Ejemplo n.º 1
0
        /// <summary>
        /// Adds an item to the specified map location.
        /// </summary>
        public static void AddItem(Item item, Point2D mapLocation, int dimension)
        {
            Point2D chunkLocation = WorldUtil.CalculateChunkLocation(mapLocation);
            Chunk   chunk         = World.Data.World.Dimensions[dimension].GetChunk(chunkLocation.X, chunkLocation.Y);

            ItemAdder.RememberWhichChunk(chunkLocation, item.ItemID, dimension);
            ItemAdder.RememberWhichTile(item, mapLocation, chunk, dimension);
            ItemAdder.StoreItem(chunk, mapLocation, item);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Adds an item during the ongoing world generation.
        /// </summary>
        public static void AddItemWorldGen(Item item, Point2D mapLocation, ProtoArray <Chunk> map, int dimension)
        {
            Point2D chunkLocation = WorldUtil.CalculateChunkLocation(mapLocation);
            Chunk   chunk         = map[chunkLocation.X, chunkLocation.Y];

            ItemAdder.RememberWhichChunk(chunkLocation, item.ItemID, dimension);
            ItemAdder.RememberWhichTile(item, mapLocation, chunk, dimension);
            ItemAdder.StoreItem(chunk, mapLocation, item);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Adds an item to the specified map location.
        /// </summary>
        public static void AddItem(Item item, Point2D mapLocation, int dimension)
        {
            if (World.Data.World.Mode != Networking.EngineMode.ServerOnly)
            {
                NetworkAdd(item, mapLocation, dimension);
            }

            Point2D chunkLocation = WorldUtil.CalculateChunkLocation(mapLocation);
            Chunk   chunk         = World.Data.World.Dimensions[dimension].GetChunk(chunkLocation.X, chunkLocation.Y);

            ItemAdder.RememberWhichChunk(chunkLocation, item.ItemID, dimension);
            ItemAdder.RememberWhichTile(item, mapLocation, chunk);
            ItemAdder.StoreItem(chunk, mapLocation, item);
        }