Ejemplo n.º 1
0
        public void SetUp()
        {
            _game = new Game();

            _gameObject =
                Object.Instantiate(Resources.LoadAssetAtPath("Assets/CarRed.prefab", typeof(GameObject))) as GameObject;
            if (_gameObject == null) return;
            _autoBehaviour = _gameObject.AddComponent<CarBehaviour>();
            _car = new Car(_autoBehaviour);

            _gameObjectOther =
                Object.Instantiate(Resources.LoadAssetAtPath("Assets/CarBlue.prefab", typeof(GameObject))) as GameObject;
            if (_gameObjectOther == null) return;
            _gameObjectOther.AddComponent<CarBehaviour>();
            _carOther = new Car(_gameObjectOther.GetComponent<CarBehaviour>());

            List<Car> cars = new List<Car>();
            for (int i = 0; i < GameData.CARS_AMOUNT; i++)
            {
                Car c = new Car(_autoBehaviour);
                cars.Add(c);
            }
            MainScript.Cars = cars;
            MainScript.SelfCar = new Car { CarObject = _autoBehaviour };
        }
Ejemplo n.º 2
0
 private void OnServerInitialized()
 {
     Game = new Game();
     Camera.main.transform.position = new Vector3(0, 0, 10);
     for (int i = 1; i <= GameData.CARS_AMOUNT; i++)
     {
         SpawnPlayer(i);
     }
     MainScript.GuiController.Add(GraphicalUIController.ServerConfiguration);
 }