventoryHandler.CheckInventoryStatus(); break; default: break; } sb = new StringBuilder(); sb.AppendLine(); sb.AppendLine("Welcome to inventory management menu. What would you like to do?"); sb.AppendLine("1 - Add product to inventory"); sb.AppendLine("2 - Show inventory & orders status"); sb.AppendLine("3 - Update order status"); sb.AppendLine("4 - Place an order"); sb.AppendLine("5 - Show stock alerts"); sb.AppendLine("6 - Go back to main menu"); Console.WriteLine(sb.ToString()); choice = 7; // default value for the choice (if client`s input is wrong, program will get into the loop and give him another try) Console.Write("Your choice: "); string_choice = Console.ReadLine(); // input for client`s choice try { choice = int.Parse(string_choice); } // trying to parse client`s choice to int catch { } // if client`s input is wrong, keeps choice as 5 Console.Clear(); } }