Ejemplo n.º 1
0
        /// <summary>
        /// Creates a GUI element to show information about the selected Person and their abilities.
        /// </summary>
        /// <param name="CharacterLifeRect">Game screen area to draw the portrait, life and energy bars, any AbilityEffect icons, and level information</param>
        /// <param name="abilityAreaRect">Area to display the ability buttons, as well as the experience bar if the selected person is a hero.</param>
        public CharacterBox(Rectangle CharacterLifeRect, Rectangle abilityAreaRect)
        {
            Options = new TextButton[4];
        
            HealthBox = CharacterLifeRect;
            ExpBarBox = abilityAreaRect;
            Rectangle buttonRect = new Rectangle(ExpBarBox.X + 10, ExpBarBox.Y + 10, (ExpBarBox.Width - 25) / 4, ExpBarBox.Height - 50);
            interfaceHolder = InterfaceTextureHolder.Holder;
            combatHolder = CombatTextureHolder.Holder;

            Options[0] = new TextButton(buttonRect, interfaceHolder.ButtonSprites[(int)ConstantHolder.ButtonBackgrounds.Exit].copySprite(),
                buttonZero, interfaceHolder.Fonts[(int)ConstantHolder.Fonts.defaultFont], 
                "Yo, dawg.");
            
            buttonRect.X += (ExpBarBox.Width - 25) / 4 + 5;

            Options[1] = new TextButton(buttonRect, interfaceHolder.ButtonSprites[(int)ConstantHolder.ButtonBackgrounds.Exit].copySprite(),
                buttonOne, interfaceHolder.Fonts[(int)ConstantHolder.Fonts.defaultFont], "Sup, son.");
            
            buttonRect.X += (ExpBarBox.Width - 25) / 4 + 5;
            Options[2] = new TextButton(buttonRect, interfaceHolder.ButtonSprites[(int)ConstantHolder.ButtonBackgrounds.Exit].copySprite(),
                buttonTwo, interfaceHolder.Fonts[(int)ConstantHolder.Fonts.defaultFont], "I heard you liek mudkips");
            
            buttonRect.X += (ExpBarBox.Width - 25) / 4 + 5;
            Options[3] = new TextButton(buttonRect, interfaceHolder.ButtonSprites[(int)ConstantHolder.ButtonBackgrounds.Exit].copySprite(),
                buttonThree, interfaceHolder.Fonts[(int)ConstantHolder.Fonts.defaultFont], "Bro do you even lift?");


            healthPanelBackground = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.PortraitBackground].copySprite();
            abilityPanelBackground = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.AbilityBackground].copySprite();
            mouseoverBackground = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.MouseOverBackground].copySprite();
            healthPanelFrame = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.PortraitFrame].copySprite();
            abilityPanelFrame = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.AbilityFrame].copySprite();
            mouseOverFrame = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.MouseOverFrame].copySprite();
            healthBar = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.HealthBar].copySprite();
            healthBarM = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.HealthBar].copySprite();
            energyBar = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.EnergyBar].copySprite();
            energyBarM = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.EnergyBar].copySprite();
            experienceBar = interfaceHolder.GUISprites[(int)ConstantHolder.GUIMemberImages.ExperienceBar].copySprite();
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Creates a button with text on it.
 /// </summary>
 /// <param name="position">Top left corner of button screen position, as well as the dimensions of the button.</param>
 /// <param name="spriteSheet">Background sprites for up, down, over.</param>
 /// <param name="function">Function performed when clicked</param>
 /// <param name="font">Font of text on button</param>
 /// <param name="text">Text on button</param>
 /// <param name="bClickable">Sets whether the button will accept input at the start</param>
 /// <param name="bActive">Sets whether the button will appear.</param>
 /// <returns>The button created</returns>
 public TextButton MakeTextButton(Rectangle position, Sprite spriteSheet, Button.ButtonFunction function, SpriteFont font, String text = "", bool bClickable = true, bool bActive = true)
 {
     TextButton newButton = new TextButton(position, spriteSheet, function, font, text, bClickable, bActive);
     buttons.Add(newButton);
     return newButton;
 }